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February 10, 2002
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 Overall Score: *72*ESRB Rating: Teen (T)

Road Rash 

by Electronic Arts & Papyrus  Reviewed by: Richard Law  


ScreenshotOverview

It's a lazy Saturday afternoon, and little Johnny and his friends are sitting around trying to think up something to do. "You know what it's time for?" Johnny asks, a sardonic grin spreading across his face. "Road Rash!" Then Johnny pops his Swervedriver CD into the hi-fi, cranks up "Last Train to Satansville" and grabs a chain. Bobby and Suzy don brass knuckles and Ricky snags a Louisville Slugger from the toy box as the sound of revving dirt bikes roars across the neighborhood. Just some kids out for a nice afternoon of beating the living hell out of each other, or something more sinister?

If you have any shred of political correctness in you, you should NOT buy this game ... if, on the other hand you were the kind of kid who liked those bubble gum cards with the repulsive caricatures of various monster-truck driving, motorcycle-revving thugs on them, then this game is the answer to all your violent adolescent fantasies. Finally, if you are the parent of a young Johnny or Suzy who already owns a dirt bike and a bad attitude, you may wish to purchase something a little less inciting than Road Rash. The opening screen for the game even goes so far as to feature a lengthy disclaimer, similar to what MTV added to episodes of Beavis and Butt-head following the, ah, excesses of some of their viewers.

This first joint project from Electronic Arts and Papyrus -- the kings of racing games -- scores some points for audio achievement and gameplay, but has some noticeable weak points, the adolescent-toned overkill throughout definitely being one of them.

Hardware Requirements

Well, I've got to start here, because in a word, they're ridiculous! Yes, even Grandma has a Pentium in her Packard Bell these days, but on my P-166 Road Rash jerked and hopped and choked in 640x480 full screen mode and the videos never ran no matter what settings I tried to coax from my nearly brand new ATI Xpression. Simply inexcusable given the talents of EA and Papyrus ... but then, EA did release The Need for Speed SE with enough hardware incompatibilities in the video subsystem that the local Computer City had a stack of ten returns piled in a box by the time I returned my copy.

Editor's Note: we tried Road Rash on three high-end Pentium systems, all with name-brand video cards, sound cards, CD-ROMs, etc. but to no avail. We are looking into these problems with EA and will let you know what we find out.

Installation and Setup

This went fairly smoothly until the game installed the DirectX drivers; then everything went black ... or rather, pinkish-orange, and my system hung. On rebooting it popped Windows 95 into safe mode and it took me a good 20 minutes to resolve all the conflicts and get back to almost normal. And I work with Windows 95 everyday, so let the less technologically savvy out there install at their own risk.

Controls

Pretty standard fare:  joystick or keyboard. My SideWinder did fine, but has to be recalibrated each time before entering the game or the game options screen has a seizure and I can just about forget about playing. Keyboard controls are straightforward, but pretty inadequate for driving a motorcycle. Guess that's why they build 'em with throttles and not ALT keys...

Gameplay

It's no secret that EA and Papyrus are the forces to be reckoned with in racing games, and they nearly come through again here -- the racing model is almost entirely taken from The Need for Speed, with the nice additions of crossroads, merging traffic, stop lights and hapless pedestrians. Another nice touch is, of course, the weapons at your disposal. While there are no double-barreled shotguns or heat-seeking missiles, there are baseball bats, chains and nightsticks. At the outset, you're unarmed and must kick and punch your way past better-armed opponents, but, you quickly figure out that if you swing at a fellow thug at the right time, you can grab his weapon and use it against him -- including the cops and their nightsticks. It makes for an interesting battle to be traveling at 120 MPH beating on a cop with a chain while he beats at you with his nightstick, and some other punk is trying to kick your bike out from under you. Clearly this aspect of the game was given the most attention in the development cycle as I'll explain below.

