Overview
The story in Croc is not all that different from other platform
games out there. It begins with a baby Croc washing ashore in the land of the Gobbos.
Since the Gobbos (little furry dudes resembling gerbils) found the baby crocodile, they
decided it was up to them to raise it. Before long, Croc was one of the family. He learned
the way of the Gobbos as his own. One day, Croc was no longer little any more and he
feared that he was more of a hindrance than a help to the Gobbos. Just as he was deciding
it might be time for him to leave the land of Gobbos, the evil Baron Dante invaded the
land and captured all of the Gobbos, putting them in cages. Croc was the only one to
escape, and it is up to him to free his caged family members as well the king of the
Gobbos.
Croc: Legend of the Gobbos is a fairly typical platform game in terms of
gameplay. But what makes this game shine is the total 3D environment and awesome graphics.
As far as the gameplay goes, you will guide Croc through level after level of gathering
crystals, smashing boxes, climbing walls, jumping across moving platforms, and kicking
some enemy butts. Oh yeah, did I mention you will also swim, fly on balloons, and swing
across monkey bars? All of this adds up to a huge game that is fun ... yet frustrating
because of camera problems.
Gameplay
Platform games have been around forever. They have been one of the most popular types of
games since the beginning of the video game era. With the new technology and new systems,
these games just get better and better. The only problem the game companies face is trying
to do something that has not been done before, or trying to do something that is different
enough to make people take notice. I think Croc falls into this category. As
PlayStation platform games go, Croc may have some familiar sounding plot, not to
mention that the gameplay may also have been done before. But what differentiates this
game is the 3D environment. It is pretty awesome!
As I said, the gameplay is pretty familiar. You will guide Croc through level after
level of jumping on platforms, breaking boxes, collecting crystals, and saving your furry
little friends. There are two types of crystals you will encounter on your journey. The
first are the colorless crystals, which are most plentiful. The colorless crystals are the
equivalent to coins, fruit, or rings in other popular platform games. This most resembles Sonic
the Hedgehog in that if you have any crystals, the enemy will not kill you, but all of
your crystals will fly out of your hand. You have to gather them back before they
disappear. The colorless crystals are essential to have when fighting bosses because a lot
of the time you can't help getting hit by the boss when you are fighting him.
The colored gems are also scattered throughout the levels,
but are used for something completely different. There are five different colored gems and if
you find all five, you can unlock a bonus door at the end of the level. Each level has two
places where you can end the level. For example, if you do not find all five colored
crystals, you can exit from the last screen. If you do manage to find all five colored
crystals, you will go into a bonus area which also has an exit. This means that you do not
have to find everything in the level to move on. However, if you want to completely finish
the game, you will need to find all of the crystals because there is usually a Gobbo that
needs rescuing in the bonus level.
Speaking of rescuing Gobbos, each level has 6 Gobbos located throughout. They are
either on high platforms above lava or some other treacherous terrain, hidden in boxes
that must be smashed, or locked in cages. For the ones locked in cages, you must locate a
key to set them free. In the earlier stages, this is usually fairly easy to do, but if you
are not careful in the later stages, you can do things to make the key inaccessible: If
you break a box required to reach a key, you are screwed. You will have to start the level
over because the box does not come back. When you do start a level over, it is as if you
have not been there before, so you will have to gather all of the crystals and save the
Gobbos again.
One thing I really liked was that on some of the bonus rooms, instead of just smashing
boxes or jumping on platforms, you have to solve puzzles. One of the first puzzles you
will get is the old "Gobbo under a hat" puzzle, only this time the Gobbo is
under a box. The boxes then shuffle and you have to follow the box that the Gobbo is
under. If you pick the correct box, you will save him. If not, you will have to start the
level over . . . because you only get one chance. This really helped to keep the game from
getting monotonous.
This game did have a couple of nagging problems. For one,
the levels got to be a bit repetitive. Sure, they looked different, but you were really
just doing the same thing over and over. Jumping on platforms and smashing boxes gets
tiring after a while. Like I said above, the puzzles did help break this up some, but it
still got to be a little monotonous.
The second problem was the worst and it was one that actually affected the gameplay. In
my book, this is the worst kind of problem. In short, the problem was with the camera
angles. There were more times than I can count in which the game had some messed-up camera
angle that caused me to miss a jump or fall to my death. There is a button that allows you
to manually adjust the camera, but I found that it helped only sometimes at best. A
perfect example is one time I walked behind a huge rock. The camera did not follow Croc,
but instead gave a nice close-up of the rock. I tried to use the camera adjustment button
to no avail. Unfortunately, the rock was right next to a lava pit and since I could not
see Croc at all, he walked directly into the lava.
One of the most important things in a platform game is the control. The controls in Croc
were fine, but the camera angles would constantly keep you thinking about what you were
doing. All of the successful platform games allow the gamer to worry about the challenges
on the screen, and not making sure your character is lined up correctly or not. You should
be able to race through the levels, jumping from platform to platform without having to
think about things. I think it would have been better to use a chase view so that
whichever way Croc was facing, that would be the middle of the screen. There were just too
many occasions that Croc would be looking one way and the camera another.
Graphics
This is where Croc really shines. Fox Interactive did an awesome job creating a
3D world. The graphics rank up there as some of the best of all time for platform games.
The graphics are all very colorful and cartoony, which fit the game perfectly. The bosses
are all creative and look good and the different levels all look great. I can't say enough
about haw good they look. This game is worth a rental just to see the graphics.
Bottom Line
After I got the hang of manipulating the camera angles, I started to enjoy this game much
more. If you try to play using the default angles, you will end up launching your
controller in frustration. The graphics are top notch and this is one of the better
platform games on the market, even if it does get a bit repetitive. This is a game the
whole family will enjoy, but is also challenging enough to keep the seasoned veteran busy.
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