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Discworld
II (PSX) by Psygnosis Reviewed by: Mark Skorupa |
Overview: As the sequel to Discworld, Discworld II has some new goodies to add to the game including better graphics, a huge new world to explore, and more than 25,000 hand-drawn cells of animation. The one thing that remains the same is the snappy one-liners and off-the-wall humor in the voice-overs done by Eric Idle of Monty Python fame. Gameplay: By looking at my score, you would believe that this game is not too good. I caution you on this, because this game is not bad for the type of game that it is. It does have some problems, but mostly I just don't really like this type of game. Discworld II takes everything I don't like about point-and-click and adventure games and packages them together, making it difficult for me to struggle through. The reason it got as high of a score as it did was because I know that fans of this type of game will enjoy it more than I did.
Next, the puzzles were very complex. Almost nothing was very obvious. You had to be very creative in your attempts to secure object and items. Some things were as easy as asking for them or just picking them up, and other things you had to talk to the people in a specific pattern or they would not give up the items. This definitely added a difficulty factor to the enormous environments. The other thing I really liked about the game was the humor. Everyone had a smart-ass comment or a twisted name. I was constantly chuckling to myslef as I played the game. Each of the people you must interact with have very unique personalities and you will quickly get a feeling about who is helpful and who is not.
Speaking of slow, that is another thing that plagued this game. Not only was the action slow, but the game itself was slow to load. You will have plenty of time to watch the loading screen because it seemed that every 3 screens, the game would have to load something. Then, once the screen was loaded, if any movement happened, your cursor would stutter. This was particularly annoying because you luggage followed you everywhere and had moving legs. Every time you entered a room, you cursor would stutter for 3-5 seconds. I don't even want to talk about screens that load other animations. The last thing that bothered me about this game was that it was a bit ridiculous in expectations. What I mean by this is that you must talk to people in a sequential order to get information. For example, you must first say something sarcastic, then ask a question, then greet them. If you do not do it in this order, you will not get the information you are seeking. Graphics: Bottom Line: |
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