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Heavy
Metal FAKK2 Review
On
a planet known as Eden resides one known as the Godslayer.
After her defeat of the would-be god called Tyler, thirty
long years have passed, and the inhabitants of Eden
have grown complacent and peaceful. Now, one known as
Gith is coming to Eden, with the sole intent of changing
reality into what he wishes it to be - his own twisted
universe. Only the Godslayer, FAKK2 - also known as
Julie - stands in his way. The battle ahead is long
and difficult, for one overwhelming reason - what Gith
wants, Gith gets.
No matter how trite and overused the phrase is in the
game and the marketing, “What Gith wants, Gith gets”
still provides a good way to begin talking about Heavy
Metal FAKK2. What does Gith want? Gith wants a game
using the Quake 3 Arena engine. Gith got it. Gith wants
a rocking soundtrack, over the top action, and a host
of odd characters. Gith got it! He also wants it as
a third person view, with all the benefits and problems
that perspective entails. Again, Gith got it. Gith also
wants some massive difficulty factors, sometimes maddening
puzzles, and even for some people to be forced to reboot
their computer after playing. Yep, you guessed it. Gith
got it.
Heavy Metal FAKK2 (henceforth referred to as FAKK2)
is loosely based on the movie bearing the same name.
Parents, don’t let your kids run out and get this movie
- it may be animated, but it’s made for a mature audience,
as is the game. Although the game is not much worse
than other games of the day, it’s still enough that
parents should be wary about letting their children
play it, especially with an adult movie background.
Installation of the game was quick and painless, and
I was playing within minutes. Thankfully, the designers
defaulted movement to the standard WASD + mouse combo
that many gamers use, so it didn’t take long to get
accustomed to the control. Another nice point was a
tutorial, cleverly placed as a required portion of the
game, which taught me everything I needed to know about
the game. Tutorials are very nice, although they shouldn’t
really be required in most cases. FAKK2 does fall under
a special case, however, with several unique features
and controls.
Graphically, the game is superb. The Quake 3 engine
lends itself to some very pretty environments, although
the swamps have some pixelated and ugly textures at
times. Other areas make up for it in spades - the detail
of the town and the underground is simply amazing. The
models used in the game are of excellent quality as
well. Julie herself is painstakingly rendered (if in
ways that should have earned her a place on Raven’s
last column), and the detail of creatures and people
are very well done. Ritual’s artists have done an excellent
job on this game.
The sound on this game is bar-none excellent. I’ve never
enjoyed game music as much as I have with FAKK2, and
since I mostly turn game music off, that is a definite
accomplishment. The initial theme music is so catchy
that I opened up the .pk0 file with Winzip and hunted
through the .wav and .mp3 files until I found it and
extracted it. The music is simply excellent - I can’t
say it enough. Sound effects are equally well done,
and even the voice-overs sound great. Julie Strain (as
the voice of Julie) sounds great, giving the character
just the right voice. Her commentary during the game
was always in-character and added a great deal to the
immersion.
Gameplay is unfortunately, a mixed bag. Third person
has never worked out extremely well for any type of
shooter game, but FAKK2 is some slight exception to
the rule. Auto-targeting with a ranged weapon helps
a great deal, and there is a great emphasis on melee
weaponry. There are also a lot of things that can only
be done effectively in third person, like rope-climbing,
cliff-hanging, rolls and flips, and the like. These
things aren’t thought of in first person games, but
can be essential in third person.
There are quite a few weapons of mass destruction in
the game. Julie’s favored weapon is her sword, which
she can use very effectively in one hand, while holding
a shield or a small handweapon in her left. That’s right
- two weapons can be used at once, the left hand being
controlled with the left mouse button, and right on
right. This means that finding two Uzis can result in
a two-handed John Woo action scene as you mash both
buttons down to spray lead.
Water is highly important in FAKK2, as it’s not just
a life-giving substance, it causes aging to stop. In
the game, it also acts as armor, reducing damage taken
by Julie. Simply standing in fresh water will refill
your water meter to halfway, while raising it higher
is a matter of finding water ampoules. Having a water
level above 90 will increase Julie’s speed and jumping
ability, which can lead to some very valuable finds.
The assortment of creatures in the game is nicely done.
The little creatures you find hopping around at the
beginning turn dark and evil on contact with water and
come after you in a very comical fashion. The Gith Recruiters
are absolutely hilarious (Praise Gith! Can you feel
the power!) and the Gith troopers are very odd-looking,
being basically a spine, head, and legs with weapons
attached. There are several other types of critters,
some more annoying than others, but all very deadly.
The difficulty factor in FAKK2 is somewhat daunting,
but not hard enough to pose any reason to scream bloody
imprecations at the game and its lineage. Several enemies
are very difficult to kill effectively, and some are
just maddening. The little buzzing super-mosquito critters
were the worst - I would just swing my sword madly and
hope I could hit them. The third person perspective
did not help this either. Many other points in the game
were very maddening, and I did quit the game in frustration
more than once. Unfortunately, this brings me to my
next topic: stability.
While being an excellent game in all other technical
respects, FAKK2 had a nasty problem with freezing up
or crashing on exit, and forcing a reboot. The 1.1 patch
did not fix this problem for me, but the 1.2 patch,
which I picked up just before I wrote this, seems to
have solved the problem. Even so, this problem should
never have occurred in the first place. It seems to
be widespread enough that it should have been picked
up during testing, and has been very frustrating. I
advise all players to make sure they have only a bare
minimum of applications running when playing FAKK2,
as this will reduce the chance of crashing.
FAKK2, with the release of the 1.2 patch, is almost
a must-have game. If you’re a fan of the third person
perspective and don’t mind a little difficulty, pick
this game up. The music and graphics will blow you away,
and the game is pretty fun as well. Gith wants you -
to get the game.
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Genre:
Action
Release
Date:
Available
Publisher:
Gathering
of Developers
Developer:
Ritual
Entertainment
ESRB:
Everyone
System
Requirements :
P2-300
64 MB RAM
DirectX 7.0
OpenGL 3D Acceleration
DirectX Sound
30 MB HD (400 rec)
4x CD-ROM |
Concept
Third person isn’t that fun, especially with
jumping puzzles. |
89
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Gameplay
Third person shooter is fairly rare, but this
game involves some elements of roleplay, action,
and even “fighting”, plus a fun storyline.
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78
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Graphics
Beautiful levels of detail for the most part,
excellent models, and just generally great looking.
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95
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Sound
Awesome music, excellent sound effects. The
theme music is in the .pk0 as “hmfire.mp3” for any
interested.
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100
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Technical
If you have to reboot after each time you play,
that’s no good. Fixed in the latest patch, however
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65
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Overall
This
game is only dragged down by the initial crash problems
and difficult gameplay.
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85
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