|
Archived
Review
Alien
vs. Predator
Aliens:
An insect-like species that reproduces through parasitic
means which terminates host subject. Extremely agile
and fast creatures with a tough skeletal structure and
razor-sharp appendages. Notably silent creatures that
tend to hunt in packs when engaging their prey. Also
known to use their stealth and speed when hunting alone,
which makes them just as deadly. Usually avoiding full
frontal assaults, the creatures tend to be crafty and
devious foes. Generally attacks by aliens occur through
their sneaking up on prey by tracking the pheromones
emitted by the creature. Defensively aliens are very
weak and extremely vulnerable against ranged weapons.
In a close-up, knock-down, drag-out fight, however,
they have no equal. On top of that, these creatures
also have highly caustic acid for blood, which is so
concentrated it can eat through the reinforced steel
plating of a ship's hull. All of these factors make
this species a very deadly opponent that takes no prisoners
except for the purpose of continuing its species. Definitely
something you would not want to meet in a dark alley
- not that you'd ever see it coming.
Predators:
A reptilian, warrior-like race that lives for the sport
of killing and collects trophies from its victims. Predators
have a strange code of honor and will not attack unarmed,
non-hostile beings but would rather have something more
of a challenge to hunt. Armed with sophisticated weaponry
operated off of a renewing power source, these creatures
can be virtually impossible to destroy. Often through
the use of a cloaking device that bends the existing
light around them, predators can become nearly undetectable
to the naked eye. Finally, using different spectrums
of light to see, they can specialize their vision to
hunt for specific kinds of prey or to navigate dark
areas. Aptly named, this beast is the ultimate predator.
Colonial
Marines: A fighting force trained to be the best of
the best at doing the worst of the worst. Although these
humans pack quite an impressive arsenal and bulletproof
body armor, their weakness lies in their humanity. All
emotions come into play while fighting and affect the
Marine's nerve. Although it can sometimes save a life
to follow your instincts, fear can keep a man second-guessing
his gut reactions. This species has been tempered by
centuries of fighting wars and have become quite masterful
at its arts. As far as conventional warfare, these marines
are the best attack dog the human race can provide.
They act when called upon and do their best to make
the enemy dead.
What
do you get when you take two of the most horrific and
deadly creatures to ever come from the human imagination
and put them into a game? Aliens Vs. Predator,
of course. From the comic books, to the movies, and
now to the PC these monsters have come a long way. The
developers at Fox Interactive and Rebellion have definitely
outdone most of the other first-person shooters on the
market today. They have taken the surreal and creepy
atmosphere from these two classic sci-fi trademarks
and put it into a game. And they have taken it a step
further by allowing the player to become what scared
them the most.
The
game starts off for each race inside of a research lab
the humans have set up to do biological experiments
on the aliens. Basically, your job in the game is to
kill all the other species you encounter. If you're
a Predator you kill the humans and aliens. If you're
a Marine you kill the predators and aliens, and so on.
To master the art of killing with all three of your
available choices you must really work at it. The humans
are limited in strength, but can build up an awesome
arsenal of weapons. They are your basic FPS character.
The main problem with them is that when they run out
of ammo it turns into a pathetic situation leaving you
with only your pulse rifle to bash away at your enemy.
Other than the measly pulse rifle you can obtain a flame-thrower,
gattling gun, and even smart weapons which track your
targets. The aliens' acidic blood tends to be extremely
damaging to the marines whose body armor offers little
protection. To heal yourself from these attacks you
must find first-aid packs along the way. As with the
movies, marines are given a motion detector that works
no matter what happens to be around you and will always
detect motion. So even if the enemy is moving only the
slightest bit it will come over the sensor. You are
also given a light amplifier, which is without a doubt
one of the most important tools you will use, considering
that most of the areas in the game are dark as hell
with some even being totally without light. The drawbacks
that come along with this neat little gadget are that
1) You can't use the motion detector and amplifier at
the same time because they draw off the same power source,
2) The smallest amount of light can wash out most of
your line-of-sight or blind you entirely.
My
favorite character in this game was the Predator. This
creature has got some of the coolest weapons I have
ever seen. Even as a little kid playing with my friends
I used to pretend to be one of these awesome hunters.
