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Archived
Review
Abomination
Abomination:
The Nemesis Project is quite possibly the first game
I have ever played where the name of the game accurately
describes the game itself. This game is a mess. Abomination
attempts to take the combat portion of X-COM, change
it into real time, and make it fun. The game fails,
utterly and miserably.
Now, reading the box, it claims that X-COM fans will
flock to this game. As I throw the box violently against
the wall, I must reflect on this statement. I am an
X-COM fan. I pity any other X-COM fans who fall for
the writing on the box, much as I did. This game has
very little in common with X-COM - basically the only
thing they have in common is that there is a squad action
combat system. Well, there’s also a “city” view for
those two minutes spent in-between missions, which is
extremely ugly - but we’ll get to that later. For now,
just rest assured that there is very little to recommend
this game to X-COM fans. Or anyone else, for that matter.
The first thing that struck me about the game upon loading
it was about how ugly it was. I mean, I’ve seen ugly
graphics before. Back in 1995. Abomination looks like
it comes from about that timeframe. Well, maybe 96 or
97. The pre-rendered backgrounds are cartoonish and
well…ugly! There’s just no other way I can describe
it. The houses look no better than the urban battles
in the original X-COM, and that’s saying something,
considering that X-COM was behind the graphics curve
back then! About the only thing going for Abomination
over X-COM in the graphics department is that Abomination
uses 16-bit color, as opposed to 8-bit. Otherwise, there
isn’t much in the way of graphical improvement. The
characters are funky little sprites who walk and run
funny. Even the explosions, which just about any
game can do well these days, look horrible!
One of the more interesting graphical problems comes
from the choice of colors the designers decided to use.
Let it be a note to all of you who are thinking about
designing a game - black text on a dark red background
is not cool. Extremely heavy overuse of black and red
is not cool. Using red for simply everything is not
cool. It’s a pain to read, and it just looks plain ugly.
The worst part of the graphics is not that they use
black text on dark red backgrounds, it’s that EVERYTHING
is black and dark red for the interfaces!
Even the sound effects are, for lack of other words,
ugly. The gun fire sounds just like little “pop-pop-pop”
at different speeds, depending on how fast the gun you’re
using fires. There is just enough variation in the type
of sound a gun makes so that you can tell the difference
between a shotgun and an automatic rifle, but the sound
is still weak. Explosions are even weaker.
The voice effects are cornier than a cornfield in the
middle of Iowa. I have no idea whose voices were used
for the effects, and I really don’t want to know. If
the designers were going for scary voices for the enemy,
they failed pretty laughably. Cries of “Die unbeliever!”,
“Mutant scum!”, and “The Brood!” in the funniest voices
you can imagine echo throughout the battlegrounds. About
the only good sound effects are the random cries of
pain in the background, which add a bit of atmosphere
to the game.
Playing the game is at first a lesson in frustration,
then a lesson in stupidity. The “city” interface screen
is fairly confusing and amazingly non-interactive. Clicking
on your base buildings tells you nothing except what
they are, with no options to do anything. It took me
quite a while to figure out how to order ammo and weapons
to add to my stockpile, which wasn’t mentioned very
clearly in the manual. I actually thoroughly read game
manuals before I play a game. This manual was no help
at all. Back to the city interface - there basically
is none. You can outfit your troops with weapons and
items, using an Abomination standard ugly-red-and-black
interface. The aforementioned interface is fairly non-intuitive,
a situation which the manual does nothing to rectify.
Heading into combat is laughable. First of all, you
can only take a team of four at most. With the number
of nasty critters waiting for you later on, I’d want
to bring all sixteen troops. Yes that’s right, you can
only have sixteen troops max, and only take four of
them at a time on a mission. By the fifth or sixth mission,
all of them will be hurt, since there is basically no
way to avoid getting shot up in this game. It’s really
kind of pathetic. So, you bring your troops into combat,
and here’s where you find out something that will stick
with you for the rest of the game: your troops are legally
brain-dead. They have no intelligence whatsoever. They
will blindly rush into the midst of a group of enemies
with AK-47 rifles, trying to kill them all with a pistol.
And better yet, if you have them selected, they will
do absolutely nothing. Nothing at all. An enemy can
come up to them and poke them in the eye, and they won’t
react at all.
What does this mean to you, the poor player? It means
you have to baby-sit all four of your buff men and women.
These supposedly genetically enhanced commandos are
dumber than rocks. Strike one.
Strike two comes with the viewing screen. You’re only
allowed to see in a certain radius around your troops,
so the screen scrolling is limited in a very annoying
way. Points for the attempted realism factor, but mega
points off for the huge annoyance factor. Another nasty
point of the viewing screen - you can’t walk behind
anything. Well, you can, but you can’t specifically
move your troops behind a building. This can be quite
a pain, as you know a shorter path is behind this building,
but since you can’t scroll past it, you can’t run behind
it and go around.
Strike three is the weapon system. I just have to laugh
about this. The way the game looks scaled, it appears
that an AK-47 has a maximum range of about 50 feet.
A sniper rifle has a range of about 60, and a shotgun
or pistol, about 40. This means that you can’t set up
any sort of ambush with a sniper, or jump on some guy
at point blank with a shotgun, or do any type of tactical
ambush. You’re reduced to clicking on the guy you want
to kill, watching your troops line up facing the enemy
lineup, and moving from target to target. And when it’s
about twelve or twenty to four, it gets pretty ugly.
And then…then there is the amusement that is a grenade.
Your troops can throw a grenade farther than they can
shoot a sniper rifle. Need I say more?
This game takes a lot of ideas from X-COM, and just
mutates them into something awful. X-COM Apocalypse
did the real-time urban combat thing, and did it several
times better. I may even have to reload that now to
get the taste of this game out of my mouth.
Abomination has a multi-player element. That’s about
all that can be said for that, because I haven’t found
anyone else who has this game. The MPlayer lobby was
quite empty last time I checked. I am very relieved
by this, because it means people haven’t gotten this
awful game.
One redeeming part of this game is that it’s stable.
I never had any of the crashing problems which are so
endemic to Windows applications. Another redeeming quality
is a working uninstall program. A bad technical point
is that the missions take a bit of time to load. Granted,
this is probably because the game has “millions” of
different missions to pick and choose from, but still,
load times are annoying.
In the end, Abomination is an abomination. The game
design is awful, worse than any other game I have ever
played. The graphics are ugly, the sound is ugly, and
it’s just so flawed that it’s disgusting. However, it
is sort of fun, in a sick, twisted, and moderately masochistic
way. Avoid this game. I must go cleanse this stain from
my hard drive now.
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