Untitled Document

General
News
Submit News
Search News
POTD
Forums
 
Features
Server Query
Screenshots
Server stats
Reviews
Previews
Exclusives
Interviews
Press Releases
Get Hosted
File downloads
 
CS Section
HL color logos
CS skins
CS sprites
Fusion Pack
CS Files
 
Links
CS Center
CS Fusion
Threeboy's CS
ShockRealm
Other Links
 
About us
About us
Jobs
Staff
Contact Us
Link to Us



 

DAILY FEATURES
DAILY FEATURES

  POTD (picture of the day) FEATURE
Check out our POTD updated daily with pics from the hottest and most popular games on the market today. Also featuring games which are still in development. We also accept submissions from people who are interested in having their pics shown on the site!

- CURRENT POTD
- POTD ARCHIVES
- SUBMIT POTD
Updated every day of the week, 356 days of the year. Our Daily News Feed will supply you with news and info from all the latest and most popular FPS games and hardware. Our News Feed is updated on a regular daily basis, you will always find something new!
  LATEST HEADLINES
- Unreal Tournament 2003 OPENS
- Hosted Site: Mapping Contest
- Fusion Pack 7 VGUI Images
- FUSION PACK 7 RE-RELEASE
- UbiSoft to aquire Eidos?
- Gore preview
- Hearts of Iron
- Warrior Kings!!
- Imperium Galactica
- Medal Of Honor For Gamecube

Press Releases
 

May 12, 2002
HoveRace Interview with Oleg Yavorsky

Developer: GSC Game World | ETA: Q3 2002

GF: Thank you for doing this interview with Games Fusion. Can you tell us a little bit about yourself and your involvement with this project?

I'm Oleg Yavorsky, PR Manager here at GSC Game World.

GF: Please tell us a little bit about the background of GSC Game World?

We are a Kiev-based game development studio and weˇ¦ve been in the market for seven years now. Our portfolio of released games includes Cossacks: European Wars, Cossacks: The Art of War and Codename: Outbreak. At the moment we are working on several new projects, including two 3D-shooters, two real-time strategies, a turn-based strategy and a racing game we are going to talk about today.

GF: Can you tell us a little bit about the concept of the game and what the game is about?

The game throws you into a realm of futuristic combat racing, where hyper speeds intertwine with vehement gun fighting. Players drive their weapon-slotted hovercraft at enormous speed (up to 500 km/hour) picking up bonuses on their way and smashing their opponents through 4 game tournaments. Enemies wasted and level destruction caused yields you a good money bonus, which in combination with money gained for place in race enables you to purchase cool hovercraft equipment and weapons.

GF: Where did you get most of your ideas and inspiration for this title?

Probably the inspiration came from real life, where you frequently have to stick to the limitation of 60 km/hour when driving in the city. I think every driver has at least once dreamed of driving at breakneck speed and smashing other drivers on the way. Besides, we had been missing a combat racing game of up-to-date possibilities.

GF: In some respects the game appears similar to the console smash hit, Wipeout. Have you taken any ideas from the Wipeout series?

Yes, we remember Wipeout games very well. We thought it a good idea to have a game which would be a mix between Star Wars: Racer, Wipeout and Deathtrack games. HoveRace has a powerful engine, which offers stunning visual effects, along with realistic physics, smart AI players etc.

GF: Can you give us an idea of how many different types of vehicles and levels you will be able to race in?

The game provides you with a wide range of hovercraft to drive. There are five basic profiles (including bike, police, sports and two more), with each of them having 3 different modifications ˇV light, medium and heavy. Each of the vehicle profiles and modifications possesses its own parameters and characteristics, some of them are faster to accelerate, but harder to keep on track when driving at full throttle, others are, in contrast, more stable on track, but slower to speed up and so on. Vehicles also differ in number of weapon slots, armour thickness etc. The game will offer 16 basic levels joined into four championships. Every tournament is devoted to some theme, so there are four of them, including wastelands, icebergs and two more. There will also be two hidden levels in the game.

GF: What features have you implemented into this game that cannot be found in any other racing title of this nature?

What sets HoveRace apart is dynamic gameplay combining both racing and action (about 60% and 40% respectively), vast open arenas with total freedom of movement, destructible and interactive objects, a variety of hovercraft, bonuses, weapons and equipment, smart AI and the engine based on use of cutting-edge technologies.

page: 1, 2, 3

 

Posted by Element at May 12, 2002 12:54 AM
Comments
Post a comment
Name:


Email Address:


URL:


Comments:


Remember info?



Games Fusion is brought to you by © Fusion Entertainment™
http://www.games-fusion.net
. Search Games Fusion.


[News Archive]

Hosted Sites
Replicate Mod
Holeman design
Northern Conflicts
Hanger 16
Nuclear Target
Nuclear Winter
R. Industries
SaLo Works
Serve and Protect
Absconder Effect
BEL Mod
Outkast design
Intensity Mod
Starship Troopers
Terror Unknown
Enemy Gates
Meshcraft
Ne0-Rae
Western Wars
Air Half-Life
Hitmans Workshop
The Rage Mod
Get Hosted
 
Adverts