Wizards
and Warriors
Good evening fair travelers. Welcome to my inn. Inside
you may meet some adventurers from far off lands. Perhaps
a tale or two from our local wizard shall regale you.
Come eat, drink, and by all means be merry. All are
welcome and if ye need to take to the road yourselves,
please come back and visit us for all your needs. Welcome
to the world of Gael-Serran.
Or so the introduction to Wizards and Warriors should
go. Developed by Heuristic Park and published by Activision,
W&W; is the one of the newest PC RPG’s to come out this
year. The question is, what sets it apart? And a good
question it is. Definitely a fun game on all counts,
there isn’t anything spectacularly new about this product.
The basic low down on the story is this. Centuries ago,
in Gael-Serran, there were wars of great magnitude among
all the creatures of the land. To end the fighting,
a warrior with a magical sword took to the field to
destroy the creatures that were causing the fracas.
Upon defeating the evil in the lands, the warrior passed
on and the sword either disappeared outright or was
stolen. Now, centuries later, another great evil has
begun to loom upon the horizon. Without any specifics
and little time for preparation, a local town’s wizard
approaches your party. He asks that you take a quest
upon your rag tag group and search out the Mavin Sword
and use it to set things right.
Starting off in the game you are given your task and
told to go to the inn to form your party. Selecting
a party can be quite tough if you haven’t played too
many RPG’s before. You can have 6 members in your group
and can select from a variety of different races to
play. Humans, dwarves, tiger men, and rat people are
just a few of the diverse groups in the game. Each race
is given certain bonuses and restrictions to their abilities;
certain races might get a plus 2 to their strength for
example. The classes you can pick from at the beginning
of the game are rather limited and you can’t specialize
in any field. As you progress however, your characters
can join guilds and start to work towards a specific
field of study. This allows for Rangers, Warlocks, and
other such interesting classes. You also get special
abilities as you develop your group. Add to this the
fact that you can augment your skills by picking up
magically enchanted items.
Combat in the game is not too hard to grasp. When you
encounter monsters or the like usually they attack outright.
All you have to do to mix it up is move close in to
your target and begin fighting. You can choose to fight
via spells or weapons depending on what your selection
of characters are proficient in. Casting a slow spell
on a quick moving skeleton can really help out your
group by allowing them to get in more attacks on the
foul creature and leaving it virtually defenseless.
One of my big complaints with this game, and this stems
from my like of games such as Baldur’s Gate, is that
when you are fighting all your characters are assumed
to be together in first person perspective. This can
be quite a factor in how you fight a beast. Sometimes
it’s difficult to tell if you are close enough to your
enemy or if you are too far away to hit. If some of
your characters are using ranged weapons and the others
using melee weapons it can be frustrating to hit the
target with all of your party. There are many quick
buttons for attack though, and you can change weapons
while in combat by going into your inventory screen.
There’s even a little window in the top right hand of
your inventory that shows you what’s directly in front
of you in first person view. This is nifty so you won’t
be caught totally off guard when rummaging about in
your nap sack to grab that healing potion that you had
squirreled away. More often than not though the danger
isn’t right in front of you. It usually sneaks up from
behind you. Be wary and don’t take a lot of time trying
to grab 8,000 items.
One of the things that really bummed me out when I first
started playing was the limited amount of gold you start
with. You can’t really outfit your party overly well.
Of course, I’m not expecting to get the most powerful
suit of armor at the beginning of the game but to be
able to adequately afford to get all my characters into
at least leather armor would have been nice. The way
the system works is that you get 200 gold per character
you have created and put into the group with you. Now
with that limited amount at the beginning of the game
you’d think there’d be a few quick enemies that you
could defeat to gain more gold and items. Now I’m not
saying that there aren’t more than enough enemies to
fight but when you do fight things at early levels and
they drop an item, that item needs to be identified
to see if it’s of any value to your party. Since your
characters don’t posses this ability early on it costs
some coin to get it identified by people in town and
you basically break even after ID’ing and selling your
treasures. One other thing that bothers me about the
money in the game, is that every time you go into a
buy screen you have to remember to hit the button that
groups all the party’s money together. I can’t see why
this wasn’t turned on automatically from the beginning.
Either that or have a group pool that is always drawn
from.
Also at early levels monsters don’t seem to be overly
difficult to beat (which is a good thing) but it seems
almost like no challenge to vanquishing a beast. The
only time you really get in trouble is when there are
huge mobs of villains. This does happen often, but by
just focusing on one baddie at a time it’s usually short
work for your six intrepid adventurers.
Continue
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Genre:
RPG
Release
Date:
Available
Publisher:
Activision
Developer:
Activision
ESRB:
Teen
System
Requirements :
Processor: 233
Windows 95/98:
RAM: 64MB
Hard Drive: 880MB
CD-ROM Drive: 4X CD ROM
Video Card: Direct X 7.0a
Keyboard: Windows compatible
Mouse: windows compatible
Sound Card: Windows Compatible |
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