SUPER FIRE PROWRESTLING QUEEN'S SPECIAL
These patches were designed for SMC
The game SFPW Queen's Special has interested me for a while due to its
apparent lack of relation to the engines that run X Premium and the other
SFPW games. I never really messed with it much due to the time constraints
and a lack of information concerning both the game and women's wrestling.
However, after playing 6MS, my interest was peaked when I realized that QS
was the equivalent of a beta test for the 6MS game engine. This is obvious
from the character graphics and the look of the EDIT (primarily Logic) and
Battle Royal menus. Probably due to the graphics, the game is a bit slow and
the animations need more frames (they appear very jerky), but the game is
still very entertaining. Also, the game contains virtually every move that
was cut out of XP. My guess is that Human took advantage of the development
time for the game to try to work the bugs out of the moves that they had
been unable to get working in XP. Also, QS is the only of the later Fire Pro
games (that I've seen, at least) that has the Death Valley Bomb/Driver.
Unfortunately, the design is a good bit sloppier that with XP, so I was unable
to do a table replacement translation. Rather than one massive label table,
QS has small label tables strown throughout the ROM, making it too time
consuming to attempt to document each so that a utility can be made. Also,
QS has the annoying restriction of only allowing four letters for half of
each wrestlers name. This makes it nearly impossible to put in the full names
of the women wrestlers. I was able to put in five letters using a storage
trick with only minor bugginess occuring in the Elimination mode, but any more
letters causes strange text problems, so I had to shorten many of the wrestlers
names (see the Identification page to see the wrestlers and names).
Thanks primarily to Pierre and Mike from the Manami Toyota Rules Yahoo! club,
the wrestlers in the game have been virtually 100% identified. (There are a
few unidentified EDIT images left and, I think, two slightly questionable
wrestlers.) I've now converted the id pages to wrestler listing pages for
faster loading (and since it is no longer necessary to display the images of
the identified wrestlers, which causes SLOW loading). In the game, I replaced
the bios in the Red Belt mode with stats which can be viewed on this page also.
To see the page, click here.
Hidden Character SRAM
I figured some people may want to have the hidden characters unlocked
without having to play through the challenge mode, so
here is the SRAM that I have from when I played through with the character
I used removed (so that players won't have to blank it every time they use it).
Q: How mush is left untranslated?
A: Other than the names of the developers (which I have no
interest in translating) and some clean-up
of the move names, the patch is finished.
Q: How do you do the grappling Hidden moves?
A: You hold down and press Y+B (thanks to Drathius for this
info). The "Super"
move (same as Special) is still done by pressing Y+B.
Q: How many hidden characters are there?
A: Two (Bull Takano and Akira Hakuto).
Q: How do you unlock the hidden characters?
A: I did it by winning the Challenge's EDIT mode.
Q: What does "Shine" mean in the EDIT Logic section?
A: I don't know yet. Apparently, this is the same as the fourth
front grapple section in X Premium, but no one that I've talked to
knows what it means. The translations was "one's shining time". I assume
this is the grappling for the character when they feel unbeatable. There
is some evidence to suggest that this category is also used when the
wrestler is attempting to make a comeback.
Any questions about any of this information should be mailed to firstname.lastname@example.org