Devastation Lead Designer Q&A;
Posted 08 August 2002 00:01 by John [JCal] Callaham (jcal@homelanfed.com)
Continuing HomeLAN's monthly series of Q&As; with members of the Devastation development team, we chat with Barry Gibbs, the lead designer of Digitalo's upcoming Unreal engine powered first person shooter as well as the company's chief financial officer. Here is a snip:

HomeLAN - What specifically were you contributing to the game's development the day this interview was conducted?

Barry Gibbs - I was updating a texture library, working with Andres Mendez on menu layouts and functionality issues, working with Vic and Bob on our internal scheduling, and finally I missed out on “skating the parking garage” with Ray Davis… just so I could finish this interview.



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