Might & Magic 7: For Blood and Honor © 3DO

New World Computing and 3DO's newest incarnation of the Might and Magic series is certainly a mixed bag. It has some good points, some not so good. What follows is my opinion which may differ from the opinion of those loyal M&M fans that have been playing each new release that is tossed their way. In fact, what you will find is that I have written essentially two different reviews. One for those that haven't played previous Might and Magic games, and one for those that have. For those of you that haven't played a previous Might and Magic game, feel free to skip the next three paragraphs to find a review written specifically for you.

Ahh now I can address the loyal M&M fans. It's just you and me now. Lets talk about the good, the bad, and the ugly. First of all, the good is that you have a new version of M&M to play! How long did you have to wait since M&M 6 was released? Only one year? One thing I can say in favor of the publishers, they certainly know who butters their bread and feeds their children. Why re-invent the wheel with a completely different M&M when you can just tweak a bit here and there and release a new copy to the adoring fans?

M&M 7 is essentially a mission pack for M&M 6. The gaming system is virtually the same, the major differences being that you have more puzzles and missions to solve. The graphics are showing some wear and tear, their time is certainly passing. Don't get me wrong, the graphics have improved a bit, but by 1999 standards, they are about two years short. One new nicety is that when a monster attacks you in town, the town guards won't stand idly by, instead they will do their best to waste the baddies with you.

Should you buy M&M 7? Only if you don't want the M&M 6 party to end. Many more hours of adventuring lay before you. Enjoy them now before the whole game undergoes a revamping for M&M 8, which may or may not be to your liking. I doubt the publishers will be able to get away with these graphics in 2000.

Here is a riddle for you: What happens when you combine 21 artists from one company, 18 artists from another, and 7 from yet another, and bring them together to make a computer game? The answer is, of course, Might and Magic 7. But does this mean that it is one huge Michelangelo? Or more like Picasso? The old adage is true: too many cooks do spoil the food. The graphics in this game will leave you happy one moment and upset the next. For example, stop into the local armory to buy some goods and you are treated to a wonderful rendering of a man working away at his anvil. However, take a step outside that shop for a moment and walk around town and you will wonder how this game could be sold for money in the year 1999. In fact, the graphics would seem decent only if the year were 1997. If you have ever played Daggerfall, which did come out in 1997, you'll know what I am talking about. The graphics are about equal to that. The people walking around outside have only three different images to represent dozens of different people: Woman, Man, and Guard. Walk up to a woman and she might be called Julie. Walk up to an identical woman and he might be called Fred! Ouch!

The AI of some of the monsters and people also leaves a bit to be desired. For example, I once watched a guard kill a giant dragonfly in the town. The guard turned to walk back to his post, but unfortunately, there was a steep hill in the way. Instead of walking around the hill, the guard simply walked into the side of the hill over and over, walking in place as if he were on a treadmill.

One other thing that annoys me about M&M is fighting monsters. Have you ever played a first person game (a la Doom), but you represent four different people? And you have to fight representing each one? It is awkward at best. This bothered me even while playing M&M 6.

Please don't get me wrong, M&M 7 is really a decent game hiding under nasty graphics. The manual is chock full of information, better than most. The gaming system is not quite Dungeons and Dragons, but is very similar. In fact, some of the things could be considered better than D&D. Such as, the ability of different classes to use most weapons and armor, as long as they go through the required training. Technically, you could have a sorcerer who uses a bow. This seems more realistic to me than D&D. I mean, why can't a magic user wield a bow if he goes through some sort of training?

M&M will give you at least 30 hours of playing time, probably more. The puzzles are good and the quests are exciting. The deciding factor for whether or not to spend your money on this is whether or not you can accept dated graphics. If you can accept the graphics, you will have an enjoyable game on your hands. If you cannot accept it, I highly recommend you don't buy this game. Go get Baldur's Gate instead.

GAME TYPE
RPG

REQUIREMENTS
Computer System: IBM PC and 100% Compatibles Operating System: Windows® 95/98 or NT 4.0 w/SP4 (NT 4.0 users must be using certified NT DirectX drivers.*) CPU: Pentium® 133 (P200 recommended) Memory: 32MB RAM (64MB recommended) Free Hard Disk Space: 375MB (minimum) Video Card: DirectX 6.1 Compatable (3D Accelerator recommended**) Sound Card: All major sound cards, 100% compatible with DirectX CD-ROM Drive: 4X speed

PRICE
$49.99

REVIEWER
Shane


INFORMATION

Published

07/13/99

Demo?

No

Release date

06/99

65%

Quick Summary:
A decent RPG, but very dated graphics


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