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Archived
Review
Age
of Empires 2
Well,
game fans the time has come once again, or maybe I should
say the "age" has come. Microsoft's Age of Empires 2
is out. I'm sure most of you know this already but there
are always a few stragglers who haven't noticed. One
of the more anticipated sequels in gaming today, Age
of Empires 2 has been a while in the making, but definitely
worth the wait. You take the reigns of 1 of 14 different
civilizations from the dark ages to the imperial age,
waging war with weapons of the era. Build your castle
and your fortifications to defend yourself from enemy
civilizations, or go on the offensive and conscript
a massive army intent on destroying your adversaries.
Level castles with powerful, long-range, trebuchets.
Destroy stone walls and enemy buildings using battering
rams and catapults. You can build a monastery that can
produce healing monks who also have the power to convert
enemy soldiers.
Right
out of the gate this game has fun written all over it.
If you were ever into the medieval scene this is certainly
something you want to check out. Taking up where Age
of Empires left off, AoE 2 starts you off in the feudal
age with the possibility of advancing upwards in ages
with more and more powerful means of attack, infrastructure,
and research. You can play the game in many different
ways. For those of you new to Age of Empires you are
given a very informative tutorial that teaches you the
ins and outs of running a civilization and how to manage
your resources. You take the role of the Celts in the
days of William Wallace and beat back Longshanks and
his British forces. That's not the only historical battle
you can play, though. You can play campaign mode, which
allows you to take control of Joan of Arc or Ghengis
Khan and fight the battles that made them historical
figures. These missions can be challenging, to say the
least, and some are downright tough. But hey, it's not
as if ruling those civilizations was easy even for the
rulers. While the scenarios are already set for the
campaigns, you can also build your people up from scratch
using the random map option of the game.
Choose
your civilization, the number of players, the difficulty
of the game, as well as the map size, type, and, most
of all, resources. You can configure how many units
you want to allow in the game, up to a maximum of 200.
You can also set your victory requirements such as score,
time limit, or just plain standard gameplay. The starting
age can be selected as well. This is where a good deal
of game time gets spent, seeing as how the campaigns
don't really change much as far as combat or situations
go. You can also select to play the game in Deathmatch
or Regicide mode. Deathmatch requires that you kill
every last one of the enemy, whereas Regicide can only
be won by killing the enemy's king. You even begin Regicide
maps with a castle and your infrastructure just waiting
to be built.
The
interface of the game has changed slightly - definitely
for the better, though. You can now find idle workers
with a click of a button and can use the mini-map in
the bottom right corner of the screen to find or aid
other players during the course of the game. Pathfinding
in the game seems to be very accurate and your characters
don't take strange routes to get to the easiest of places.
You
can research the civilization you will be playing using
the History section of the game, and can also look at
their technology trees to allow you to best decide how
you would like to proceed with setting up your civilization.
Each civilization has unique aspects already built in
to them. For instance, the Britons can build town centers
at 50% less cost than an average society, build units
at an archery range 20% faster than other civilizations
and can build a unique unit called the longbowman who
is an archer with extended range to his attacks. The
Vikings, on the other hand, can build two unique units,
one of which is an infantry unit which slowly heals
itself. Their villagers also move faster than other
civilizations' workers do at the beginning of the game,
and their infantry in general have more hit points added
to them throughout the ages. These same unique civilizations
have some drawbacks as well. The Vikings can build many
of the same things as the other groups in the game,
but cannot research well enough to make gunpowder weapons
available to them, for example.
Computer
AI in the game gave me mixed feelings. When you are
playing a single-player game on medium difficulty level
and only have one computer opponent, all it seems to
take to beat him is a moderate defense and some well-timed
offense. A few catapults, some well placed trebuchets
here and there discourage the enemy force or just downright
kill them, and victory is within easy reach. When you
start upping the numbers of computer opponents it begins
to get a little hairy, however. The computer can team
up on you with another computer opponent. It's easy
to defend one front from the enemy but like Hitler and
Napoleon discovered, fighting a two-front war tends
to get messy. You can be especially hindered if you
have few natural resources available. You can forge
alliances with the computer as well, but if you don't
select teams and lock them at the beginning of the game
you must be very willing to trust in these so called
"allies". Imagine my surprise when my Chinese ally,
played by the computer, walked right through my gates
and began slaughtering my villagers without any warning.
DOH! Unless you are willing to get stabbed in the back,
I highly suggest you play with locked teams on.
