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February 1, 2002

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Latest Reviews

PC  Medal of Honor: Allied Assault
Nintendo Game Cube  NFL Quarterback Club 2002
PlayStation 2  March Madness 2002
X-Box  Blood Wake
Nintendo Game Cube  Super Smash Bros. Melee
X-Box  Cel Damage
PlayStation 2  Shadow Hearts
X-Box  MX 2002
PC  Motor City Online
Game Boy Advance  Mortal Kombat Advance
X-Box  Max Payne
Nintendo Game Cube  Tony Hawk's Pro Skater 3
PC  Comanche 4
X-Box  Star Wars Starfighter - Special Edition
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PC  Empire Earth Cheats
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PC  Tom Clancy's Ghost Recon Cheats
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PC  Casanova: The Duel of the Black Rose Walkthrough
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Playstation 2  Guilty Gear X Cheats
Playstation 2  NHL 2002 Hints

 

Latest demos

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  Half-Life: Opposing Force

 

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We rated with RASCi

How We Rate Games

So just how does a game come in at a glowing 90, or fall all the way down to a 25? We have a basic system for figuring this out, and we thought it would be of interest to you to know the method behind the madness. We're also always interested in hearing what you think of our ratings and whether or not we've been fair. Feel free to send us feedback whenever you have something to say.

90-100 (Excellent)

These games distinguish themselves by combining the latest technology with inspired design. These are the industry's innovators, defining trends, setting a new standard of excellence, and reaching across genres to gain respect from gamers and game makers on a universal level. A game at this level will have rock-solid gameplay, technological surprises, a great interface and a friendly relationship with your machine and your friend's modem. These are the games that keep you up at night, make you thirst to upgrade your machine even further, and sometimes make you cry when the phone bill comes.

80-89 (Very Good)

Alas, many almost-great games will never achieve the upper echelon. But that doesn't mean you shouldn't buy them. These may not be instant classics, but they are often among the better games within their genre and usually gain recognition for innovations of their own. A game at this level is fun right out of the box, and has likely been anticipated by its target audience for some time, yet might not be of interest to gamers who prefer a different genre. It should have little, if any, problems in terms of hardware requirements and performance on baseline systems.

70-79 (Worthy)

Not far back in the pack, these games are often worth a look for fans of a specific genre. They usually excel in some areas but fall short in others, keeping them just this side of greatness. A game in this range might work great on one machine but not at all on another, or might just be the 15th game this year to look an awful lot like Quake. Sometimes, a really good game with a really narrow audience will also find its way into this category.

60-69 (Disappointing)

These are usually good ideas that went bad. You waited months for them, only to find out that that the time would have been better spent flossing your toes. Examples include a game that bought a million dollars' worth of prime advertising only to look like 1994 technology, or one that's so full of bugs, bad documentation, and general headaches that it's tough to play long enough to enjoy. A game in this category might be technologically OK, but is just downright dull and repetitive.

50-59 (Yawn)

With no real distinction or inspiration, these are just so-so games at best. You'll play them for a few minutes, then get back to Quake or Red Alert. These are games that are almost criminally guilty of ripping off another game or of putting what look like screen shots on the box but really turn out to be cutscenes between level after level of monotony. These are the games that will make their way into a cheap 10-pack of has-beens in the very near future.

40-49 (Wannabes)

These are either your basic underachievers or are trying really, really hard to be someone else, just to cash in on a trend. "Look, I'm DOOM!" "Look, I'm Myst!" No, you're not. Other titles in this category:   "add-on" packs with DOS 2.1 interfaces for a bunch of levels you could get free over the Internet, games that require you to know the complete plot of a previous B-movie or comic book in order to solve the puzzles, or games which obviously would have been a big seller for the Atari 2600, but just missed by 10 years.

0-39 (Waste of Time)

These "games" are better off in the incinerator than in your PC. All they have going for them is a pretty box, if that. Stay clear. Don't go there. Period. These are games that either don't work, are so cheesy that an old episode of CHiPs looks like high drama by comparison, or are so simple that you can play through the exciting parts (all 3 of them) in about the first 15 minutes. If you need a drink coaster, consider them; otherwise, spend your money on something higher up the food chain.

 

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