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Diablo
2
How
do you review a game as big as Diablo II? This game
has been the wet dream of gamers for years and we do
not think that one reviewer can do the game justice.
To that end the following is a collection of 5 reviews
from 5 different perspectives. We all seem to agree
on one thing though; this game rocks! Carpe
Mkarzi
Concept- 100 We have been here before, and
it is good to be back.
Gameplay- 100 Addiction is such an ugly word
Graphics- 92 Dated, but very good..
Sound- 95 Excellent..
Tech - 90 Smooth even without the patches, occasionally
odd pathfinding.
Overall- 95 Diablo
is back and this time it’s just as good if not better.
Looking
East.
Here’s an oddity in the computer entertainment
industry; a game that has taken forever to develop,
been the subject of hype out the wazoo, delayed more
than once and it’s actually good, finished and playable.
John Romero, take note, this is how you do it.
Diablo was the 800lb gorilla of the game world, a solid
game with simple yet fun gameplay and solid sales to
support it. Add to that free Internet play (a Blizzard
hallmark) and an engaging story and you have a success
that is nice to see in the gaming world. Control was
simple point and click, with some keyboard commands.
Not rocket science, but damn fine for demon bashing.
It wasn’t quite role-playing, but you could customize
your character. The game was more adventure then true
RPG but appealed to both the RPG player and the general
gamer alike. Blizzard included randomly generated levels
and a wide assortment of weapons and armor that kept
you playing for just a few more minutes just to see
what else you could buy, or kill. Hell, I have lost
count of the number of times that I killed Diablo in
the first game, and to be honest I have had Diablo on
my HD since it came out.
Until now.
The King is Dead, Long Live the King
With the release of Diablo II (D2), Blizzard once
again proves that they are the company with the right
stuff. This is everything I wanted in Diablo and more.
It is bigger, better and just as addictive as its predecessor.
This is not a revolutionary game, but an evolutionary
one. It builds on everything that Diablo had and improves
almost every single aspect of the old game.
For those of you who have never played Diablo, what
in the name of Baal are you waiting for? Go get it now,
also pick up the Hellfire add-on and while you are at
the store buy D2, because you will want it soon enough.
The story of Diablo was a story of betrayal, loss and
evil. The simple town of Tristram has something evil
lurking underneath it: a creature named Diablo corrupting
the very land that surrounds it. This evil has attracted
many a hero and all have perished in the attempt to
rid the world of this foul monster, and now it was your
turn. After many a hard fought hour you finally faced
that great evil yourself and, if you were prepared you
vanquished the beast only to find that the creature
was not actually dead, but trapped inside a soulstone.
To leave the stone was to assure Diablo’s resurrection,
so you do the unthinkable; spiking yourself in the head
you now carry the beast within you. The game ends with
you moving east in an attempt to find solace with those
wiser than you.
D2 picks up at this point. A dark wanderer has been
spotted, heading east bringing destruction wherever
he goes. Past that teaser you will have to find out
the rest of the story for yourself. As ever you are
the latest hero/adventurer to arrive to stop the evil
from spreading.
The install was smooth but long (1.5GB for full install,
so defrag the old HD) and used all three disks. (Install,
Play and Cinematics) To play the game, pop in the Play
CD get ready to go to hell in a hand basket.
The opening Cinematic is, well, it’s simply beautiful.
All I could think as I watched it was I hope they make
a movie. The CGI is the best I have seen in a game to
date. It sets the story and gets you ready to play in
spades. The front end is familiar with anyone who has
played Diablo and pretty self-explanatory for those
who have not. Your options are Single Player, Battle.net
(Play in the Battle.net Realm - Blizzard’s free service)
or Other Multi-player (TCP/IP or other Battle.net games).
You can also review the cinematics you have unlocked,
view the credits or Exit-nothing different here.
