FERDINAND TOENNIES
German
19th century sociologist: Compared Gemeinschaft,
a pre-industrial, rural village communities -- where everyone
else knew each other intimately ... … with Gesellschaft,
an urban, mechanical society in which people only knew each other
in non-personal, professional terms. Such a view, it is argues,
makes the individual easy prey for authoritarian impulses.
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SHERRY TURKLE
Popularist
of postmodern/postsructuralist thought and the Internet (and, shamefully,
one of only a few women to make it into this author index so far --
that will change, I hope).
Turkle's work
centers on psychological and sociological changes underway in people
as a result of the new computer and communications age -- something
that lies close to the heart of what this Web Site is supposed to
be about. In books such as her Life on the Screen, she posits
that as a result of this interaction, our very conception of how the
world works is altering quite radically.
She takes the
example of the PC vs. Mac debate to describe the shift from modern
to postmodern values, i.e., DOS-based PCs, or UNIX, supports "a modernist
interpretation of understanding, according to which understanding
proceeds by reducing complex things to simpler elements." However,
unlike DOS or the PC, Macinoshes "encouraged users to stay at a surface
level of visual representation and gave no hint of inner mechanisms"
(Turkle, p. 34).
In many ways
the experience of working on a PC is very different from that of a
Mac. The simulated desktop environment of the Mac points "to a new
kind of experience in which people do not so much command machines
as enter into conversations with them" (Turkle, p. 35). Although of
course the Mac works the same way as other computers, its workings
are kept well hidden, and "the tools of the modernist culture of calculation
became layered underneath the expereience of the [postmodern] culture
of simulation." (More to come)
Furthermore,
Turkle, in many ways echoing Jean Baudrillard,
talks about television as part of the postmodern "culture of
simulation," where we learn to identify with the simulated world
of television more readily than we do with the "real"
world around us. For example:
The
bar featured in the television series Cheers no doubt
figures so prominently in the American imagination at least partly
because most of us don't have a neighborhood place where "everybody
knows your name." Instead, we identify with the place on the
screen, and most recently have given it some life off the screen as
well. Bars designed to look like the obe on Cheers have sprung
up all over the country, most poignantly in airports, our most anonymous
of locales. Here, noone will know your name, but you can always buy
a drink or a souvenir sweatshirt (Turkle, 235).
Turkle posits
that it may be televsion's predisposition toward simulation that has
laid the groundwork for the next development in our relationship with
reality and simulation, respectively. Computers and the virtual worlds
they now provide are perhaps adding another level (or dimension) of
mediated experience to our increasing susceptibilty to simulation.
"Perhaps computers and virtuality in its various forms feels
so natural to us because of their similarity to watching TV, our dominant
media experience for the past forty years" (Turkle, 235).
See also:
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ALAN TURING
Turing,
a British wartime and postwar scientist, was a genius (and I'm not
being flip in saying this) who first conceptualized computers as "universal
machines" in the 1930s, applied his knowledge to mechanically
breaking German wartime codes in the 1940s, and finally pursued the
concept -- years ahead of his time -- of computer-originated artificial
intelligence.
"Every computer
is virtual, each one a shadow of one machine, a machine specified,
though not built, in 1936 by the British mathematician Alan Turing
in a paper entitled 'On computable numbers'" (Woolley, p. 60).
The original Turing Machine was a logical mathemetical machine. His
idea of a machine that could simulate the behavior of the human brain
had very profound significance.
"The discovery
that there could be a computer that could compute any computable number
does not sound like the most shattering intellectual advance. But
that is because we have got used to the idea of the computer. In 1936,
it meant a person. Following Turing's insight, it meant a machine:
he had proved, in other words, that it was possible to mechanize what
had previously only been possible by means of mental effort. The machine
had crossed a critical barrier. Before, machines had taken over the
body, now they threatened to take over the mind" (Woolley, p.
67).
(MORE TO COME).
Click below to see
a Quicktime movie clip
about Turing's thoughts:
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(NB: Movie clip file size is 8MB;
it may take several minutes to download
on slower machines and/or modems.)
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CT.
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