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Publisher: Electronic Arts Developer: Edge of Reality Genre: Adventure
Release Date: 01/13/2003
 
 

GameSpaceReviewPreviewsNewsMovies


GameSpot Score
 
Gameplay7
Graphics7
Sound8
Value8
Reviewer's Tilt9
7.9
good

 
 

Difficulty:
Medium
Learning Curve:
about a half-hour
 
By now, The Sims doesn't need much of an introduction, especially considering the fact that since its original release in 2000 for the PC, it has reportedly become the best-selling computer game in history. Maxis' innovative game about controlling the lives of little computer people took everyone by surprise because it was so very different from everything else at the time. The open-ended game let players create entire families of people, or "sims," and take control of their lives or simply sit back and watch them interact with each other. Now The Sims has made the jump from computers to the PlayStation 2, complete with a new 3D engine and new single-player and multiplayer modes.

screenshot
The best-selling computer game of all time is now on the PlayStation 2.

The PS2 game makes solid additions and a few improvements to The Sims' basic gameplay--but that gameplay has aged. If you've never played The Sims before, you may find your sims' social interactions and independent behavior interesting, just as you may find their shortcomings frustrating. If you have played The Sims before, you'll probably find some challenge in the new single-player "get a life" mode, and you may enjoy the multiplayer modes for a while, but you'll ultimately find that The Sims for the PS2 plays a lot like the same game that's been around for three years and counting.

The first time you put The Sims into your PlayStation 2, you'll have access to only one play mode: the new mission-based "get a life" single-player mode. This mode both serves as a decent tutorial and offers a fairly challenging set of seven different missions that will take several hours to complete. In it, you'll become acquainted with the game's control setup, your sims' independent behavior, and their need to eat, sleep, and use the bathroom (also known as "motives"). Basically, you'll need to complete several goals, such as using the buy and build modes to improve your current home or making new friends. However, you're prevented from completing these interesting objectives immediately by the fact that your sim is required to spend a great deal of time performing mandatory activities like going to work or refilling its motives. While the "get a life" mode provides an interesting, structured way in which to play The Sims, you'll probably find that having to constantly drop everything to let your sim take a bathroom break or a long nap is disruptive and ultimately frustrating.

screenshot
The PS2 game has several new play modes, but it's otherwise similar to the PC game.

Fortunately, this mode is only part of what The Sims has to offer, since the "get a life" mode lets you unlock hidden bonuses like additional furniture for your houses and different play modes, including the traditional game of The Sims. In it, you create a virtual household of one or more sims, buy a house (or an empty lot, which you can fill with furnishings of your choice), move in, and go about your daily lives. This is the core of The Sims, and if you've never played the game, you may find it extremely intriguing, since you can create sims of varying appearances and personality types and then watch how they interact with their housemates and their neighbors. The Sims has a great variety of different objects for your household, and your sims can take up jobs, build up skill points that make them better employees or better homemakers, and establish friendships and rivalries with their neighbors. Furthermore, you may also find some enjoyment in building and laying out houses with different wallpaper, carpets, and furniture; The Sims features plenty of different objects to fill your houses with, including objects from the original PC game and its early expansion packs. 
 
 
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