Once in game you can go to options to set Video (Lighting
Quality, Blended shadows, Perspective - if you are running
with a 3D accelerator, or Gamma), Sound (Master Sound
volume, Music volume, 3D Bias, EAX and EAX2 support,
NPC speech) Automap (Fade - fades center around character
for easier view in game, Center when Cleared - autocenter
map, Show Party - show all allied characters, hirelings,
and summoned beasties, Show names), and Controls (remapping
controls) The only caveat is that you cannot change
the Screen resolution (sigh). The default is fine, I
just like to choose.
Dungeon Clearing 101
The game interface is again familiar for all old
Diabolists out there. The interface takes up the bottom
1/5th or so of the screen. It is a breeze to work with
and the word intuitive comes to mind when attempting
to describe it. On either side of the screen are two
orbs, one for Life (red) and one for Mana (blue). As
you get hit the red slowly drains until you are dead.
It can be refilled at shrines, with magic or with potions.
It can also replenish itself - a nice feature indeed.
Mana is the same except it is used in spells and skills.
A new feature is an Experience bar right on the interface.
No more going to the character screen to see how far
to the next level. The belt slots have been updated
and you start with 4 as opposed to the 8 you may be
used to. However fret not, in game there are bigger
belts/sashes that will give you more slots. The odd
thing is that you never have more than four items showing
as the belt slots stack vertically. It’s a nifty way
to get by the space problem and only uses the 1-4 keys
to access. Another change is the Run/Stamina bar. You
can finally run in D2, but it takes its toll on you
as your stamina drops and you must rest before running
again. I find running a great benefit in battle against
the bosses and in getting around town, but as I play
a Necromancer, running quickly outpaces my posse of
skeletons etc. Run is toggled with the “R” key.
The character screen (“C”) is pretty self-explanatory
so I will not waste your time running thru it.
Inventory (“I”) again is the same as Diablo with minor
tweaks. First there are fewer spaces in your inventory
but that is okay for two reasons:
1) Gold is not stored in inventory slots so that frees
up a lot of space, and
2) You have a private stash in each act to store spare
equipment and gold. I would advise you to dump your
gold every single time you hit town, if you die, the
gold you are carrying is gone.
Equipping yourself is almost a cliché now. The ubiquitous
paper doll is there and you can clothe/ arm yourself
with boots, gloves, armor, helms, rings (2), amulets
(1), or weapons (one or two handed). If you pick up
an item and you are not wearing that type the game automatically
puts it into the proper slot. This does not work for
unidentified magical items or weapons. A new twist is
that bows and missile weapons have an ammo count. Run
out of arrows or javelins and it’s back to town for
you. Or worse. To purchase new items, simply go to the
local blacksmith, trader, or magic dealer and select
‘Trade’. This will bring up a screen with their wares
on the left side and your inventory on the right. From
here you can buy/sell/repair to your hearts content
or until your gold runs out.
Moving is ease defined, left click on a spot to move
there, left click on a monster to attack, left click
on an NPC to bring up a dialogue tree, left click and
hold to repeatedly attack on target, shift left click
to attack from with out moving (ideal for ranged weapons),
Right click to cast spell, or use a skill. If this interface
confuses you go back to Myst.
Because the maps in D2 are so huge there are now waypoints.
These are jump points that will take you to 9 different
sections in the act. To activate a waypoint, you must
first find it and step on to it. Once it is active you
can use it by stepping on it again. As you go through
the acts you will find that you can jump back to previous
acts via the waypoint. This feature greatly reduces
the TSW (Time Spent Walking- not my term but I like
it) in-game, and is a welcome addition.
More
from Carpe Mkarzi here
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Genre:
Action
Release
Date:
Available
Publisher:
Blizzard
Developer:
Blizzard
ESRB:
Teen
System
Requirements :
Pentium II 233 Windows 9X/2000/NT 32MB RAM Single
Player/ 64 MB RAM multiplayer Had Drive Space- 650MB
Single player. 950MB Multiplayer, 1500MB Full Install
4x CD-ROM Direct X compatible video card DirectX
6.1 or higher DirectX Compatible Soundcard Mouse
and keyboard |
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