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» NINTENDO 64 » HARDWARE » PS2 » PSOne » XBOX » GAMECUBE » HANDHELDS » SEGA
Jordan (TheGoat) Gauthier March 21, 2001 Review Feedback

The World is not Enough

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With a license to kill, James Bond 007 overindulges himself in a plenitude of gun gripping, bomb blowing fun. Blasting his way through unique levels, Bond delivers an action-packed hit. The World Is Not Enough (TWINE) offers an assortment of stages varying from dismantling an enemy attack helicopter with a guided missile, using your sniper rifle to knock off enemy infantry that lurk aloft, to your common shoot’em up missions.

Is it the same as other 007 titles?

 Software Specials

 
 Screenshots
 
Stats

Genre:
FPS

Release Date:
Available

Publisher:
Electronic Arts

Developer:
Euro Dltd

ESRB:
Teen

System:
Nintendo 64


As a matter of fact, the game does include many characteristics of previous James Bond titles but has some new, extra features. For example, TWINE has included some delightfully fresh and modern gadgets. Night vision goggles, x-ray goggles, and added capabilities to Bond’s watch such as a dart shooter are just a few examples of 007’s new duds. Mr. Bond with no weapons? No, I don’t think so. Eurocom has taken the opportunity to add some of the latest weapons technology can offer, and also kept some of the old goodies from Goldeneye, but with different looks including the sniper rifles, the magnum, and your best bud - the missile launcher. It doesn’t end there though: your arsenal of weapons includes secondary options for you, such as being able to add a silencer to your pistol, etc. The game’s combination of gadgets and weapons adds to the obsession factor, as I played it for hours on end while I had it. One gadget in particular is more of a joke than anything else. The grappling hook option on Bond’s watch is poorly done, as it looks more like a piece of string. The “string” doesn’t swing at all, you can only use it in limited areas, and it looks as if Bond seems to mysteriously hover his way up it.

Even though there is no blood splattering on the walls or loss of limbs, the game makes up for these factors through the enemies’ deaths. The motion and movements of the enemies, when they cash in their chips, are very detailed and point by point. The characters have different deaths considering their location and how they die, varying from falling out of windows to taking their last breath of air while laying on the ground. One reason to be displeased is that the enemies’ bodies do not stay where they die. After you kill them, their carcasses linger around for a matter of seconds then fade out. It would be nice to actually have the bodies remain where they fall.

Hey, they aren’t vocally impaired!

The sound isn’t actually that bad. The speech articulation comes out well, but like CDs there seems to be a loading time before you start the level. The music is worth having even though it occasionally sounds more like a 70’s porno than a video game. It is good to have decent music in games, especially when you have to continuously listen to it over and over again. Besides the so-so music and the commendable speech, the effects are very realistic and genuine, as it is possible to determine the proximity of your enemies just by listening to the shots being fired. The sound is well done especially bearing in mind that it is a cartridge and not a CD.

What do I need glasses for?

The game, graphically, has some pluses and minuses. The game’s environment is fairly detailed in general, yet blurred in some areas. Don’t be surprised when you notice some character faces are hazy and that the stage texture frequently seems to be unfocused. The weapons and gadgets in TWINE are fairly clean-cut. One other section that should be noted is the movie sequences. Besides the fact that they seem to be the foggiest part of the game, they do add more intensity to it. I found that the cinematics between each mission increases the players’ involvement throughout the game. Apart from the occasional graphical mishap, the game has 007 worthy graphics.

If Bond can do it, I can do it!

The game’s control is probably one of the best attributes of the game. The gamer is capable of customizing his or her own controls. Being able to select from a variety of pre-customized controls increases the game playability and ease, and each player is capable of changing each controller setup. One item that caught my attention is the auto-aim function. Right when you have your enemy in your sights for a headshot the auto-aim may initialize.

Multi-what?

The game’s multi-player does not fall into the “good” section of the game. In fact, TWINE’s largest problem subsides within its multi-player. The selection of players and weapons during multi-player matches is not consistent with other first-shooter type games such as Goldeneye, as you are only able to select from a few weapons and a couple characters. The game’s AI is not customizable, as I did not see any AI difficulty option. You are only capable of having a total of four players throughout the matches, either human or computer controlled. I expected after the example set by Perfect Dark that all first-person shooter games would be capable of having more than four players, but to my dismay TWINE doesn’t break that barrier. The level design and level variety is relatively good, varying from the streets of Istanbul to an outdoor labyrinth. TWINE’s multi-player also includes some of your typical ventures such as King of the Hill, Capture the Flag, or Last Man Standing. EA obviously has some pondering to do if they plan on releasing another game with a multi-player option.

The World Is Not Enough does have some value in the N64 family. It has its virtuous moments throughout the game (primarily during the single-player missions). Besides the lack of detail in the graphics department and the multi-player, EA has done a pretty good job with TWINE, exploring the limits of weapon design, the capability of voice functions, and has shown that James Bond is still able to perform world-saving tasks - but I don’t believe this game will be etched on the N64 walk of fame.

Game Title Rating
Concept
Exceptional control and has a diversity of difficulty levels.
86
Gameplay
Good variety of weapons and gadgets.
90
Graphics
Somewhat unfocused but still decent.
78
Sound
Pretty good sound but has some room for improvement.
85
Technical
Has some flaws involving the framerate.
80
Overall
Worthwhile game to play.
82




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