BURNING PRO WRESTLING
These patches were designed for FIG
Burning Pro Wrestling is another good Japanese wrestling game. BPW offers more
wrestlers, moves, and modes of play than any of the other games mentioned on
this page. The only sore points in BPW are the cartoony graphics and the poor
quality of the Edit options. Due to the simple graphics, BPW contains over 800
moves and can allow up to six men active in the ring at once.
BPW was another game that immediately caught my attention. When I first saw the
it, the ROM I found was already patched with Sydra's BPW translation patch.
Using this ROM, I played the 18-man Battle Royal which, despite the low graphic
quality, was very entertaining. After my success with the label table in SFPWXP,
I decided to try to translate BPW again. So I emailed Sydra who replied that he
was also willing to finish off the translation.
This translation is about 80%
complete. Until I can get some translations for them, I am using some made up
move names. Please do not email me about these- they are only temporary. Due to
the restricted space in the tables, I had to use extra "hacked in" characters.
This extra character set is added by the bpwchars.ips patch. All patches should
be applied to the ROM for the full translation.
Due to the difficulty of translating names and the fact that the names in the
wrestling games are not the characters' real names, there is the problem of
identifying all of the people in BPW. At this point, most of the people are
identified, but there are still quite a few that are unknown. To see the current
list, click here.
Q: How can I get more character points in the edit section?
A: The edit section was apparently never fully completed. It was probably
intended to be like SFPWXP's edit, but had to be thrown together to meet a
deadline. Anyway, there is no way that I've found to increase the point maximum
for an edit character. The maximum comes from the number of points used by
whichever character is selected as the model. Originally, the character's body
size and head graphic going to be selectable and the point maximum would
probably have been handled like SFPWXP's points, but these features do not
appear to have been completed.
Q: How do you access all of the moves in the edit section?
A: You can't. The BPW edit section is not the greatest I've seen. BPW
groups moves into four sets for the four different body sizes. (Most
moves appear in all four sets - but some moves are only available to a
particular body size.) In addition to the four sets, each move has a statistic
(ability) associated with it and a minimum value for the statistic at which
that move will be selectable. If the character's score in that ability category
is not equal to or greater than the minumum score, the move will not appear in
the selectable moves list. Also, you cannot set the attribute to 10, select the
move, then set it back to a lower score. Whenever an attribute is changed, the
game checks all of the character's selected moves. If any of the moves are no
longer selectable, the game will replace them with a default move for that
Q: When I load a ROM character into the editor, half his moves are
gone. What's happenging?
A: Most of the ROM characters use moves that are not allowed by the
minimum ability score rule described in the previous answer. When you attempt
to load these characters into the editor, the editor replaces all moves that
violate the rule with default moves for the respective category. This often
has odd effects on the character's trademark and finishing holds also.
Any questions about any of this information should be mailed to firstname.lastname@example.org