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Deep
Space Nine: The Fallen
Ah,
a Star Trek game. Over the years many games based on
this popular series have come and gone. Not all of these
games have been award winners either. More often than
not, Star Trek games seem to be a great idea in theory,
but a horrible thing in practice. Oh, there have been
a few exceptions down the years. Games like Star Fleet
Command and the more recent Elite Force have stood out
above the previous string of bad Star Trek Games. Well,
now it seems as though lately the string of bad luck
is ending for the ST franchise, and it definitely shows
no sign of slowing down with Simon & Schuster’s latest
release, Star Trek: Deep Space Nine - The Fallen.
I know a lot of people who used to watch Deep Space
Nine and they didn’t like what they saw. I however,
have always been a fan. Something about a group of people
having to live together in a stationary place always
piqued my interest. It’s kind of reminiscent of the
Mos Eisley Cantina scene in Star Wars, but it changed
every week. Aside from the great cast of characters
it had many good subplots written for it, and the overall
plot of the show was something movies could be made
out of. The Fallen does a good job of giving the storyline
of DS9 a very cinematic feel, and really advances what
is known about the station and its key players. Bajoran
mythology is delved into on a deeper scale and all the
while you get to run around solving puzzle after puzzle
trying to unlock the secrets of the Pah-Wraiths.
Now you are probably asking yourself what in the heck
are Pah-Wraiths. If you hadn’t watched the sixth season
of DS9 you may not be familiar with what’s going on.
As it happens, thousands of years ago there was a war
between the Bajoran deities, The Prophets, and another
highly advanced alien group who sought to place themselves
as the objects of worship for Bajor. These supremely
powerful entities were known as the Pah-Wraiths. After
fighting their battle and losing, the Prophets banished
the Wraiths to a prison like existence. The existence
of the Wraiths is documented and their abilities are
still well known. When the Wraiths were sent away three
strange red orbs of their creation were thought to have
gone with them. These orbs had the power to create wormholes
in space. As with any artifact of extreme power, these
orbs have surfaced again. In the years in which they
were floating around, many different factions laid hands
upon them. Bejoran to Cardassian and back and forth,
over and over again they bounced. No significant research
on them was possible, as there was little time in between
the changing of hands. Now, with some semblance of order
in the Bajoran sector of space, a search goes out at
the behest of a Bajoran monk by the name of Obanak Keelen,
to retrieve the powerful pieces of a lost puzzle. The
Federation agrees to help in the task and this is where
you come in. The crew of DS9 has always been tied closely
to the politics and problems of Bajor. Orders are immediately
put in place and the faithful crew of DS9 is called
to task, to help Obanak.
The game starts off in three different ways. You can
choose to play Lt. Commander Worf, Captain Benjamin
Sisko, or Major Kira Nerys. Each character has a different
place in which they start their adventure. Kyra begins
her mission on Bejor, which is under attack by some
rebel forces. Lt. Commander Worf begins his mission
inside the USS Defiant, whose hull has been breached
by an alien ship. His mission is to find out what is
going on inside the ship and set things right. Captain
Sisko starts his mission off inside a Bajoran vessel,
surrounded by hostile forces, trying to rescue all the
survivors and get them aboard the Defiant. Each story
is intertwined with the others and gives quite a welcome
relief to the straight run, jump, shoot, kill Tomb Raider
type games. The different characters definitely break
up any monotony that this game might have had.
Each character has basic movement functions. You can
run, jump, climb, and swim much like other 3rd person
action games. You also have melee fighting maneuvers
with simple fists or more elaborate weapons. When you
play as Commander Worf you are given access to the Klingon
Bat’Leh. Other weapons in the game include a standard
phaser, a phaser rifle that is powerful in third person,
and can also be used with its alternate-firing mode
as a sniper rifle. Use gravitic mines to give the enemy
a little bit of a shake up and finish them off with
a couple quick blasts from your phaser.
Unlike many other action games The Fallen doesn’t turn
into a “go fetch” type game in a frustrating sense.
In games like Tomb Raider or Drakan you are told to
find a magical key or some sort of object to open a
door to progress further on into the level. Not only
that, but you are told to go find these things with
only a vague impression of where they might be and what
you might be facing when looking for them. In one of
the coolest shows of staying faithful to Star Trek,
you are given a tricorder to help you on your missions.
The way the tricorder was implemented has got to be
one of the coolest things I have ever seen. Using a
tricorder you can see in advance anything that gives
off a traceable signal. If an enemy is using shields
and your tricorder picks up the modulation they are
operating on you can adjust your phaser to fire through
the shields and kill the foe. By scanning around a room
with it you can find objects that are not in your view
and switches to open doors that would otherwise be hidden.