That's how cool they seemed to me, and I'm sure that
there were kids all over America doing the same thing.
Not only do you have the ability to cloak yourself in
the game, but you also get the Predator's sweet vision
modes. You can see multiple spectrums of light. One
lets you hunt warm-blooded creatures and another one
seems to make the aliens in the game glow in the dark.
There is also a night vision for the Alien that seems
strictly for navigation. This vision mode is very much
like the Marine's light amplifier, but is not affected
by outside light sources that I've noticed. The Predator
character is bound by a kind of honor that will only
allow it to use certain weapons and remain invisible.
The only two that you can use are the wrist blade and
the shoulder cannon. As the Predator you can also obtain
the recallable disc blade and carry a spear gun for
good measure. Almost all of your weapons are powered
by an energy source that slowly, but constantly regenerates
itself. This operates each of your weapons except for
the deadly close-up wrist blade, spear gun, and the
disc. You can heal yourself as many times as you need
to with this energy. Even staying cloaked draws upon
your power.
Gameplay
as the Predator tends to rely on your sneaking about
while fighting marines in cloak or just plain old stealthy
playing. The main key is moderation in using your weapons.
While you have unlimited energy, it takes a while to
build back up. During that time you are vulnerable and
can be easily dispatched. While using the different
vision modes your shoulder cannon can track your target
automatically, and when fired, will connect with deadly
accuracy. The Predator seems to be the creature in the
game that can deal the quickest deathblow from a weapon,
and can survive many brutal attacks before succumbing
to an onslaught of explosive-tipped shells or razor-sharp
exoskeleton.
Finally
there is the Alien perspective of the game. By far this
is the most difficult aspect of single player. To play
as the Alien, blatant destructive force is not the answer.
Actually fighting out in the open is a good way to wind
up a smoldering pile of acid and metal on the deck.
You have to be a sneaky individual who is as cunning
as you are vicious. The Alien only has three attacks
in the game, all of which are extremely powerful, but
can only be used up close, which is a bit of a drawback.
You are armed with your talons, your whip-like tail,
and finally your vicious double jaws. The rapid-fire
claw attack will shred most marines and predators fairly
quickly and your incredibly powerful tail can deliver
blows that kill ordinary men. The kicker is that while
playing as the Alien the only way to recover from wounds
suffered is to use your jaw attack on an enemy. At times
this can be a very difficult thing to do, especially
when there are about 6 marines standing in the same
room together. One good blast from a pulse rifle and
you're dead. The only option you have when spotted is
to run as fast as you can to avoid weapons' tracking
devices. You are able to see your prey from a distance
since whatever you are hunting gives off naturally occurring
pheromones. These come out of their bodies as a type
of aura that surrounds them. It illuminates them for
you to see from a long distance away. This allows you
more than enough time to plot your course to the enemy
and plan how to execute the maneuver sealing his death.
Out
of all three points-of-view to play, I'd have to say
the Marine is the most well-rounded for single player.
Although his weaknesses can be exploited, if you play
it smart you are usually going to prevail. A single
Predator or Alien can take you out, but you can most
likely avoid them, hunt them, and finally kill them.
The multi-player games of AvP seem to make the
Marine kind of obsolete. Between the speed of the aliens
and the invisibility of the predators, marines become
cannon fodder or ripped up entrails, depending on what
attacks them. While playing as the aliens in the game,
you are constantly called upon to use your intellect
to outsmart the intelligent humans or the powerful predators.
The only problem with doing this is that it is quite
a difficult task. You are outmatched as far as firepower
goes and it is relatively easy to be seen. It's not
out of the ordinary to end up dying a lot while initially
trying this creature out. Once you are interested in
sneaking around, it extremely difficult to get that
head-shot in to rejuvenate yourself. Until you master
all its movements or at least see an example of how
the computer-controlled aliens fight this is definitely
for the more advanced player. Finally, playing the game
as a Predator was definitely a fun experience. If it
were possible for the Predator to scale walls like the
Alien it would be the perfect character to play in this
game. With its advanced weaponry, the Predator can become
a nearly unstoppable force of nature and it quite often
hands out mass damage without receiving any in return.
