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Archived
Review
Birth
of the Federation
The
Star Trek franchise has been highly successful in many
areas, except for one of the more critical realms in
today's world - computer software. In general, all Star
Trek games and software for the computer have met with
a decidedly cool response. Unfortunately, Star Trek:
Birth of the Federation (BoF) does not lift this curse
on the Star Trek genre of games.
I
admit, I had high hopes for this game. I have always
loved sci-fi, and Star Trek has always been one of the
best sci-fi series out there. Plus, I really wanted
to see the Star Trek game curse lifted. So it was with
a smile that I placed the CD in the drive, preparing
the installation. Install was clean and easy, mainly
because there were no options to installation other
than selecting a directory. The default directory is
c:\botf, which struck me as somewhat odd, since most
programs these days install to the Program Files directory.
No big deal.
After
an unimpressive opening sequence, I was treated to an
opening interface that had a total Star Trek: The Next
Generation feel to it. Unfortunately for the game, Microprose
only has license to use Next Generation, not the original
series. This was a critical failing, as will be explained
later. The opening interface is easy to use, having
all standard selections, such as single player game,
load game, continue last game, multiplayer, high score
list, and the like.
Setting
up a single player game is very easy. You select what
level of technological advancement each of the five
empires has, the size and shape of the galaxy, whether
you want domination or vendetta victory conditions,
the number of minor races, random events on or off,
and tactical combat on or off. No, you cannot select
how many empires you want in the game - all five must
be present.
What
empires are these, you ask? They are your standard Star
Trek races: The United Federation of Planets, the Klingon
Empire, the Romulan Star Empire, the Ferengi Alliance,
and the Cardassian Union. Each race has different skills,
which should come as no surprise to anyone experienced
at this type of game. The Federation is highly skilled
at diplomacy, while the Klingons excel at war. Romulans
are excellent at sneaky spy work, and the Ferengi are
masters of trade. The Cardassians are "ruthlessly
efficient", which doesn't seem to have any real
effect on gameplay.
The
main interface is an excellent piece of work. It is
customized for each race, giving a different look and
feel to it. Even the mouse pointer adds to the immersion,
as it becomes the race's emblem, and animates while
the game is busy in-between turns. The left side of
the screen offers information on structures and ships
in the system, while the bottom of the screen displays
planets and ownership, and also command menus for ships.
The majority of the screen is taken up by the map interface,
which is fairly easy to understand and use. Your systems
are shown by an overlay of your race's color, which
signifies what areas of space are claimed as your own.
As you expand your empire, the shading expands with
it. The game does not revolve around stars such as in
Master of Orion, but rather around sectors of space
which may or may not have a star in them. This approach
is much more realistic to the Star Trek universe, because
if you have seen the show, almost all things take place
in deep space, and usually nowhere near planets.
The
way to navigate between different screens is unique.
A right-click of the mouse anywhere on screen will bring
up a graphical menu, allowing you to select between
the main view, your system build menu, your science,
your diplomacy, your intelligence network, and the main
menu. This interface is exceedingly easy to use, once
you get used to it.
Building
items is very easy. Simply select the system you wish
to build from, and bring up the build menu with a right-click.
BoF has a different industry system than Master of Orion.
There are five types of buildings you are able to make:
food, industry, power, spy, and science. These are differently
named for each race, but all have the same function.
Then, your population is needed to run these buildings,
one population point per building to get full effect
from it. There are many, many other things you can build,
but the five basic buildings are needed for every system.
Unfortunately, planets barely start with anything, just
a couple of food buildings, and maybe an industry building.
This means that you must purchase an industry building
and assign a population point to it to begin constructing
other buildings instantly, or else your system will
take an incredibly long time to build up to a point
where it can do anything for your empire. Also, one
must remember to set up a build queue at the beginning
of the game for your homeworld, or risk falling behind
very quickly.
Shipbuilding
is very limited in BoF. You can build as many shipyards
as you like, but you may only run as many of them as
you have dilithium resources. Dilithium is fairly rare,
being found mainly on homeworlds and minor race worlds.
This places a limit on the number of ships you can have
in production at one time, which increases the value
of each ship. Gone are the days of having half the galaxy
producing ships - now you must build carefully and keep
your ships alive as long as possible.
The
diplomacy is easily one of the best engines I have run
across in this type of game. You can offer treaties
of non-aggression, friendship, and affiliation to all
races. You can request an alliance with another major
race, while you can offer membership to the minor races.
Requests for other empires to give you cash or cede
disputed territory is easy, while asking another race
to help you go to war against a third can be quite helpful.
Diplomatic messages take time to get through to the
other side, representing message transit and considerations,
then take time to get back to you.
Science
and intelligence are basically the same as they are
in other games of this type. You can assign percentages
of your intelligence network to espionage and sabotage
of one of the other major races, while keeping part
of it back for internal security. Science is divided
into six areas of study, and you can assign percentages
of your science to each. Research takes a very long
time in BoF, so do not expect to leap ahead of your
competitors very quickly.
The
general gameplay is fun at first, but can become very
tedious. The game is simply too long. I once started
my empire at the highest tech level, while placing the
others at the second lowest, in a small galaxy. Even
then, it took me over two hundred turns to exterminate
all other races. I shudder to think of those who have
started a game in a large galaxy with all races at the
lowest tech level. They will be playing for a year.
The game also seems extremely difficult. Even on the
lowest difficulty level, from an equal start, the other
races are frighteningly tough. However, it would probably
be simple to beat the game on the highest difficulty
level, if you placed your empire at the highest tech
level, while placing the others at the lowest. I have
not tried that, but it is easy to imagine.