If I could pick my favorite piece of technology in a
game for this year, the tricorder from The Fallen would
be my most treasured. Other neat little gadgets are
also spread throughout the game. The wrist beacon can
be used as an artificial source of light, while running
around in those dark corridors of a downed space ship.
A respirator can be picked up to allow you to breathe
in toxic environments. Another staple of Star Trek is
also well replicated in this already cool game. The
communicator allows you to talk to different crewmembers
of the ship and get more up to date information on what
is happening around you. Also included are hypospray’s
and medkits, which allow you to heal yourself in between
fights with alien forces.
The
game takes place through multiple levels with you playing
a level with each character before advancing to the
next part of the story. One of the main problems with
this is the storyline can become a bit convoluted. If
you don’t play the game in the order of Sisko, Kira,
and then Worf you might miss out on some parts or forget
certain aspects of what is going on. The only way that
this might have been easier to understand would have
been if the game forced you to play the missions in
a specific order. At the same time I’m saying this,
however, it’s nice to have a choice of what order you’d
like to play. If one particular mission is giving you
a hard time then you can simply play another character
for a break.
I can come right out and say that the visuals in this
game were nothing short of stunning. I’ve played a lot
of 3rd person style games like The Fallen and this is
the first time I have felt as though I was running through
the game with the character. Running under Glide on
my Voodoo3 3000 the animations were so smooth and fluid
I could hardly contain myself. Since The Fallen is rendered
in a slightly modified Unreal Tournament engine I was
unsure how it would look until I finally had it installed.
After playing the first training mission I’ve become
convinced that this is how all games of this style should
look. I also want to make note of the fact that not
only are the characters you play well rendered, but
all the people and things you run into also look quite
nice. As you continue on the game you run into different
cut scenes detailing more of what is going on with the
story. Since the cut scenes are done in-engine, there
is no sense of the gameplay being interrupted. With
all the cool visuals I want to add that not only are
they cool to look at, but you also get to go to really
cool locations while running around the game.
Sound in the game is handled quite well. With a pleasant
Star Trek-type score in the background and the realistic
sound effects from phasers and miscellaneous events,
such as gas mains blowing, throughout the course of
the game. One of the best aspects of the sound scheme,
and I can’t stress this enough, is the voice acting.
Not only did Collective Studios go out of its way to
make the game look great, but they also went out and
got a bunch of the actors from DS9 and put them into
the game. In fact of all the DS9 crew the only 2 voices
that aren’t done by the actors who played them are those
of Chief O’Brien and Captain Sisko. That isn’t even
that bad considering who ever they did get to fill those
roles still sound very convincing to the ear.
The primary pitfalls of The Fallen aren’t all that numerous
and some can be corrected easily. Initially I had some
problems with more than a little bit of crashing related
to my video card, and just plain windows not liking
the game for some reason. After I went to the official
website and downloaded a patch the crashes I encountered
dropped in number. I still get the occasional blue screen
of death and I couldn’t for the life of me tell you
why. Another thing, though it didn’t greatly impact
my enjoyment of the game, is the lack of a multiplayer
mode. This didn’t really bother me as I see this as
more of a single player game. I can see how, if given
some good multiplayer code, this could really be something
for those online gamers out there, but overall it didn’t
affect how the game was played.
Normally I’m not a fan of Star Trek, and I can honestly
say the only show that caught my interest and kept it
for a while was DS9. I’m pleased to say that this rich
cast of characters and section of the universe was brought
to life so well. Next time I pick up a 3rd person action
game I’m not going to be able to play it without measuring
it to some extent to this title. If you are a Trek fan
and haven’t picked up this game yet, I don’t know what
is stopping you. It’s an all around feast for your eyes,
ears, and gaming appetite. I smell stocking stuffer.
Written
By
Dave “Werewolf” Montowski
(While not writing for this magazine Werewolf wonders
why there were no wolf-like aliens in Star Trek like
there were in Star Wars….curious).
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Genre:
Action/Adventure
Release
Date:
Available
Publisher:
Simon
& Schuster
Developer:
The
Collective
ESRB:
Teen
System
Requirements :
Pentium II-233 MHz
64 MB RAM
95/98, NT, 2000
Minimum install 150MB
Windows Sound Card
PCI Video Card |
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Concept
While not the most original concept for game
design, the excellent story really drives this one
home. |
91
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Gameplay
No major problems here except that it can be
a little hard on some missions, almost too hard
to begin with.
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93
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Graphics
Simply beautiful, one of the best looking games
I’ve seen to date. |
95
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Sound
The great score backed by great voice acting
is more than anyone could ask for; if all the series
actors had been in it then it would’ve been perfect.
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94
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Technical
Game caused many crashes until after the patch,
and even after that was installed there were still
some problems. |
80
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Overall
A
good game that really brings the feel of the universe
to your finger tips. |
90
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