Croc: Legend of the Gobbos © Fox Interactive

In the vein of modern console games, Croc has running, jumping, spinning, stomping, powerups, gems, bonus stages and everything else you can think of that makes these titles popular. I don't know why, but it surprised me to find out that Croc was a clone of both Mario 64 and Sonic, borrowing heavily from these games in terms of concept and play. Definitely not the most original game I've seen in a while, Croc nonetheless manages to merge some of the best elements of other console titles into a lighthearted and enjoyable example of platform gaming at its best. Even though a handful of pure 3D platformers such as Pandemonium have been out for the PC already, I believe that Croc will be the first to catch the attention of mainstream gamers and is a good indicator of where the genre is headed.

The gameplay might be fairly new, but the concept of this title sounds no different than in any classic game. The main objective of Croc's adventure is to save the poor little Gobbos from the evil Baron Dante. In the process you will travel across 40 levels, meet 9 bosses, and eventually face off with Dante himself. To pass all 40 levels, you'll need to pick up some lives and powerups along the way, and this is best achieved by accessing the bonus levels at the end of the stages. In order to access these hidden areas though, you need to gather all five colored crystals on the stage, which can be quite a feat.

Croc plays much like Mario 64, letting you roam about a 3D environment hopping around on the heads of your enemies or just smacking them with a tail attack. Platforms, ledges, item boxes, and other things are lying around to be played with at your leisure too. The way in which Croc resembles the Sonic series is that instead of having a life meter, our reptilian rascal has a coin counter. Similar to the way in which the hedgehog gets along, Croc collects gems which can grant him an extra life, but if you get hit the ones you collected gush out of you to bounce around the immediate area. Getting hit while you have no coins is bad for your health, as is falling into pits or lava and being hit by enemies and bosses, so one must be careful to keep Croc out of harm's way. The game is perfectly playable by gamers of all ages and lacks a great deal of violence, making it suitable for those audiences too.

Without retaining the level of control found in the Playstation version, Croc would have been doomed to failure, but this turns out not to be the case. Fox Interactive did a great job of designing and mapping out keyboard control, which is often times more precise than using one of the many joystick options offered. If you do actually have a gamepad and are unfamiliar with console type games, it might take a bit of time to become used to Croc, though you won't have much trouble learning how to get about after a little while.

The graphics in Croc are pretty good in standard mode and truly outstanding in 3D accelerated mode, standing head and shoulders over the visuals found in the game's PSX counterpart. Using some impressive polygonal animation, enemies spring to life and landscapes unfold before you as you guide Croc through his adventure. For people who don't have powerful systems, options have been included allowing you to adjust the resolution, texturing, and lighting effects to make the game perform better. No matter what video mode you've got the game in, you should be pleased with the level of detail put into the colorful and cartoonish levels that Croc crosses during his journey.

Examining the facts tells us that Croc is the first of the new wave of console style games to hit the PC, and I have to say I'm pleased to see where the genre is headed. This title was very popular on PSX and should have enough charm to win the hearts of PC gamers who have long been waiting for something new to come along and change the long stagnant platform genre. Croc should silence the doubters who said that computers couldn't match up to the latest video game systems. We can only hope this game will prove to be as successful on this platform as I hope it will be, with any luck paving the way for many of our other console favorites to be ported.

GAME TYPE
3D Platform

REQUIREMENTS
P133, 80M HD, 16M RAM

PRICE
39.99

REVIEWER
E.L.


INFORMATION

Published

03/99

Demo?

No

Release date

03/99

85%

Quick Summary:
Croc will satisfy your hunger.


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