- Reviews
- Previews
- Interviews
- Editorials
- Columns
- First Looks
- Editor Picks
- Strategy Guides


- PC
- Playstation 1
- Playstation 2
- Sega
- XBOX
- GameCube
- Handhelds
- Hardware
- E3 Coverage


- Forums
- Letters
- Patches
- Feedback

--ADVERTISEMENT--
www.compuexpert.com home of 48 Hour Madness!!

 
» NINTENDO 64 » HARDWARE » PS2 » PSOne » XBOX » GAMECUBE » HANDHELDS » SEGA
Marc (Sectotheprohet) Buchanan June 12, 2001 Review Feedback

Paper Mario

 Latest Prices
$21.00 half.com (used)
$46.66 MicroPlay
$47.59 Wired Lounge
$49.99 SamGoody.com
$50.59 CD Universe

Once upon a time there were two video game companies that enjoyed great success. Nintendo found success with its Super Nintendo console and strong first party franchises. Square gained fame for the RPGs it developed for Nintendo’s purple box. The two companies decided to combine their talents and create a game that would be destined to sell millions of copies. That game was Super Mario RPG. It combined the Square’s RPG design with Nintendo’s classic characters. The result was huge success. Since those halcyon days of yore, Square and Nintendo have gone their

 Software Specials

 
 Screenshots

 
Stats

Genre:
RPG

Release Date:
Available

Publisher:
Nintendo

Developer:
Nintendo

ESRB:
Everyone

System:
Nintendo 64

separate ways, and the chances of sequel to Super Mario RPG faded. However, Nintendo has remembered the past. They have created a worthy successor to the Super Nintendo classic in Paper Mario.

Anyone who has played a Super Mario game will be familiar with the plot of Paper Mario (PM). In the Mushroom Kingdom, wishes float to Star Haven. There the wishes are evaluated by the Star Spirits. If a wish is righteous, it is granted with the power of the Star Rod. After years of making selfish wishes, Bowser has invaded Star Haven and stolen the Star Rod. Using this ultimate power, Bowser defeats Mario and kidnaps the lovely Princess Peach, once again. To rescue the Princess and defeat Bowser, Mario must rescue the seven Star Spirits who have the power to counteract the effects of the Star Rod.

While the plot is typical of Mario, the graphics take a different direction. The basic concept is that paper cutouts inhabit the Mushroom Kingdom. All of the characters and interactive elements are cell shaded and placed on a background. The end result resembles a diorama or Color Forms. This choice may seem unorthodox, but it works. All of the playable characters are extremely detailed, and have tons of small animations including facial expressions. This adds life and depth to otherwise perfectly flat characters. The sprite for each character scales as it moves from back to front, creating an illusion of depth. As Mario moves throughout the Mushroom Kingdom, he will travel through jungles, deserts, mountains, forests, and towns. Every area has a unique style and architecture. Overall, the game has a cartoonish look that matches the content and characters perfectly.

Games with great graphics and poor gameplay fill the annals of videogame history. Fortunately, PM is not one. Moving from location to location is relatively easy, with the player moving Mario from screen to screen. However, occasional obstacles and items that are just out of reach appear. As luck would have it, Mario has a variety of traveling companions that can help him out: the explosive Bombette can blast holes in weak walls, the ultra-bright Watt lights up dark areas and uncovers hidden blocks - utilizing the special skills of Mario’s companions is the key to exploring the game fully. Even though the game is an RPG, there are plenty platform elements including jumps and avoiding traps.

While moving around, Mario will also run into a number of visible enemies. This gives the player an opportunity to avoid combat or rush headlong into battle. If Mario lands a hammer blow or jump attack in the field, he gains a first strike on the bad guys when the battle starts. Should the bad guys get the drop on the plumber, he will be on the receiving end of the first blow. After the enemy is engaged, the battle system becomes a turn-based affair. Surviving battle requires a keen sense of timing and strategy. There are essentially two types of attack: jump and hammer. Hammer attacks are ineffective against flying enemies, and jumping on enemy spikes will hurt Mario. Learning which attacks are effective against particular enemies is important. Adding another layer of challenge, the power of any attack can be increased by executing an action command. The commands range from timing a button press to hitting a random sequence of controller buttons. If the player executed an action command while being attacked, the damage Mario receives is decreased.

Skills are the final wrinkle to the battle system. These are essentially PM’s version of magic. To use a skill, Mario and company must have the required number of Flower Points (FP). Most of the skills are special attacks that cause damage and have negative status effects on the enemy. Special Badges regulate which skills Mario can use. There are more than 80 badges that grant access to a variety of skills. However, equipping a badge depletes the number of Badge Points (BP). This system of skill management reminds me of the Materia System used in Final Fantasy VII. Like in that game, determining which badges grant which skills and which should you equip, becomes a key aspect of the game, and allows the player to customize Mario to fit his/her playing style.

The greatest level of customization comes when Mario gains a level. After all of your enemies are defeated, Mario will earn star points based on the type of enemy and Mario’s level. When Mario has 100 star points, he moves up a level and the player chooses to increase one of three key statistics: Heart Points (which are equivalent to hit points), FP, or BP. Depending on the style of play, Mario can become a defensive powerhouse with a huge number of Heart Points or an offensive dynamo with a large number of BP and FP. Unfortunately, Mario’s companions don’t have the same options. They are improved via Super Blocks. When Mario hits one of the blocks, one friend can be upgraded. Following the upgrade, the ally has increased attack power and gains a new skill. All of the companion characters are limited to two upgrades.

Collecting is a theme throughout the game. Players have badges, star pieces, recipes, letters, and trivia answers to collect. All of these items (with the exception of badges) can be considered optional. However, they do provide a variety of side quests and extra action in a game with linear progress.

PM creates a pleasant aural environment. The various regions of the Mushroom Kingdom have distinct musical themes. Each theme complements the graphical style of the region creating a game world with diverse cultures and environments. While in battle, the sound effects are unique for each attack and perfectly complement the action on the screen. Overall, the audio pays homage to the sound of previous Mario games.

Every aspect of PM works to create an excellent experience. It puts an innovative graphical style, outstanding audio, and excellent gameplay in one package. The end result is a vastly superior product. If there is a knock on the game, it is that it seems to be directed at a younger audience. Children will enjoy the cartoonish graphics, lack of complex statistics, and relative ease. More experienced RPG gamers might be annoyed by these aspects, but it is a worthy purchase for anyone who wants to have an old-fashioned good time.

Game Title Rating
Concept
Some will find the otherwise excellent gameplay a bit too easy.
93
Gameplay
The plot is derivative, but everything else works perfectly.
92
Graphics
Some of the best work seen on the N64.
97
Sound
Perfectly compliments the every other aspect of the game.
98
Technical
Some choices for action command are difficult to master with the N64 controller.
88

Overall
One of the best games for the N64 and fills the system’s need for a good RPG.
94





Get Things CHEAP.  Compare Prices.



Advertise on GP


A Division of
Global Online Entertainment LLC©. All rights reserved and all content is copyright 1999-2001
.