The
combat in this game is simply excellent in most respects.
Instead of a grid-like combat interface, BoF gives you
a three dimensional battlefield. Instead of moving each
one of your ships, you issue orders, such as charge
(attack at close range), assault (attack at long range),
harry (circle and fire at close range), circle (circle
at long range), flyby (zoom past while firing), and
even a ramming command. Once you have issued orders
to your fleet, you hit the turn button. Both sides move
and fire at the same time, while your fleet captains
make comments. Unfortunately, all races have basically
the same two weapons - a beam weapon and a torpedo weapon.
Different names for each race, same effect. However,
watching the threads of phaser and disruptor fire link
two ships, and watching the dots of torpedo fire fly
toward the enemy is rather impressive. After each 10-15
second combat turn, the game halts, allowing you to
issue new orders to your fleet, or you can move the
camera view and replay the previous turn. Explosions
seem to be kind of weak, but seeing half a dozen Galaxy-class
starships explode one after the other is rather impressive
(I'm evil, I know). The best part of combat, in my opinion,
is playing as the Klingons. The voice of your fleet
commander yelling insults at the enemy as they retreat
is simply hilarious. "HAH! They were afraid to
DIE in BATTLE!"
Sound
is fairly good in BoF. The weapons fire effects are
perfect Star Trek sounds, while the explosions are weak
audibly as they are graphically. The music is different
for each race, but gets somewhat repetitive. Unfortunately,
the game constantly accesses the CD, disallowing any
chance of popping in your own CD. This may be the only
time I ever say it, but this game needed a larger install
option, to get rid of the constant CD accessing.
Multiplayer
consists of IPX, TCP/IP, serial, modem, and MSN Gaming
Zone connections. However, I did not personally try
multiplayer due to many factors, such as the length
of the game, a lack of time to get involved in such
a long game, and other factors which will become apparent
shortly.
Up
until this point, this review has been generally good.
Now it is time to reveal the dark side of the Federation
- bugs galore. One reason the game is so long is because
it actually slows down the longer you play it. The turns
take a noticeable amount of time to calculate, even
on a P2-300. Tech support for this problem was totally
useless. They recommend rebooting every 50 to 75 turns
to keep the game smooth, and say that the programmers
are working on it.
Second
major problem - the mouse. After about 15 to 30 minutes
of play, the mouse begins to lag and jump. Moving the
mouse no longer results in a smooth move, it results
in the cursor jumping halfway across the screen. It
can take a couple of minutes simply to move the cursor
to the "end turn" button. Recommendation from
tech support is to lower your Windows graphic acceleration.
To do this, go to Control Panel -> Display ->
Advanced -> Performance (Win98), and move the slider
to the left. I moved the slider one notch to the left,
and noticed no change. Any further change prevented
the game from loading.
Another
mind-boggler in BoF is the tutorial. The designers did
not include a tutorial in the game, or in the manual.
Instead, it is on the CD, in a PDF file. So, to learn
the tutorial, you have to alt-tab between the game and
Acrobat Reader, which is a totally unnecessary bother.
At least they included Acrobat Reader 3.02 on the CD.
Combat
is severely unbalanced at times. A fleet of four destroyers,
small warships, can destroy an outpost (which is somewhat
like a small starbase) in no time. As any person who
has seen Deep Space Nine or played StarFleet Battles
or even watched Star Trek will tell you, you simply
do NOT mess with a starbase or anything close
to it unless you have a rather large fleet. At other
times, a small upgraded destroyer can wipe out a battle
cruiser or dreadnought without taking a scratch. That
just makes no sense at all.
Random
crashes plague a lot of games, and BoF is no exception.
The phenomenon of the game suddenly hyper-coloring and
dropping you to Windows is well-known. BoF only did
this once to me, which is actually a fairly good record
compared to some other games. Unfortunately, when I
reloaded the game and hit the next turn, I crashed out
again. Load up, load game, next turn, another crash.
Even after a system reboot, I crashed out of the game.
That signifies something severely wrong in the game.
Sound
sometimes echoes and distorts itself once into the game,
mainly because of the constant CD access. The voice
acting for some of the races, especially the Klingons
and Ferengi, fail to sound like the real Star Trek voices.
Fortunately, the combat voiceovers are quite humorous
for most races, and there are enough of them that it
doesn't get too repetitive.
The
final blow against this game isn't really the fault
of the designers. Only having the Next Generation license
is very confusing in a game such as this, because everyone
knows that the original series came first. Building
ships from Next Generation right off the bat just doesn't
make much sense. It would have been a lot more fun to
build ships like the Constitution-class original Enterprise,
then moving on to the Next Generation ships. It is a
shame that Microprose does not have the license to the
original series, because the detail there would make
a great difference.
In
conclusion, Birth of the Federation doesn't come anywhere
near breaking the curse over all Star Trek games to
date. This game is nearly impossible to play, until
they get a patch out for it. The only way I would recommend
this game is if you are a die-hard Trek fan. This game
has a lot of promise, and it could be a lot of fun,
if only it wasn't so slow and buggy. Maybe a patch will
fix it, but a company shouldn't have to patch a game
simply to make it playable. I find it impossible that
Microprose's QA department did not find these problems.
Chalk BoF up to another game rushed out the door incomplete,
with the programmers already working on a patch. Shame
on you, Microprose. You could have done so much better.
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