Overview
The first game I ever bought for my Playstation was Destruction Derby. At the
time, this was one of only a handful of games out for the system. I played and played that
game. After just dropping $400 on the system and a game, I couldn't afford to buy any
other games for quite some time. So I just played Destruction Derby. I invited my
friends over to play. I invited my family over to play. Everyone loved this game.
Here we are, a year and a half and over 150 games later,
and people who have never played the Playstation who visit me always love Destruction
Derby. I have all the new games, but people always want to play this old one. This is
why Psygnosis has made a sequel. There were problems in the first game, as expected, from
such an early-released title on a new system. Now, developers are into their second- and
even third-generation games so they should have a better handle on the Playstation and
what it can do. They have definitely figured out how to program the Playstation.
Destruction Derby 2 has all the options that made the first game a success.
This time around, more effort was placed on the racing aspect of the game versus the
demolition derby, but don't worry, there is still plenty of smashing and bashing fun to be
had.
Gameplay
Destruction Derby 2 is almost like having two different games packed into one
title. The first mode is the racing mode. This mode can be played either as a standard
stock car race or a wrecking race. The stock car race is geared toward completing laps
with the fastest time and finishing ahead of the pack. The wrecking race also makes you go
for the finish line, but adds extra points for doing damage to your opponents' cars along
the way. A new feature to Destruction Derby 2 is the pit stops. In the stock car
race, you can stop in the pits and fix damage to your car as often as you like. In the
wrecking race, you can only pit one time, but it is a very valuable stop because the cars
are constantly smashing into you.
The one thing you will notice about this title is that a greater emphasis was placed on
the racing aspect of the game. This game could stand alone towards the top of the heap in
the racing genre. The cars control quite well. The only problem is that if you get nudged
by any car in the race, you will always spin out and end up facing the wrong direction.
Getting turned around in the right direction is a somewhat laborious process. Most of the
races are very competitive, and you are always one good lap away from the front of the
pack or one bad spin out away from the back.
Destruction Derby 2 has four different stock tracks that include sharp cornering,
narrow corridors and even high flying jumps. All of the tracks are a blast to race on and
every race is different. In all modes of the game, there are constant car parts flying
from incident or purposeful contact. If you make it a whole race without loosing your
hood, you will be in good shape. As the race progresses, the unlucky drivers whose cars
have failed them will sit smoking in the infield of the track, and the really unlucky
drivers that could not get their cars off the track will be scattered on the track. This
adds a whole new aspect to the racing game. If your front end has sustained considerable
damage and you fly around a corner and hit a smoking car with full force, this could mean
the end of your race. Also littered across the track are car parts that were once attached
to the cars racing the course.
The second part of the game is the good old demolition derby. This was what made the
first title such a hit. I would rarely do the races on the first title. I went straight
for the Bowl and some smashing fun. The Bowl is back, but renamed and refined. In the
middle of the bowl you will find a jump that sends you flying. To add to the realism of
the demolition derby, cars can now flip over, spin in the air and even catch fire. The car
parts are constantly flying and you will feel like your car has a target drawn on the
passenger door. I have to admit that sometimes simpler is better. The designers tried to
step up the pace of this race by about a hundredfold, and what you get is about 15 seconds
of the hottest action and then it is over. I will admit that in the original title, it got
a bit tedious when you were one of the final cars remaining and your steering was going
out. They sure fixed this problem, because you can't stay alive long enough to worry about
this.
They did do a good job in adding the cars flipping and spinning in the air, but they
may have gone just a bit too far. Watching replays show cars thrown 30 feet in the air.
This is a bit ridiculous. I think that this would have been better if they would have
taken the first game, stepped up the action a bit, added the effects like fire and losing
the hood, and left the basic engine intact. Unfortunately, what you have now is a
hyperactive 15 seconds with flying cars, smoke and then it's over. You really don't have
enough time to get involved before it is over.
Graphics
Destruction Derby 2 has cleaned up the graphics
from the original title. Gone are the breakup problems, and they've added fire and flips.
The cars are more detailed and the tracks look very cool. I love the look of my car as it
is flying over jumps and landing with a front-ended smash. The parts of the cars that are
constantly flying are now somewhat recognizable. For example, you will see a hood fly by
or the lid of someone's trunk lying at the edge of the course. The fans lining the track
are very animated and seem to be cheering you on the whole way through the race.
Bottom Line
Destruction Derby 2 fixed the problems with the original title and broke what was
good in the first. I really enjoy the racing part of the game now, and actually get
frustrated trying to race in the destruction derby. As a racing game, the wrecking race
adds a cool twist to the traditional stock car race. The graphics are top notch and I
really enjoy the selection of tracks available. This game is a solid title all the way
around, if they would just tone the energy level down on the destruction derby. The
strange thing is, I keep going back to it and trying to master it so I guess that says
something.
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