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MDK
(PSX) by Playmates Interactive Entertainment Reviewed by: Mark Skorupa |
Overview: The story of MDK is quite involved and detailed so I will summarize. You play as Kurt, the assistant of Dr. Fluke. You and the doctor have been in outer space looking for something or another when you notice that there are several "streams" shooting from space to the earth. You come to find out that these streams are from an alien race called the "Streamriders" who use these streams to attack worlds and deplete them of mineral and metal deposits. It is up to you, as Kurt, to save the earth. The only thing you have going for you is a special suit and a few weapons designed by the doctor, and as usual, the world is resting on your shoulders. Gameplay: The coolest part about MDK is definitely the Sniper Mode. The Sniper Mode is what makes this game resemble a first person shooter. The idea of the Sniper Mode is that you can attach your chain gun to your faceplate and it turns into a long range weapon. This gun gives you the ability to zoom in on enemies that are far in the distance. All you have to do is zoom in close, aim the gun and watch the enemy drop. I have never seen anything like this before in a game, and it adds tremendously to the action.
The normal view in MDK is the typical 3rd person perspective. You will use this view to navigate your way around the worlds and shoot close range enemies. There is plenty of territory to explore and many items you must find in order to progress through the levels. For example, you must find the world smallest nuclear weapon to blast open an otherwise unmovable door. Now let's talk about weapons for a minute. You already know that you have your Sniper gun and the worlds smallest nuclear weapon, but what else do you get to wreak havoc with? You have your standard Chain Gun which fires off round after round of bullets, and you'll find many different types of pick-ups along the way, including bombs, an earthquake-causing hammer, and even a decoy of yourself. These are just a few of the basic items you will use, and believe me, there are plenty more to be found. The main thing that I did not like about the game was that the levels just got a bit boring after playing for awhile. I would have liked to see the levels a bit shorter because they were designed well but just started to drag. I will say the training screens that appeared during the gameplay were quite helpful, but it still did not help the drag. Graphics: Bottom Line: |
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