Audio

It's odd that EA and company didn't call this game Awesome Music ... And Oh Yeah, Some Motorcycle Thugs. You've got Soundgarden, Hammerbox, Swervedriver, Therapy?, Paw, and Monster Magnet combining for 14 hard-edged, excellent tracks on the CD. $45 for a killer music CD might be a little steep, but this is truly the best part of this game. The music sets a dark, driving, totally appropriate tone for the game, but is actually a bit too mature for the ridiculous illustrations and otherwise childish tones elsewhere in the game.

Video

Bleah! SVGA (640x480) mode is really nice to look at, but I guess it takes a P-200 or better to get it to run smoothly enough to play decently. In 320x200 mode it runs very nicely, but it looks kind of like an impressionist version of motorcycle racing at that resolution. Maybe I'll go computer shopping and see what I can get...

Computer salesperson:  "Can I help you?"
Me: "Yeah, how much for the Cray?"
Computer salesperson: "Two million dollars."
Me: "OK. Will it run Road Rash?"
Computer salesperson: "Uh, well, how much memory were you gonna put in it?"
Me: "Oh, forget it..."

Customization

This is a very cool feature in Road Rash ... unlike the static settings in The Need for Speed or the overly technical nuances in Indycar and NASCAR, Road Rash lets you purchase any of a dozen or more bikes with your winnings. It doesn't let you do much beyond that, but the variety in bike style and performance makes this an interesting feature and makes each race take on more significance, as you are not only often learning how to tweak a new bike for maximum performance, you're also trying to rack up wins to get enough money for that really sleek red machine back in the bike shop.

Enemy AI

Nothing to write home about. In the first few races (each race course gets longer as you progress through the classes, from road-rat to accomplished thug) the other racers are easy to beat as long as you stay upright and the cross-traffic doesn't pick you off. As you progress, though, they get better -- not in knocking you off your bike so much as they get faster and more able until, like other EA and Papyrus racers, they can basically beat you just by showing up ... you're up against a computer, so it can choose how bad or good it is after all. I'd tell you about playing against human opponents, but I could never even get the modem interface to recognize my modem, much less dial out, so maybe it's cool. The interface sure isn't.

System Requirements

Windows 95, Pentium 75, 16 MB RAM, 2X CD-ROM drive, 25 MB hard drive space, SVGA video card capable of "direct draw," keyboard
Recommended: Pentium 120, 4X CD-ROM drive, 16 MB RAM, SVGA video card with 2 MB RAM, sound card, joystick
Reviewed on: Pentium-166, 40 MB RAM, 6X CD-ROM drive, ATI Xpression 3D, SoundBlaster AWE32, SideWinder Pro

ScreenshotBottom Line

Road Rash is a great concept carried to an extreme, both in hardware requirements and juvenile attitude. With the likes of EA and Papyrus behind this title, it should have had the best of both companies' impressive qualities; instead it seems to have carried over the worst mistakes of their past racing titles -- Papyrus' blocky graphics and EA's recurring hardware-compatibility difficulties. Still, even with its drawbacks, I did find myself playing it for quite a few hours and having quite a bit of fun. Overall I rate it a 72. So much promise ... it should have been so much better.

Editor's Note

We've received a lot of feedback about this review, mostly from people who haven't had any problems with the game and wonder why it was only rated a 72. Most of those who wrote in suggested we get a different video card to test the game on. In fact, the game was tested on three separate machines, all of which had trouble with the graphics. We have subsequently tested the game on a machine running a Matrox Millennium and it ran fine. The cards that had problems with it were the ATI Xpression 3D, the Diamond Stealth 64 and the STB Lightwave 128. These cards all perform admirably with almost every other title we have tested on them, but not with Road Rash. It is fine for our readership to suggest to us that we test a game on numerous video cards, processors, etc., as that is part of our job as reviewers. However, we feel that it is also our duty as reviewers to warn the buying public about glitches, bugs or installation/gameplay difficulties that the commercial web sites, publishers and magazines might not bother to mention, since most people can't afford to run out and buy a new video card just because a certain software title is picky about the cards it likes.

 
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