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Daikatana
You
are Hiro Miyamoto, humble Sword Master and teacher in
the futuristic world of Japan. Things are not what they
seem, as a visit from a mysterious man soon unveils.
Back in Feudal Japan, a tyrannical Shogun known as Osaka
Mishima fought a desperate battle against his nemesis,
Inshiro Ebihara. Desperate to defeat his enemy, Osaka
called upon world-renowned sword smith Usagi Miyamoto
to create the ultimate weapon to defeat the Ebiharas.
What resulted was the powerful and magical Daikatana.
Through the powers of the Daikatana, Usagi was able
to foresee the horror that would result if Osaka ever
wielded the sword. To avoid this, he gave the Daikatana
to Osaka's nemesis. After a violent battle atop a volcano,
Ebihara triumphed over the evil Mishima. Still fearing
the power of the Daikatana, Usagi cast it down into
the volcano.
Flash forward to the future.
A now wealthy man, Toshiro Ebihara funds an expedition
to recover the Daikatana. As soon as the artifact is
found, Osaka’s descendant Kage Mishima learns of the
discovery and steals the sword. With the sword’s time-altering
powers, Kage goes back to the year 2030 to take the
cure for a virus that has been killing the world, and
claims it as his own creation. With the wealth from
this cure, and absolute control over who receives it,
Kage becomes a rich and powerful man and, once again,
the Mishimas reign over Japan.
Back to the future again -- Toshiro Ebihara is the only
one aware of the time change, and begins training his
daughter, Mikiko Ebihara, on how to wield the Daikatana.
While on a mission to recover the Daikatana from Kage,
Mikiko is kidnapped. Desperate to find his daughter
and reclaim the Daikatana, Toshiro calls upon you, descendant
of the Daikatana's creator, to save his daughter, and
the world.
It's a lot more background than most games have, especially
for an FPS. Its only recent rival would have to be the
intricate background of Homeworld. Unfortunately, it's
a somewhat strained story, and contains just enough
cheese factor to become somewhat unbelievable. Do not
fear, however, because the story begins to mean almost
nothing as the game goes along. The only thing that
remains from the history of the Daikatana is that Kage
controls it, and you and your soon-found companions
don't. The story has a lot of questionable time-hopping
that Quantum Leap fans may have some problems believing;
however, if you're a fan of the show Sliders, it should
all make sense.
Daikatana introduces an RPG-ish feature to FPS games
with its character skill system. After killing a certain
number of enemies, you are given the option to increase
your skill in one of five abilities: Power (the damage
your weapons deliver), Attack (your rate of fire), Speed,
Acro (the height of your jump), and Vitality (your maximum
health limit). While character abilities are modified
in games like System Shock, this is a new feature for
pure action FPS’s. Just as with any RPG, your ability
levels can affect how easily you kill your opponents,
and how long you live.
The game itself runs just like any other FPS. You get
weapons, solve physical puzzles, and you beat levels...Daikatana
offers nothing new in this area. It's classic Quake
gameplay, where you have to flip switches, or combinations
of switches, to get doors to open so you can advance.
Along the way, you meet lots of bad guys, who are intent
on stopping you from advancing. If you combine all the
time periods that you go through together, there's a
wide variety of enemies to face; however, when looking
at a single time period, the variety of enemies is very
slim and disappointing. To make it worse, each time
period has at least one type of enemy that heavily populates
the levels and is completely annoying, yet really poses
little threat. In the "present", you face mechanical
frogs and dragon flies, while in ancient Greece you
must deal with baby spiders, and in the Dark Ages you
have to deal with bats and rats...rats seem to be somewhat
timeless, as you face them again in 2030 San Francisco.
These enemies look and sound annoying, along the lines
of a yipping Chihuahua.
With multiple time levels, there are also a large variety
of weapons. Unfortunately, just as with enemies, the
variety is slim and, for the most part, unoriginal.
Each time period has a small projectile weapon such
as a GLOC or crossbow, as well as some very powerful
projectile weapons such as the Novabeam, Ballista, or
Eye of Zeus. Ancient Greece and the Dark Ages are the
only time periods that show some originality in the
weapons. In Greece you can use a razor-sharp frisbee
known as the Discus of Daedalus. You can throw these
discs an extremely long distance, and they will try
to return to you even if you are moving around. Try?
Yes, the discs can get stuck bouncing on obstacles that
are between you and the disc. If you have maxed out
your Attack ability and you manage to pick up 10 discs
(10 is the most discs you can carry), you can toss out
10 discs in a few seconds, and shower an open area with
boomeranging discs, killing just about anything in no
time. The Dark Ages has a few of the most memorable
weapons. As you go through the Dark Ages, you must fight
three powerful wizards. Once each wizard is defeated,
you get their magical staff. One is a fire staff, which
fires large meteorites that break into smaller pieces
on impact. Another is a staff that shoots balls of arcing
electricity called wisps. The final is a very different
weapon -- upon firing it, you put a hex on your victim
(indicated by the black pentagram that appears boldly
on the enemy's screen) and a demon bursts from the ground
and kills the enemy. The downside is that although I
have seen it fired without the person dying, I have
yet to kill anyone with it and not have the demon turn
on me afterwards -- this is mostly a last resort weapon.
In 2030 and the "present", most weapons are pretty standard
for FPS’s. The one that stands out, although I didn't
really use it much, was the Keneticore, a gun that shoots
Kinespheres. These look like little ice cubes, and freeze
people on contact. Unfortunately, the ice cubes are
very bouncy, and I quite often shot myself. While I
didn't instantly die, I did suffer from hypothermia,
losing a bit of health.
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Genre:
Shooter
Release
Date:
Available
Developer:
Ion Storm
Publisher:
Eidos Interactive
ESRB:
Mature
System
Requirements :
P233 / 300 Mhz rec
32 MB RAM / 64 rec
DX7 3D card / 16 MB rec
DX7 compatible sound EAX or A3D rec
4x CD-ROM min / 8x rec
200 MB HD / 400 rec |
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