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Overview | Heroes and Units | Unit Stats | Tech-tree | Building Stats | Basics

Heroes: Paladin | Archmage | Mountain King
Units : Peasant | Militia | Footman | Rifleman | Knight | Priest | Sorceress
Gyrocopter | Mortar Team | Steam Tank | Gryphon Rider | Water Elemental
Unit Index | Human Index


The sturdy Dwarven Steam Tanks are a new addition to the Alliance forces. The stalwart Dwarven pilots have even been known to ram enemy structures at high speeds and reduce whole fortifications to dust under the Steam Tanks' steel treads.

Level: 3
Cost: 230 60 3
Unit Type: Mechanical
Attack Type: Siege
Weapon Type: Instant
Armor Type: Fortified
Armor: 2 (8*)
Ground Attack: 50 avg (68 avg*)

*(#) = Stats when fully upgraded
Air Attack: None
Cooldown: 2.1
Hit Points: 700
Health Regeneration: No
Mana: None
Mana Regeneration: N/A
Range: 19
Day Sight: 140
Night Sight: 80
Speed: Slow (220)
Build Time: 55
Trained At: Workshop
Requirements: Castle
Zeppelin
Carries:
2
Production Hot Key: T

The Steam Tank has a ranged attack and is used solely to kill buildings. The Steam Tank has very thick building armor which makes them very difficult to kill.

Usually players send a few Steam Tanks with their attacking force to help finish an enemy town. Another strategy is to secretly mass a group of Steam Tanks. Players either head up the tech-tree directly to Steam Tanks or switch over to them later in the game. To do this you need around 3-4 Workshops training Steam Tanks. Keep them hidden so the enemy doesn't know what you're up to. Once you've created a group of 6-12 Steam Tanks send them in. The key is to surprise the enemy so they are not prepared. You want them to discover the Steam Tanks as they are losing their town and can't do anything about it.

A cool trick is to get an Amulet of Recall, send your Hero into an enemy town then recall a group of Steam Tanks into the town. A more likely trick is to get an Archmage to level 6 then Teleport in with Steam Tanks. The key is surprise.

Research the damage upgrades for the Steam Tanks! They can make a huge difference.

Bring Peasants with your Steam Tanks to repair them during battle. If that is not possible, send them home to be repaired if they are severely damaged.

Steam Tank Counters

All
Steam Tanks are large and have difficulty pathing around. Take advantage of this by placing plenty of units in their way blocking their path which will make it difficult for them to move. If possible surround them with units so they can't get to the buildings they are after.

Steam Tanks have building armor so use Siege Units against them.

Humans
Mountain King - Storm Bolt/Thunder Clap - Stun the Steam Tanks
Sorceress - Slow - Slow them so that they are much less effective
Orcs
Tauren Chieftain - War Stomp - use to stun the Steam Tanks
Raiders - Ensnare - stop them in their tracks. Raiders also do siege damage making them good against Steam Tanks
Night Elves
Keeper of the Grove - Entangling Roots - makes Steam Tanks very unhappy
Druids of the Talon - Cyclone - when they are up in the air, you don't have a care
Undead
Lich - Frost Nova
Ghouls - Surround with Ghouls to limit pathing
Frost Wyrms - Slow them with their freezing attack

Black Gunpowder
Increases the ranged attack damage of Riflemen, Mortar Teams, Steam Tanks, and Gyrocopters.
Research Cost Researched At Requirements Upgrade Time
100 50 Blacksmith None 60 sec.

Refined Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Steam Tanks, and Gyrocopters.
Research Cost Researched At Requirements Upgrade Time
250 100 Blacksmith Keep 75 sec.

Imbued Gunpowder
Further increases the ranged attack damage of Riflemen, Mortar Teams, Steam Tanks, and Gyrocopters.
Research Cost Researched At Requirements Upgrade Time
400 150 Blacksmith Castle 90 sec.

Iron Plating
Increases the armor of Militia, Footmen, Knights, Gyrocopters, and Steam Tanks.
Research Cost Researched At Requirements Upgrade time
125 75 Blacksmith None 60 sec.

Steel Plating
Increases the armor of Militia, Footmen, Knights, Gyrocopters, and Steam Tanks.
Research Cost Researched At Requirements Upgrade Time
200 125 Blacksmith Keep 75 sec.

Mithril Plating
Increases the armor of Militia, Footmen, Knights, Gyrocopters, and Steam Tanks.
Research Cost Researched At Requirements Upgrade Time
275 175 Blacksmith Castle 90 sec.

Mortar Team
Gryphon Rider
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