Erik Anderson says: "When you've eaten 26 packets of Hot Tamales, 5 plain cheeseburgers, and a
steak quesadilla, that's when you know it's time you join the next server!" And also go on a diet.
The Dirt:
This week's mailbag has some feedback and stuff regarding Unreal II. It's... diverse!
Digital Extremes has released their UT2003 Bonus Pack, but still no word on when Epic is coming out with theirs. "When it's done," I guess! Also, yet another UT2003 patch is currently in beta testing, so expect to see that in a couple of weeks.
UT 2003 Patch 2199 Released
- redef - Comment!
2/15/03 16:53 PST - Patches and Fixes UT 2003 patch version 2199 is ready for public distribution. This new version includes many fixes and improvements to the last version. A list of Linux and Windows mirrors can be found here (expect a FilePlanet mirror shortly). Here’s the large list of changes:
fixed translocator trail effect sometimes not working at start of game
fixed blue translocator trail
enabled weather effects on DE bonus pack maps
made weapon ammo bars more visible on HUD
terrain collision bug fix (this fixes the holes on CTF-Citadel and
BR-Anubis)
fixed Geothermal red flag base pipe hole
fixed personal weapon stats for zoom instagib.
fixed BR ball getting stuck in BR-TwinTombs
fixed shark skin in multiplayer (DM-Oceanic)
allow players to join chosen team even if its filled with bots
fixed switchtolastweapon not working properly with link, lightning, and
painter
Made minigun and link "lock-down" effect configurable (server-side). To
change the effect,
you will need to add the following lines to your UT2003.ini file, in the
[xGame.xDeathmatch] section: MinigunLockDownFactor=1.0
LinkLockDownFactor=1.0 The default is 1.0. A value of 0 = no momentum imparted, so no lockdown.
This is visible in the game rules (in the server browser, or when pressing
F2).
added ability to turn off translocator switching back to previous weapon
if fire is pressed while alt-fire still held down.
To change, add the following section to your user.ini file:
[XWeapons.Translauncher]
bPrevWeaponSwitch=false
Spectating:
Added setspectatespeed exec function, which allows you to change the speed
at which spectator moves on the fly. Default speed is 600.
improved spectating switching between viewed players
switching between viewed players doesn't lose behindview setting
added player names and beacons to spectator view. Can be hidden by adding
the line bHideSpectatorBeacons=true to the [Engine.PlayerController] section
of your UT2003.ini.
don't show "now viewing" at resolutions < 640x480
added viewed player name to first person HUD.
Mod support:
Fixed AddIni command for updating ini files by patches and umods.
fixed a problem with ReviewJumpSpots on some levels. (ReviewJumpSpots is
used to verify that bots can use the Jumpspots as they are currently placed
and flagged).
Modified Speech Binder and Controls config to be more flexible
Networking/Servers:
reduced cheat protection false positives
stats work for servers with bots (bots not included in stats)
fixed: tournament mode can be configured from ut2003.ini
removed log spam when players join using model not on server
fixed bots balancing servers
Fixed performance issue with ElecFields on dedicated servers
Fixed challenge/response mechanism to prevent fake players
String memory allocation server crash fix.
Remove \'s before returning player and server name in GameSpy query
Disable echo replies in GameSpy query
Fixed nametable overflow crash for hacked package files
Fixed unreal:// URL overflow crash
Limit number of successful connections from a single IP per minute.
Configured by these settings (default values):
[IpDrv.TcpNetDriver]
MaxConnPerIPPerMinute=5
LogMaxConnPerIPPerMin=False
Webadmin:
Removed config keyword from QueryHandlers variable declaration
Added server name to browser title bar in webadmin
Fixed CurrentGame maplist select not auto-selecting the currently playing
map in webadmin
Fixed mutator sorting on Mutators page in webadmin
Added more support for skinning webadmin
Fixed sorting on Player List page
Fixed Player List page display for specs
Added support for banning/unbanning by ID to webadmin (hash appears in
Player List & Banned IPs)
Fixed display problem with mutators that do not have configured groups
Added checks to IPPlayer page for invalid IP addresses in ban list
Completed localization support for webadmin
Added security level listing to Rules/Settings pages (master admin will
see associated security level for each setting)
Demo Recording:
fixed ability to fire while viewing client-side demos
fixed ping on scoreboard of client-side demos
fixed client-side demo playback speed problem
fixed various weapon effects (bullet hits, link beam) with client-side
demos
fixed client-side demo playback jerkiness
Menus/Interface:
fixed problem with changing weapon bindings key for shock rifle and bio
rifle from menus
added icons to server browser, showing if servers are passworded, have
stats support, are latest version, are running any mutators, or are running
instagib.
