System Shock 2 © Electronic Arts/Looking Glass

If you played System Shock 1, or are a First Person Shooter (FPS) player then you can stop here. Log off, turn off your computer, and go buy System Shock 2 (SS2). If you are a science fiction fan or like being creeped out, you can stop here too. For the rest of you, read on, but you'll eventually be making the trip to you local software store anyway.

I won't spoil any of the plot surprises, but here is the story. After a little training as a guise to introduce you to the interface a la Half-Life, you'll pick one of three services to join, AKA character classes. You can pick from the navy, marines, and the psionically proficient OSA.

Navy characters are hackers basically, with a little weapons skills. Hacking, you ask? Yes, through out your tour of duty on the Von Braun you'll have plenty of opportunity to hack into computers and vending machines. Take it from me, this is a necessary skill.

Marines are your basic grunt with which I'm sure you're familiar. They are stronger therefore can carry more goodies. They start off with more weapons skills and more hit points. OSA are the more interesting of the bunch. They get bonuses in psionics.

After picking your service, you'll pick three tours of duty out of nine that will give you your starting skills and bonuses. For example, you can pick a one-year tour on Io, the third moon of Jupiter to gain a bonus of +2 to agility, due to the low gravity. You don't actually see Io. It's just assumed that you spent a year there and therefore got that experience and the bonus to your starting stats. Sound confusing? Once you get started, I promise, you'll see how intuitive the character creation system is.

The actual story starts with the proverbial "you awake not knowing who you are or where you are." Minutes after waking, you hear a familiar female voice filling you in on what you need to do and where to go. This guiding voice (and others) is present through out the game and is very helpful, but not too obnoxious.

After accomplishing certain objectives, you receive a number of "cybernetic modules" which, at certain points in the game, you use to "pay" for your upgrades. You can also find them lying around or when you search the numerous dead bodies that litter your ship. You can upgrade your stats, weapons, psionics, and skills such as hacking or research. Any character type can advance in any area, so your marine isn't destine to be sans psionics. You just have to pay for it later.

Your weapons selection includes some standards such as a pistol, shotgun and assault rifle, but contain some interesting selections that I wouldn't dare to spoil for you. You can bet you'll get a few powerful toys to play with thanks to SHODAN. My only complaint in that department is that some of them seemed a little on the weak side. And one particular gun was so large, it covered too much real estate on the screen, limiting your view.

Most FPS's are full of massive and confusing key/switch hunts that can drive you batty! SS2 is the exception. While there are keys to be found, there is quite a bit more to do. I actually felt like I was accomplishing these tasks and advancing the story. I was IN the story, not watching it. In the course of doing all these feats, the story is propelled by finding CD's lying around. You use these CD's in your Personal Data Assistant, essentially your interface. They tell the story in the voice of the now mostly dead, previous inhabitants of the UNN Von Braun. The voice acting ranges from Evelyn Woodhead Speed Reading Course rejects to slightly sub-Oscar performances. Yes, it makes the full gambit. From bad French accents to making me lose sleep from being too creeped out. There are a few other vehicles that propel the story, but I'd be spoiling it for you. I'll let System Shock, itself scare the Bejeezes out of you.

As far as the technical aspects of the game go, the AI isn't anything to jump up and down about. Most creatures you'll face aren't that smart, but then again, they ARE zombies and robots. The graphics are good, but suffer when compared to Half-Life. There were some problems with the sound drivers, but these were few and far between. Other than the rare sound bugs, the effects are authentic and help promote the atmosphere of creepiness. Trust me, when I say the background "music" and echoing hallways WILL creep you out, and who's to say what the multiplayer patch will be like.

Although with no multiplayer out of the box, there will be plenty of replay value. There are the three different classes, each with it's own approach to the game. And there are more skills to explore than there are "cybernetic modules" to advance you through. I know I didn't find everything there was to find. There were goodies all over the place. I promise this FPS\ RPG lite will have a long life on your hard drive.

This sequel lives up to that pedigree. Your old pal Shodan is back, and she's pissed! I'll take attendance for you: engaging story? Here. Great graphics? Present. Addictive gameplay? Yo! Multiplayer support right out of the box? &ldots;.Absent. (Looking Glass says there will be a patch to remedy this. ETA? Unknown.)



GAME TYPE
FPS/RPG

REQUIREMENTS
P233, 280M HD, 32M RAM, 4X CDROM, Sound Card, Windows 95 / 98

PRICE
$49.99

REVIEWER
Mark Acquaviva


INFORMATION

Published

09/10/99

Demo?

Yes

Release date

08/99

92%

Quick Summary:
: Great FPS\RPG with depth and replay value. Very creepy. Play it with the lights and TV off for maximun creepitude.


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