Once in a proverbial blue moon, a video game comes along that so enthralls
us with its exemplary graphics and zen-like gameplay that the resulting
game play experience can almost be equated with a higher state of
consciousness. As one might guess from the title though, Mighty Final Fight
is not that game, but such trivialities don't stop it from being a blast
to play nontheless. Although I'm not sure what prompted Capcom to throw
together a port/parody of their smash arcade (and SNES, although it wasn't
quite as good) hit Final Fight on the NES in that system's twilight days,
this reviewer generally isn't one to look a gift horse in the mouth.
Suffice it to say that, although the locales and sprites look downright
silly (intentionally? You'd hope so..) when compared to the game's
16-bit counterparts, the action (while just a teensy bit reminiscent of the
Double Dragon games or River City Ransom) is fast, addictive, and damned
entertaining. Were it not for some rather glaring omissions,
Mighty Final Fight would almost hold a candle to River City Ransom,
widely-regarded king of the NES beat-em-up crop.
Almost from the time the power switch is turned on, MFF shamelessly
parodies (again, intentionally? I really hope all this was intended, or
I'd look pretty silly) its namesake. Things start out with a cinema scene
in which the Mad Gears reveal that they've kidnapped Metro City mayor (and,
inexplicably, one hell of a street fighter and pioneer of the wrinkle-free
pant) Mike Haggar's daughter Jessica, just like in the arcade.
Similarities to Final Fight end here though, as the almost-real-looking
visuals of the arcade cinema are replaced by hilariously exaggerated
cartoons in which everyone (well, everyone except Haggar- he looks a bit
like Magnum, P.I.) looks like a little kid.
From here, things move (after a
brief interlude in which the map screen is displayed) to the Slums, where
the butt-kicking begins. The player can choose to pulverize the Mad Gears as
Haggar, Jessica's sweetheart Cody, or enigmatic ninja Guy (who was omitted
from the SNES Final Fight, but makes an appearance here). Each is rendered
pretty laughably in that big-head-on-an-absurdly-small-body way (Guy looks
like he escaped from Legend of the Mystical Ninja, Cody looks like an extra
from Super Dodge Ball, and Haggar still looks a bit like Tom Selleck), but
don't let it fool you-- these guys have access to every technique possessed
by their arcade counterparts, and can kick every bit as much tailbone when
they want to. The kids (well, only one of them, but I'll save the rant about
the lack of a two-player feature for later in the review) move through all
six (seven?) locales from the arcade game, beating the good intentions out
of the hundreds of Mad Gears foolhardy enough to stand in their way en
route to Jessica.
The backgrounds seem to be about the only thing given
serious (as opposed to tongue-in-cheek, not sloppy) graphical treatment
by the designers- it looks to me like serious effort was made to
reproduce the scenery of the arcade game, but the end result wouldn't look
the least bit out of place in the graphically-retarded River City Ransom.
The enemies don't look a whole lot better, but just the fact that El Gado,
Dug, Two P, Andore, and the rest of the gang from Final Fight (with the
notable exception of the "fat guys"- no Bill Bull, Wong Who, or G. Oriber
here) were given the cutesy big head/small body treatment by Capcom was the
source of much delight here at the lab. Although the enemies don't have
names in MFF, Final Fight buffs will recognize most of their favorites, as
the stage layouts and even enemy locations have been kept more or less
sacred. Considering the obvious hardware constraints of the NES, Capcom
took what was probably the best possible route (shameless mockery, rather
than attempted authenticity) when "porting" Final Fight.
Despite all this graphical dumbing-down, the game play of MFF is
surprisingly faithful to its namesake. The two-button NES controls don't
bog things down in the slightest (after all, the arcade game only had Jump
and Attack buttons), and each character, as stated before for those who
have been paying attention, has access to his arcade counterpart's full
reportoire of moves (after a fashion- a couple of the techniques are
downright unrecognizable, but they're all there). The razord-sharp control
that was the hallmark of the original is also retained, as is the speed of
the action and the high numbers of thugs that accost the player at one
time, all of which make for some damned fine beat-em-up action (just like
in the arcade!). Still, there are a few minor variations on Final Fight's
gameplay. As your character progresses through the game, he'll gain
"experience" by knocking out various thugs. This experience translates
into levels, which translate into a longer life bar. Although convenient,
this little modifification makes the game a mite easy (in fact, it's a
veritable cake-walk to begin with), but is somewhat countered by the fact
that there are no lead pipes, knives, katanas, or indeed any weapons at all
to be had in MFF. Other than those trifling discrepancies, the game play is
accurate almost to a fault-- even that annoying little quirk that knocks
every enemy on the screen down when the player is resurrected (thus
ruining all opportunity for cheap hits while invincible) is present.
In stark contrast to the rest of the game, the music in MFF is, to put it
mildly, grating as all hell. The sounds are tolerable (the standard
fighting-game crunches and grunts), but are nowhere near noteworthy enough
to warrant not muting the sound at the first opportunity and seeking
auditory background elsewhere (personally, I think "Raw Power" by the
Stooges complements MFF nicely).
It isn't original, it sounds like hell, and it doesn't even try to look
nice, but MFF is one heck of a game in spite of itself. Although not as
polished as its progenitor, Mighty Final Fight is a sort of "Spaceballs"
to Final Fight's "Star Wars" - a low-budget, tongue-in-cheek homage/parody
that manages to be at least as entertaining as its visually-stunning
namesake. The only really glaring problems with MFF are the shortish
length of the game (and resulting lack of challenge) and the oft-lamented
lack of a two-player mode. These flaws notwithstanding, Mighty Final Fight
is one of the leaders in the genre, second only to River City Ransom in
this reviewer's humble opinion.