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Erik Anderson says: "When you've eaten 26 packets of Hot Tamales, 5 plain cheeseburgers, and a steak quesadilla, that's when you know it's time you join the next server!" And also go on a diet.
The Dirt:
This week's mailbag has some feedback and stuff regarding Unreal II. It's... diverse!

Digital Extremes has released their UT2003 Bonus Pack, but still no word on when Epic is coming out with theirs. "When it's done," I guess! Also, yet another UT2003 patch is currently in beta testing, so expect to see that in a couple of weeks.

- Fragmaster



 Sat · Feb 15 · 2003 Submit News | Submit Pics
UT 2003 Patch 2199 Released - redef - Comment!
2/15/03 16:53 PST - Patches and Fixes
UT 2003 patch version 2199 is ready for public distribution. This new version includes many fixes and improvements to the last version. A list of Linux and Windows mirrors can be found here (expect a FilePlanet mirror shortly). Here’s the large list of changes:
    GamePlay:
  • Ambient weapon sounds (like minigun) aren't affected by level ambient sound volume changes.
  • fixed translocator trail effect sometimes not working at start of game
  • fixed blue translocator trail
  • enabled weather effects on DE bonus pack maps
  • made weapon ammo bars more visible on HUD
  • terrain collision bug fix (this fixes the holes on CTF-Citadel and BR-Anubis)
  • fixed Geothermal red flag base pipe hole
  • fixed personal weapon stats for zoom instagib.
  • fixed BR ball getting stuck in BR-TwinTombs
  • fixed shark skin in multiplayer (DM-Oceanic)
  • allow players to join chosen team even if its filled with bots
  • fixed switchtolastweapon not working properly with link, lightning, and painter
  • Made minigun and link "lock-down" effect configurable (server-side). To change the effect, you will need to add the following lines to your UT2003.ini file, in the [xGame.xDeathmatch] section: MinigunLockDownFactor=1.0 LinkLockDownFactor=1.0 The default is 1.0. A value of 0 = no momentum imparted, so no lockdown. This is visible in the game rules (in the server browser, or when pressing F2).
  • added ability to turn off translocator switching back to previous weapon if fire is pressed while alt-fire still held down. To change, add the following section to your user.ini file: [XWeapons.Translauncher] bPrevWeaponSwitch=false
    Spectating:
  • Added setspectatespeed exec function, which allows you to change the speed at which spectator moves on the fly. Default speed is 600.
  • improved spectating switching between viewed players
  • switching between viewed players doesn't lose behindview setting
  • added player names and beacons to spectator view. Can be hidden by adding the line bHideSpectatorBeacons=true to the [Engine.PlayerController] section of your UT2003.ini.
  • don't show "now viewing" at resolutions < 640x480
  • added viewed player name to first person HUD.
    Mod support:
  • Fixed AddIni command for updating ini files by patches and umods.
  • fixed a problem with ReviewJumpSpots on some levels. (ReviewJumpSpots is used to verify that bots can use the Jumpspots as they are currently placed and flagged).
  • Modified Speech Binder and Controls config to be more flexible
    Networking/Servers:
  • reduced cheat protection false positives
  • stats work for servers with bots (bots not included in stats)
  • fixed: tournament mode can be configured from ut2003.ini
  • removed log spam when players join using model not on server
  • fixed bots balancing servers
  • Fixed performance issue with ElecFields on dedicated servers
  • Fixed challenge/response mechanism to prevent fake players
  • String memory allocation server crash fix.
  • Remove \'s before returning player and server name in GameSpy query
  • Disable echo replies in GameSpy query
  • Fixed nametable overflow crash for hacked package files
  • Fixed unreal:// URL overflow crash
  • Limit number of successful connections from a single IP per minute. Configured by these settings (default values): [IpDrv.TcpNetDriver] MaxConnPerIPPerMinute=5 LogMaxConnPerIPPerMin=False
    Webadmin:
  • Removed config keyword from QueryHandlers variable declaration
  • Added server name to browser title bar in webadmin
  • Fixed CurrentGame maplist select not auto-selecting the currently playing map in webadmin
  • Fixed mutator sorting on Mutators page in webadmin
  • Added more support for skinning webadmin
  • Fixed sorting on Player List page
  • Fixed Player List page display for specs
  • Added support for banning/unbanning by ID to webadmin (hash appears in Player List & Banned IPs)
  • Fixed display problem with mutators that do not have configured groups
  • Added checks to IPPlayer page for invalid IP addresses in ban list
  • Completed localization support for webadmin
  • Added security level listing to Rules/Settings pages (master admin will see associated security level for each setting)
    Demo Recording:
  • fixed ability to fire while viewing client-side demos
  • fixed ping on scoreboard of client-side demos
  • fixed client-side demo playback speed problem
  • fixed various weapon effects (bullet hits, link beam) with client-side demos
  • fixed client-side demo playback jerkiness
    Menus/Interface:
  • fixed problem with changing weapon bindings key for shock rifle and bio rifle from menus
  • added icons to server browser, showing if servers are passworded, have stats support, are latest version, are running any mutators, or are running instagib.
  • Properly disconnect from server when getting back to the main menu
  • Fixed the Password entry dialog to convert " ", "?" and "\" to "_"
  • Fixed stats dialogue to auto-select "enable stats" when you first connect to a stats server
    Other:
  • Fix for longer loading times experienced by some users with 2186
  • Karma Physics: Make SSE do the same thing on AMD and Intel processors.
  • Fix bug with sphere-convex contact generation (eg. driving on blocking volumes)

 Fri · Feb 14 · 2003 Submit News | Submit Pics
PTV Help Needed - redef -
2/14/03 22:26 PST - UT2003 Modifications
The people behind the Path To Victory mod for UT 2003 are looking for a little help. They need modelers, mappers, and animators. Anyone who’s interested in developing a WW2 mod should visit their site for more details.

