to Masters of Mayhem! - your #1 Carmageddon resource.
NEWS as of 24th September 2002
Only a v.quick update but an important one none the less. You can get the
latest version of CarScanner
here, and the
current BETA AutoUpdater,
bear in mind that these are not finished, and i am working on bugs as we
If there is anyone with an a fast connection who would like to try out the
AutoUpdate for me, that would be great... it's kinda hard when I need to
download 28mb over 56k to do that! I have tested it with files I already
had though. Oh and one more thing, please no emails about the StringFix
function, I know it doesn't work yet... it's not finished! :) That doesn't
mean you can't give it a go though. Another update will be coming real
soon, when i've shifted this load of work pfft.
P.S. for m8's at GSA, cya all at the weekend.
24th, 2002 6:14 PM)
it was that time again... heh. Unfortunatly for me though, this time i
encountered quite a few problems with the retailers selling the parts
i needed. I have never been fucked around so much in all my life, and
this lasted for like 3-4 weeks! Anyway you will be glad to know all is
well now, and running without one single problem.
for the huge delay in uploading the AutoUpdater and CarScanner programs,
they will be posted later tonight... during the time i was away i managed
to scrounge another 50Mb of webspace yay!
24th, 2002 08:24 AM)
1.01 of my CarScanner has been uploaded. This release has the Corvette,
McKilem and Eagle4 databases completed. The REMOTE Car Descriptor download
function has also been fully tested, and works a treat. Theres still a
lot to do but i rekon' it's up to a standard where it's viable for some
of you guys to give it a try :)
a pretty neat little program i think you'll find, but what it really needs
is some hard integration with the game, and Gamespy... but i don't have
the know-how just yet to be able to muster up somehting that sophisticated.
Even if i could simply grab the IP of someone from Gamespy, automatically
set my IP in their program, and do the Scan Jobby then i'd be extremely
happy!! Maybe in a few months :p
20th, 2002 02:15 PM)
of new additions coming soon. Twisted Endz aka |666HP|Twisted, with the
help of Masterfool (might get an arse kickin' if i don't mention him lol)
have created a great little tutorial about "making your first gamescript".
Unfortuantely it isn't here right now for everyone to look at, because
it's just going through final set of checking before they let me loose
with it. Gamescripting isn't hard at all, but getting the code and syntax
correct, is crucial... so if your new to the whole concept, this is the
ideal place to start. Keep checking the news here, and the tutorials section
for it's appearance soon.
up, cheaters... We all know there are plenty out there. I started making
a small program that would look at each cars descripter in turn, checking
for modfications and tweaks by comparing them to a MS Access Database.
Maybe i'll even get time to make the program usable "remotely",
on another machine. Well, after getting neglected for some time i've started
work on it again. Yes thats three programs i got "on the go"
now, oof.. maybe they will eventually get done eh? BUTT. If i spend all
my time on them , that means no TDR! Noooooooooo! hehe, i'm sure anyone
who's interested can wait a lil while :) All of them are just projects
for fun really, but all very useful.. *reaches for the vb6 book..* Byeeeeeeeeeee!
3rd, 2002 10:24 AM)
updates! Well, the first one is coming on very well now... ive made the
laps, recovery delay, repair and timer tweakable while in-game. Also,
i've managed to get a car system semi-working. It looks like TDR2000 simply
assigns each car a number relating to the order of them displayed in the
car menu, beginning at 0. Now all i need to do is find out what sets this
number in memory at the end of a map. I had another idea before which
worked well, invloving creating a dummy car and then making this car changable.
The only problem was that if anyone used the gorvette they would be displayed
as the same car used by the client :D Oh well. To top that, addons are
not just added to the end of the car list (as you guys will already have
noticed). Unfortunately this is also true for the car numbers which makes
things difficult, but i'm going to get the list to regenerate with their
numbers in my program so that if you installed new addons, number changes
will be apparent. I
assume at this point, the map selection will also use a number system.
other problem i can see coming is that, i seem to have found that the
memory locations used for lap/time/recovery changing are different for
everyone. Also if you reinstalled TDR2000 they may change! This still
isn't 100% confirmed yet but i think it may be the case :/ I'm sure i'll
get around that though!
apart from that at least it's working out for me so far. It would be good
to get a few people to try some functions on their installation to see
if everyones game does use different memory locations. If your interested
in helping out or testing this, or any other programs i've started. Let
13th, 2002 9:40 AM)
:) Ok, now that most of my work is out of the way i can get crackin' on
this website. The file decsriptions will be sorted along with any links
that are bad during the next couple of days. You guys might be interested
in a couple of little programming projects i have started too... one is
a proggy that runs alongside TDR2000 and enables you to change game preferences
"on-the-fly", yes, that means you will (hopefully) be able to
change settings for the next map while your in game... no need to terminate
next thing is for a little clan idea, well a tournament system. The clans,
as good as they are don't seem to be doing much for the community... i
want more! Well what i have devised firstly is that every month each clan
members score (wastes/s-wastes/deaths) are calculated and therefore a
score is given. This score will be determined by the duration of the match
and how many kills were made in that time. Obviously more points will
be awarded for players who kill more people in less time. Also, i plan
to make the results (which will be recorded by the program at the end
of every game) viewable on this website via a realtime database. If i
can work it so the score can be uploaded here automatically via FTP perhaps,
that would be better. All sounds too good to be true eh? Well i'm determined
to give it a good shot, i don't see there being any major problems...
just need to learn a few new things. The final thing will obviously be
the tournament. At the end of the month, the top 4/5 highest scoring members
for each clan will be entered. The actual matches may be randomly generated
but at the end of the day what we will end up with is a ladder determining
the player of the month. Hey, maybe some of you could come up with a neat
title for the winner.
don't expect anything too quick. I'm getting on well with the first program
so far, so fingers crossed if i get enough spare time i can get em' released
soon when the bugs are worked out.
2nd, 2002 7:03 PM)
now for the moment you have all been waiting for. Yes! thats right, Carmageddon
II Advanced is now officially out! The final download has been tweaked
to perfection with the complete menu and GUI overhauled to compliment
the new modification. If you haven't heard anything about this before,
omg you must be blind LOL... anyway, i won't start filling up my news
page because you'll probably need a few monitors to view the changes :D
Instead, go visit the brand new C2Adv website at http://www.c2adv.cjb.net
It contains lots and lots of great infomation about the mod, tutorials
and of course the upgrade itself. I won't go pluggin' myself, hehe, i
did make the website so i hope you all like it as much as the superb content
Rax_X has put into it.
will be a nice shortcut download button placed here shortly for all you
peeps, and theres still some fixes i need to get done with this site too...
but of course, as you can imagine, trying to make a website and keep another
running can be just a tad difficult at times!
downloading, and enjoy!
16th, 2002 6:47 PM)
great little "freeware" programs have been created by |666HP|Sideshow,
big thanks for that. They include a quick car changer, and a gamescript
sure i'll get 'ample use out of that car changer for sure, it's extremely
annoying when you have to run through the game or mess around editing
options.txt JUST to change the car. You can pickup both files right here,
using the links below. Also, they can be found in the Carmageddon TDR2000
Files section (along with some useful information required for use). Enjoy!
27th, 2002 6:46 PM)
thought i'd keep you informed about the old [WD] website status, obviously
it's still up however i have heard nothing about the files and video being
sent to me :( i will email again today and see what i can find out...
i may be able to grab the files myself somehow though, so not all is lost.
and more good news, i got an email from the original founder (Wretched)...
and it looks like he MAY be coming back! Woooo! Lets hope so eh :)
14th, 2002 5:04 PM)