Aliens VS. Predator © Fox Interactive

What happens when you cross two highly touted marketing names and put them into one product? Well you either wind up with the Spice Girls vs. the Backstreet Boys, or, as i prefer it, Aliens vs. Predator (AvP). It seems when you do something like this, it is all too easy to abuse the names for sales and release a shallow product (like games bearing the name StarTrek). How does AvP hold up? Let's see.

The basic premise as follows, you play from a FPS point of view, and the game controls and behaves just like any other standard shoot-em-up. However, you can play as 3 totally different types of characters, each with their own complete campaign. The first one I chose was the almighty Predator. The Predator has the ability to self heal, cloak, had a multitude of visual modes for seeing enemies, and lots of cool high-tech weapons.

You may also play as the Space Marine, the most "traditional" of the 3 characters. Here you will use the standard pistol/machine gun type weapons, and you also have the ability to track enemies on radar. In my opinion, the Marines are the weakest of the 3. In order to use night vision to see in the dark, you give up the ability to use your radar, making yourself very vulnerable.

The Alien is the oddest and my worst of the three in my opinion. You get to crawl up and down walls, but the controls felt too foreign to me and I couldn't get used to it. The Alien has several visual modes for hunting prey, and had some devastating up-close attacks though it doesn't have any distance weapons. Also, when hurt, the blood of the Alien can hurt the attacker.

OK, the first question everyone asks is, how are the graphics? They are decent. Great? Nope. Horrible? Not that either. The graphics in Alien Vs. Predator were at times had some absolutely amazing effects. The way the Predator's hands moved when self healing or activating the cloak device is simply stunning. However, fire the shoulder rocket and it looks like a little golf ball being tossed out. This was very disappointing to say the least. Some of the settings looked beautiful, while others look extremely squarish and rushed. For the decidedly "decent" graphics, this game should not run as poorly as it seemed a lot of the times. On my P2-400 with a TNT, the game can hitch and hiccup when in a battle in resolutions above 800x600 and in 32 bit color. Even 640x480 seemed to be pushing AvP.

The sound is another one of those things that welcomes buzzwords. A3dD this, EAX that. I don't care if you have a $5000 sound setup, this game is still going the same. Sound is used in this game very sparingly to add to suspense, therefore you didn't hear a lot of sound, and what you did hear is adequate but was nothing special.

As always, the game play is the most important factor when playing any game. I found the control in AvP a little stressed in all 3 different player modes, though adjusting mouse sensitivity did help a little. While most of the time I felt myself decidedly "unscared" by this "scary" game, when you are a Marine and all the lights are out and you see an alien coming at you through a tunnel with background lights flickering, for a tiny moment it does feel like the movies. This is just for a brief moment. After that, I realized I was looking at a game, not a movie. In the end, this is a decent game.

AvP comes with the standard assortment of multiplayer options in the game, including the increasingly popular LAN/IPX mode and TCP/IP to play over the net. While playing over the Internet, I would notice some jerkyness, and something else also bothered me: the build number. If you go to the console and press ~, you will notice this is build 90. What does this translate to? It means that any questions of being rushed have been answered. While it was enjoyable to play over TCP/IP, this is for sure not a Quake 2/Q3A killer. The design of the multiplayer maps can be summed up like the entire game has been, which is adequate.

The multiplayer support is decent, as is everything else in this game. But that is just it. This is a decent game, but nothing exceptional. Unless you are expecting a great game you will not be disappointed, but you will constantly be feeling they should have held off on the release for just a little while longer to tweak some things. This game was not good enough for me to bother completing in single player mode, but decent enough to keep trying, for a while anyway.

GAME TYPE
First Person Shooter

REQUIREMENTS
P200, 180M HD, 4X CDROM, Sound Card, Windows 95 / 98, DirectX 6.1, 3D Acceleration Card /w 4M RAM

PRICE
$49.99

REVIEWER
M. C.


INFORMATION

Published

06/10/99

Demo?

Yes

Release date

05/99

79%

Quick Summary:
It's a first person shooter that's "adequent"


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