Players: Two or three.
Cards: A standard deck of 52. In each suit, the cards rank: A (high), K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3, 2.
Deal: Players cut for the deal, with the highest card becoming the first dealer. Each player is dealt six cards in batches of three. The next card is turned up to denote trumps. Deal rotates clockwise around the table.
Trumps: If the player on the dealer's left is happy with the trump suit that is shown by the turn up, he says "Stand" and play begins. If the player on the dealer's left would prefer a different trump suit, he says "I beg". The dealer then has the option of choosing whether or not to change trumps. If the dealer decides to keep the trumps as turned up, he says "Take one"; the player on his left receives one point and play begins.
If the dealer agrees to change the trump suit, he sets aside the turn up, deals three more cards to each player, and then turns up the next card to denote trumps. If this turn up is of a different suit than the first turn up, play begins with this new suit as trumps.
If the new turn up is the same suit as before, the dealer give another three cards to each player and turns up another card. This procedure is repeated until the turn up produces a new trump suit. If the entire deck is exhausted before a new trump suit is found, the entire deck is reshuffled and redealt.
Play: The player on the dealer's left has the first lead. Each player must then follow suit of the led card if he can. Failure to do so is a revoke. If a player does not have a card of the suit led, he may play any card he wishes. The trick is won by the highest trump card played to it, or by the highest card of the suit led if no trumps are present. The winner of the trick leads to the next trick.
Scoring: At the end of each hand, points are scored for trump cards contained in tricks each player has won. The point cards are as follows:
Ace of trumps, four points King of trumps, three points Queen of trumps, two points Jack of trumps, one point 10 of trumps, ten points 5 of trumps, five pointsGame is 61 points.
Revoking: This is failing to follow suit when able to. A player is not penalized if his error is corrected before the trick is turned over. Once the trick is turned over, but before the start of the next trick, an opposing player may call a revoke. A player cannot win the game on any hand in which they revoke. The revoking player loses three points as a penalty. (Variant rule: all other players receive three bonus points instead).
Calling: If a player exposes a card other than in normal play, he must leave it face up on the table until one of his opponents "calls" him to play it on a trick where it will not cause a revoke.