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Star
Wars Episode I: Racer
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Genre:
Racing
Release
Date:
Available
Publisher:
Nintendo
Developer:
Lucas Arts
System:
Nintendo 64

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After being dazzled by Star Wars Episode I, my thoughts
often drifted back to a single line uttered by young
Anakin Skywalker. He was speaking to his friend, the
Jedi Knight Qui-Gon on the topic of pod racing.
That
all-important line was, "I'm the only human that
can do it."
Immediately
I thought to myself, "I could probably do it."
When the pod race scene occurred I had a few doubts
but still retained hope.
Later,
I got a chance to find out the truth, to find out if
I could do it, thanks to Lucasarts' Star Wars Racer.
The
game takes the single pod race from the movie, and expands
it into a full-length game. You start off on the Boonta
training course, and must race your way to the Boonta
Eve Classic, the race featured in the movie. As you
prepare for the Boonta training course there is a limited
selection of pods, and you must free up more racers
and courses by placing in the top four on a given race.
Eventually you can race over twenty-four courses on
eight different planets, using one of twenty-three different
pods.
Don't
plan on reading any signs on the roadside from your
pod. At the ludicrous speed at which they travel this
is, I'm sorry to say, completely impossible. As Qui-Gon
says, pod racing is very fast and very dangerous. In
fact I would say that no other racing game has captured
the feel of insane speed through extremely narrow passageways
the way this game does.
Then
again, this game captures everything extraordinarily
well. The graphics are great, and Racer is compatible
with the expansion pak. The expansion pak allows you
to play in high resolution, providing remarkable graphics.
The different components of the pod, the cockpit and
two engines, are all independent entities, and react
as such with the movement of the pod. Sparks fly as
your engine scrapes a cavern wall (not something I recommend
doing), smoke changes color if your engines start to
overheat (also not recommended), and your pod changes
color as lighting changes. Smaller outcroppings of rock
or ice shatter as your pod smashes through them at high
speed and your pod explodes as it smashes into larger
outcroppings of rock or ice. There are even spots on
a few of the courses where you are genuinely annoyed
by realistic glare from one or more suns burning directly
in front of you (strangely enough I mean that as a good
thing).
All
of this takes place among a variety of detailed environments.
From the frozen icy caverns of Ando Prime or the lush
jungle fauna of Baroonda to the dilapidated gas mines
of Ord Ibanna or the prison and mining camps of Oovo
IV, the scenery that surrounds the course is remarkably
detailed. The only drawback to this is due to the speed
at which you travel, there is hardly time to enjoy it.
The only real chance you get is the brief intro to each
course that usually shows a key point of the course
or the starting area.
Sound
is also very nice, playing music from the Episode I
soundtrack at times, as well as a nice tune hummed by
Watto while the race results are displayed. Well it's
as nice as can be expected from Watto, anyway. The ability
to insult your opponents is well presented by different
voices for each of the over twenty different racers
in the game, who speak Huttese in different accents
and inflections. The only English you will hear comes
from Anakin, the announcer, or Watto the disgruntled
parts dealer. The pods scream through the courses with
sounds similar to those I remember from the movie, and
the grinding of metal on metal that accompanies flying
sparks is how I would imagine it to sound. Few of the
courses have audible ambient sounds, but this is perfectly
rational due to the volume and speed of the pods.
Watto
seems to have created a corporation of his shop, as
you can find it and it's wares no matter which of the
eight planets you happen to be racing on. At his shop
you can upgrade your pod making it move faster, handle
better, or even repair faster. If the new parts are
out of your price range, you can pick up some secondhand
equipment out back in his junkyard
The
play control is extremely responsive, which is definitely
necessary due to the speed that some of the turns are
taken at. Even the most basic pods that haven't been
upgraded respond to every touch of the controls, however,
I would not recommend using them, as they naturally
respond poorly in reflection of their lower quality.
However, this ultra-responsive control leads to a small
problem that makes crashing an easy thing to do because
you have to use the control stick. In order to go faster,
and to turbo boost, you must hold the control stick
forward. I have found it is extremely easy to accidentally
move it to the side while holding it forward, sending
your pod careening into all sorts of unpleasant things,
(but careening is generally unpleasant regardless of
what you careen into).
The
challenge is definitely present, as the difficulty steadily
increases after the first four races or so. I remained
challenged throughout the game, and still have not managed
my way to the Boonta Eve Classic, the final race of
the game.
There
are a couple of other minor problems with Star Wars
Racer that need to be mentioned. First of all, in narrow
passages on some courses, it is often extremely difficult
to figure out which way the course is going. This could
lead to the course going one way, and your pod going
the other, causing you to think "Ohhh, it was a
wall..." as you explode into tiny bits. If you
are anything like me, you will be less calm after several
similar occurrences. Also, since there are many small
secret openings that lead to shortcuts, many times you
see a new secret, only to discover that the secret was
just a target for your pod to smash into.
To
make this worse, as I mentioned, there are eight planets
and twenty-four courses. This means that obviously,
multiple visits to each planet are necessary. The unfortunate
part of this is the fact that not only does this make
several courses very similar, it makes parts of those
courses identical. For instance, there are several races
on a planet called Aquilaris that is covered with water.
Due to certain passages being blocked and unblocked,
in the first two races on this planet, about a quarter
of the course is identical. This gets even more annoying
when the repeated place is one where the course goes
the wrong way (obviously it wasn't my pod that was wrong).
As
I have mentioned, there are still several courses I
have not cleared. In this game, you must clear a race
to go onto the next one, so I have several races that
I haven't even played yet. I have never been very fond
of this system, in any game. You also must free up the
various pod racers in the same way, which means you
don't get Sebulba until you win the Boonta Eve Classic,
which is the final race of the game. I also disliked
this, since at the rate I am going, it is possible that
I will never get to race as Sebulba, which is logical
since he is the racer I wanted to use to begin with.
The
worst side effect of this is the fact that you must
free up both courses and racers for use in multiplayer
games. This wouldn't be so horrible, except for the
fact that you can only free them up racing single player.
Thus, odds are the player who owns the game will have
the good, well upgraded pods, giving the owner not only
the advantage of experience, but technology as well.
On
the other hand, multiplayer games run just as well as
single player. This is probably because there is a maximum
of six racers during multiplayer, instead of the maximum
of twelve for single player. Only two players can race
at once, which is a good thing, because already with
the split screen visual problems come up. The problem
with the course going the wrong way is much worse in
multiplayer, and in fact parts of courses that were
dark in single player are doubly so in dual player mode.
On a course on Oovo IV, that I hadn't raced single player
yet, I found a curve towards the end of the course to
be incredibly dark and impossible to navigate. The first
time I raced it single player I was surprised to see
that there is actually a nice path on the ground to
follow that had been invisible in the two-player game.
Overall,
I would say that the problems are definitely minor and
appear even more so when compared with the rest of the
game. The only problem that is really annoying is the
fact that you must free courses and racers up for multiplayer
from single player. It would be a lot more fun to race
through the game multiplayer, perhaps only freeing up
the track or racer for the player that placed higher.
Either way, I would definitely recommend this game for
any Star Wars fans, or any racing game fans. Of course,
if you are a fan of both, then this is the game for
you.
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