Might & Magic 6 © 3DO

It's only fair that I cut right to the chase. I am not a big fan of sequels, whether you are talking about movies, video games, or whatnot. Usually they are not nearly as entertaining or engaging as the original, but once in a while there are a few exceptions to this rule, and I would have to say Might and Magic VI: The Mandate of Heaven, by New World Computing, happens to be one of those exceptions. The funny part about this situation is that I wasn't really impressed with any of the previous Might and Magic games (with the exception of M&M2), but this one easily tops them all.

The Mandate of Heaven, very simply put, is to do what is morally right instead of what is most profitable or perhaps the easiest course of action. In order to be fit for the throne, the King must follow this pact between mortals and gods. Unfortunately the man with the plan, King Roland, has been kidnapped, and the evil Temple of Baa appears to be the culprits. While the king is gone, they scheme to convince the people that Roland has lost the Mandate of Heaven and if they can accomplish this objective, then the followers of Baa intend to destroy the Mandate itself and bring a reign of evil to Enroth for all time. At the urging of one of the kingdom's most powerful sorcerors you become involved in this conflict, and it is up to your band of four hearty adventurers to put an end to Baa's evil machinations.

While that is an oversimplified version of the story, and you can take my word for that, the game is as engaging and addictive as any other top notch RPG I've played. This doesn't only stem from the good story, however, but also from a great statistical system and controls that are easy to learn and play with. To be honest, after only 15 minutes I considered myself to be fully proficient with the games control system. There is a point and click interface for most anything you would want to do in the game. Combat, on the other hand, is a little tricky if you use the mouse, but is a piece of cake with the keyboard. That's because the game uses hotkeys, allowing you to attack or cast spells with the push of a single button. There are also fairly realistic maneuvers that can be used in combat, which make it a much more entertaining experience. For example, enemies don't automatically know where you are; you can attack from surprise in many circumstances. Another nice feature is that you can switch between turn based and real-time combat, and while I personally preferred the real-time mode because it worked so much better with my hit and run strategy for killing monsters, most players will likely wish to stick to the traditional turn-based system.

The character generation system is also simple to use, but very effective at the same time. You only have six different classes to choose from; the knight, paladin, archer, cleric, druid, and sorcerer and obviously each class has its own strengths and weaknesses. Once you have decided on a class, a portrait for your character, and his or her name, you must then choose their additional two skills. After all of that, you have a pool of 50 bonus points to distribute amongst your party to improve their attributes, and this system gives you a fairly wide range to customize your party for your particular style of play.

Basically the only fault I found with were the graphics, as the artists seem to have gotten caught in a time warp and stuck in 1993. While the 2D visuals aren't horrible, they just aren't anywhere near up to the level we've seen in recent RPGs. This is quite surprising if one considers how the rest of the game is so good. The sound effects weren't very impressive either, though they were somewhat more palatable than the visual presentation.

To sum things up, Might and Magic VI: The Mandate of Heaven was one of the better games that I have played this year, and a welcome addition to the series. It's not a perfect game by any means, but it's one that deserves to find a home in the collection of any RPG fan. Don't let the previous titles in the series fool you, this one's a winner.

GAME TYPE
RPG

REQUIREMENTS
P133, 100M HD, 32M RAM

PRICE
$39.99

REVIEWER
P.L.


INFORMATION

Published

06/98

Demo?

No

Release date

06/98

80%

Quick Summary:
One of the better M&M Games to date


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