The
graphics and sound in AoE 2 were impressive and fit
well with the game's time period. It's filled with fine
renaissance-style music that changes into a faster paced
melody when you are being attacked. There are also some
nifty preset sayings in the chat menu that can be used
in multiplayer. Comments such as "You played two hours
to die like this," or "Sure, blame it on your ISP" make
for some amusing game time. Graphics are smooth and
seamless. Visually this game has got to be one of the
smoothest I have ever played. Your units look like they
could really be moving around. The cavalry units in
the game impressed me especially- for lack of a better
phrase, they just looked really cool. The sails on ocean
units really move and truly look like they are being
pushed by the wind. There are even birds that fly overhead
adding to the realism of this simple RTS game.
Now
my favorite section: Multiplayer. I seldom find a game
these days that I enjoy playing with my friends online.
Tribes is always fun, but it just doesn't involve the
same mechanics that a strategy game brings to the table.
With strategy games, I'm always asking myself, "Am I
going to flank him? Should I stay on the defensive or
push my offense? Does he have any troops in reserve?
Should I throw my reserve troops at him?" These can
all be very critical questions with possible dire consequences
in this type of game. The game runs very well in multiplayer
with very little lag involved. Since the staff here
at GW has gotten a hold AoE 2, there has been many a
late night spent overthrowing the computer or each other
in full-out brawls. So you get the same kind of thrill
that I got out of it, I'll give you a little sample
of a game that Rip(CEO Gamesweekly), Mackdaddy(Hints
Manager), and myself played the other night. We began
a simple Regicide game situated on the Black Forest
map. It was the three of us vs. 3 of the computer's
players. We began by fortifying our bases and exploring
the map. We eventually got situated and then the first
attack came. As a whole, we got caught with our pants
down - Rip and Mack both had enemies invading their
camps, and I was still making a massive fortified base.
I had no army. Rip was able to fend off his attackers
and secure his land by blocking up a hole in his defenses.
Mack, on the other hand was being hit, and hit hard
at that. In minutes his base's outer walls were breached
and his forces were decimated in the ensuing battle
that wiped out both his and his attackers armies. He
was able to reinforce his defenses, but not enough to
save him from being overrun about ten minutes later.
We then all moved into my base and basically began to
pick away at the enemy from there. We ended up losing
overall, but it's got to be the most fun four hours
I've spent on a game in a long time. By the way, the
computer was set to moderate AI at the time we decided
to go into this, if this helps you make up your mind
as to whether single player might be challenging or
not.
Also
another addition to multiplayer and single player game
types is the map editor. With the somewhat easy to use
editor you can make maps that have preset advantages
and disadvantages that really give players different
perspectives. If the map is unique enough, it forces
them to change their playing style. Overall the map
editor is one of the easiest I have seen available to
gamers today. It takes little skill to use, but isn't
totally foolproof. Before you decide on making the be-all
end-all map, make sure you've read the readme and manual
for any problems you might run into. It's always best
to be informed about what you are working on. Generally
there is less confusion all around, and while playing
the scenario it's good to know you won't run into any
errors that could stop you and your game in its tracks.
Map editors are not generally my forte, but I have seen
some really decent maps made from those of you who really
have the patience to sit hour after hour and place shrub
and tree in very specific places.
The
only technical problems I have seen in the game have
been while in a multiplayer scenario. My computer tends
to lock up entirely as far as Age of Empires 2 is concerned.
All other programs ran fine, but I had to ALT-TAB out
and close down AoE. Other than that, there is a little
bit of lag while running multiplayer, but nothing that's
not to be expected. When you have a computer tracking
700 individual units you have to expect a little bit
of a slow game. The last thing I noticed is that when
I installed the game, I had to correct the horizontal
control on my monitor because the game was off center.
All-in-all, there's nothing terribly wrong with the
game that I've seen.
Age
of Empires 2 is definitely a fun time for all. Or at
least it's a fun time for the GW staff. I really haven't
had a game get me so fired up in a while, and this one
seems to be one that I couldn't go wrong with. If you
were a fan of the original AoE, then you're probably
going to love this sequel. Just remember that when you
are building your people up from the Feudal age: Defense,
Defense, Defense. Until next time, folks, please fight
nice.
Written
By Dave (Werewolf) Montowski (While not writing for
this magazine, Dave is inspired by the Vikings in AoE2.
He secretly wants to pillage CymanIce's dorm room to
see what embarrassing dirt he can come up with about
this weird person.)(not much... ~Cy)
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