It hides well and it has a zoom-in feature that allows
for an extremely high amount of precision when firing
upon targets that are largely hidden by terrain. The
Marine may be well-rounded but the Predator seems the
way to go if you want to just have some good old-fashioned
fun.
I'd
be lying if I said the gameplay was easy. To be honest
this is probably one of the most challenging games I
have played in years. You really need to use your head
when confronted with a problem. There are three levels
of difficulty- Training, Realistic, and Director's Cut.
Even the training difficulty is not that easy and must
be played a few times by novices to get the hang of
the movements you can make and how to use your weapons
properly. The number of enemies you face are small compared
to playing in Director's Cut. It also seems that you
are prone to dying a lot since your characters are not
the strongest in the world. The only fact I liked about
this was that, other than making it very easy to die
yourself it gave your enemies a correct amount of damage
they could take before they died. The Alien character
seems to be given the hardest difficulty no matter what
level you play at. One good burst from a pulse rifle
will kill you, which makes the lack of an in-game save
feature a bit frustrating. It tends to get quite repetitive
dying, then going all the way back to the beginning
of a board, just to go back and possibly die at the
same place. The Alien is also limited because it needs
a living being to take its energy from if damaged. Once
you've killed most of the people in a complex and you
are wounded it becomes a hunt for some poor sucker to
sink your teeth into, and finding that person can sometimes
be the death of you.
This
is unlike many of the first-person shooters I have played
before due to the fact that it literally scared me.
To play this game as a human, Alien, or Predator is
to actually climb inside the monsters that brought you
so much terror, and experience it for yourself. For
a long while the soundtrack and the atmosphere of the
game made me totally on-edge. I caught myself firing
off rounds as I went around dark corners that I didn't
know the layout of.. Most of the time I caught nothing
but air and still continued to do it. I think the reason
for this Quake-like game being so scary is that there
is a background to it. The fact that the monsters in
the game are from the movies, and that those movies
were suspenseful and horrific, brings the actions you
make in the game a little closer to reality. Yeah, yeah,
I know. I was scared by a game. What a wimp that must
make me sound like, but if this wasn't the most realistic
first- person shooter I'd ever played I would have been
fine with it. Tribes and Quake have their fans, and
with good reason, but Aliens Vs. Predator just
seems to have that ability to put the player inside
the movies without having to have any acting capabilities.
Sound
and scenery really do make the game worthwhile. The
graphics are wonderful and the characters are all really
brought to life. It runs really smoothly and without
any visual problems. I was really impressed with how
the aliens and predators looked when you were fighting
them, but the marines left a bit to be desired. They
just seemed to look really plain with little variety.
The different vision modes work superbly and really
add another level of cool to the game. The background
music and the sound effects are quite awesome and at
times can be altogether eerie. It gave me goosebumps
to hear that clacking sound of chitinous exoskeleton
right down the hall from me. I just knew an Alien was
going to jump out at me. It was either that or the bird-like
chirping of a predator on the hunt just keeping my senses
on extra alert. Without the soundtrack the visuals just
wouldn't invoke the same response from the player. There
seems to be a little bug involved with certain cards
that gives you an error while exiting the game. You
can find out if your system might suffer from this by
reading the documentation.
Aliens
Vs. Predator has got to be one of the most impressive
games I have ever had the privilege of playing. The
fact that it gives the player the abilities of the characters
in the movies is one of the most impressive aspects.
The graphics were quite detailed and allowed you to
really feel like you were walking through the dank,
dark corridors. The game does tend to be harder than
most FPS, but it is well worth the fight. The realism
really did the movies justice and just plain rocked.
There are no other terms that I can think of to describe
it. I could try and describe everything about the game
and why it was so good, but to do so would leave little
to the imagination and that's where this game really
takes its toll. Rebellion and Fox Interactive have definitely
come up with a winner here.
Written
By Werewolf
(While not writing for this magazine, Werewolf daydreams
that if the Colonial Marines had some form of lycanthropy,
they'd kick the aliens' and predators' asses)
|