Properly disconnect from server when getting back to the main menu
Fixed the Password entry dialog to convert " ", "?" and "\" to "_"
Fixed stats dialogue to auto-select "enable stats" when you first
connect to a stats server
Other:
Fix for longer loading times experienced by some users with 2186
Karma Physics: Make SSE do the same thing on AMD and Intel processors.
Fix bug with sphere-convex contact generation (eg. driving on blocking
volumes)
PTV Help Needed
- redef -
2/14/03 22:26 PST - UT2003 Modifications The people behind the Path To Victory mod for UT 2003 are looking for a little help. They need modelers, mappers, and animators. Anyone who’s interested in developing a WW2 mod should visit their site for more details.
Botmanager 1.5 Released
- redef -
2/14/03 15:19 PST - General UT2003 News JaFO has released the latest version of his Bot Manager tool for UT 2003. This handy tool gives you added functionally and ease of use when it comes to configuring bots in UT 2003. Here’s the feature list for version 1.5:
edit existing (bot)character-files (the files with the UPL-extension in
your UT2003-directory)
search the UT'03 packages for the names of the textures, ragdolls,
voicepacks & meshes
template-system : quickly assign fun skill-settings to bots
skill-randomizer: give a bot a random set of skills
automatic creation & compiling of the required packages for the 'server
skin pushing'-feature in v2186
Unreal II Sound Problems?
- Fragmaster -
2/14/03 9:56 PST - Unreal II Modifications Having problems with crashes related to EAX support in Unreal II? The Infogrames support page is offering up this small fix.
WeaponLord for Unreal II
- Fragmaster -
2/14/03 9:54 PST - Unreal II Modifications The Fraghouse has one of the first Unreal II mods available for download, it's called WeaponLord and contains two "new" weapons.
Unreal II Patch, Demo Confirmed
- Fragmaster -
2/13/03 18:16 PST - General Unreal II News Legend guy Glen Dahlgren just made this post on the official boards, announcing an upcoming Unreal II patch and... a demo!
I wanted to give you all a quick update about what's happening on the home front. While we Legend guys haven't been posting here as much as we'd like (things are still pretty crazy here), I assure you we have been reading your comments and concerns, and we take them all very seriously.
As you may have read in the forum already, we're planning on releasing a patch sometime soon. It should address a number of the issues that people have raised in these forums. As well, we're going to be releasing a demo, especially targeted at those of you who want to 'try before you buy'. It should be a great benchmark to see how the game runs on your particular system.
In a later post, I'll try to get you some specifics about both of these, but it shouldn't be too long until you've actually got them in your hands.
Chaos UT 2003 Update
- redef -
2/13/03 23:23 PST - UT2003 Modifications Fans of Chaos UT will be happy to know that Chaos UT 2003 is progressing well. Info at Chaotic Dreams announces that the 5th internal release has been circulated among the development team. The update doesn’t contain a lot of specific details, but is interesting nonetheless.
GameSpy.com has another Deus Ex: Invisible War interview, this time chatting with project director Harvey Smith and lead designer Ricardo Bare.
Majesco just announced a new game today, Black9, and it's using Unreal Tech:
Black9 is being developed on the acclaimed Unreal Warfare engine with support of MathEngine’s Karma physics. Set in a third-person perspective, players are equipped with hi-tech gadgetry, weapons, and cybernetics, and can acquire specific abilities through their game play experience. Broadband multi-player support and cooperative play is also planned across both platforms.
Maximum Velocity Paintball is an Unreal Tournament 2003 paintball conversion/modification. Our goal is to create a paintball mod that is realistic and fun at the same time, with team based centerflag and capture the flag gameplay featuring realistic field designs, markers, animations, and gameplay all without the welts. This mod fits the simulation of many types of paintball featuring tourny ball, recreational play, and all around fun maps and style