Botmanager 1.5 Released - redef -
2/14/03 15:19 PST - General UT2003 News
JaFO has released the latest version of his Bot Manager tool for UT 2003. This handy tool gives you added functionally and ease of use when it comes to configuring bots in UT 2003. Here’s the feature list for version 1.5:
  • edit existing (bot)character-files (the files with the UPL-extension in your UT2003-directory)
  • search the UT'03 packages for the names of the textures, ragdolls, voicepacks & meshes
  • template-system : quickly assign fun skill-settings to bots
  • skill-randomizer: give a bot a random set of skills
  • automatic creation & compiling of the required packages for the 'server skin pushing'-feature in v2186

Unreal Badlands Released! - Fragmaster -
2/14/03 9:58 PST - UT Modifications
Unreal Badlands for Unreal Tournament has finally been released! Badlands is a Wild West conversion that has gotten some pretty good early reviews, so saddle up or something!

Unreal II Sound Problems? - Fragmaster -
2/14/03 9:56 PST - Unreal II Modifications
Having problems with crashes related to EAX support in Unreal II? The Infogrames support page is offering up this small fix.

WeaponLord for Unreal II - Fragmaster -
2/14/03 9:54 PST - Unreal II Modifications
The Fraghouse has one of the first Unreal II mods available for download, it's called WeaponLord and contains two "new" weapons.

 Thu · Feb 13 · 2003 Submit News | Submit Pics
Unreal II Patch, Demo Confirmed - Fragmaster -
2/13/03 18:16 PST - General Unreal II News
Legend guy Glen Dahlgren just made this post on the official boards, announcing an upcoming Unreal II patch and... a demo!
I wanted to give you all a quick update about what's happening on the home front. While we Legend guys haven't been posting here as much as we'd like (things are still pretty crazy here), I assure you we have been reading your comments and concerns, and we take them all very seriously.

As you may have read in the forum already, we're planning on releasing a patch sometime soon. It should address a number of the issues that people have raised in these forums. As well, we're going to be releasing a demo, especially targeted at those of you who want to 'try before you buy'. It should be a great benchmark to see how the game runs on your particular system.

In a later post, I'll try to get you some specifics about both of these, but it shouldn't be too long until you've actually got them in your hands.

Chaos UT 2003 Update - redef -
2/13/03 23:23 PST - UT2003 Modifications
Fans of Chaos UT will be happy to know that Chaos UT 2003 is progressing well. Info at Chaotic Dreams announces that the 5th internal release has been circulated among the development team. The update doesn’t contain a lot of specific details, but is interesting nonetheless.

Unreal II Editing Tutorials - Fragmaster -
2/13/03 13:59 PST - General Unreal II News
Legend Senior Level Designer Matthias Worch has some Unreal II editing tutorials up on his personal page. So if you want to map for Unreal II, visit his damn site.

CliffyB's Gaming University - Fragmaster -
2/13/03 10:57 PST - Elsewhere on the Web
Over at GameSpy, CliffyB answers reader questions about how to get into the gaming biz. The article also features stunning CliffyB glamour shots.

Unreal Tech Happenings - Fragmaster -
2/13/03 10:48 PST - Elsewhere on the Web

  • Tom Clancy's Rainbow Six 3: Raven Shield has gone gold and will be in stores March 15. If you haven't already, you can check out the demo.

  • GameSpy.com has another Deus Ex: Invisible War interview, this time chatting with project director Harvey Smith and lead designer Ricardo Bare.

  • Majesco just announced a new game today, Black9, and it's using Unreal Tech:
    Black9 is being developed on the acclaimed Unreal Warfare engine with support of MathEngine’s Karma physics. Set in a third-person perspective, players are equipped with hi-tech gadgetry, weapons, and cybernetics, and can acquire specific abilities through their game play experience. Broadband multi-player support and cooperative play is also planned across both platforms.

  • Maximum Velocity Paintball Updates - Fragmaster -
    2/13/03 10:31 PST - General UT2003 News
    Maximum Velocity Paintball, a UT2003 paintball mod, has updated with shots from their first alpha release. They're also asking for people to post suggestions and ideas in their forums. Here's a bit more about Mvpb:
    Maximum Velocity Paintball is an Unreal Tournament 2003 paintball conversion/modification. Our goal is to create a paintball mod that is realistic and fun at the same time, with team based centerflag and capture the flag gameplay featuring realistic field designs, markers, animations, and gameplay all without the welts. This mod fits the simulation of many types of paintball featuring tourny ball, recreational play, and all around fun maps and style

    GameSpy Store


    Site Updates
     Roadkill:
     Another update, SoundFX!
     2/14/03, 11:55
     The Nucleus:
     Yes I'm still here!
     2/13/03, 4:23
     Prefab Lab:
     Pelo My Celo..................
     2/12/03, 8:28
     Chaotic Dreams:
     Progress Report/Mappers Wanted
     2/12/03, 4:09
     Spatial Fear:
     Mod of the Month!
     2/11/03, 8:13
     Unreal Badlands:
     1st Reviews Coming in.........
     2/10/03, 12:17
     Insite:
     2 UT2003 DM Map Reviews
     2/9/03, 7:31
     Stu's Site:
     im still alive!
     2/7/03, 3:44
     Tygra's UT:
     Shots from Russian Bonus Pack!
     2/6/03, 7:37
     Thunderstrike:
     Shiny new forum now open! :)
     2/6/03, 5:10

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    TTM2003: the tournament mod for UT2003!

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    The best UT2003 UnrealEd editing tutorials, maps, and more!

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    DM-Refuge
    Atmospheric UT2003 deathmatch dueling!



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