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Updated : 30, May, 2003


Australia, Melbourne, May 30th 2003 – Hamtaro, Bijou and the rest of the Ham-Ham crew will be scurrying onto Game Boy Advance to star in an all-new adventure, Hamtaro™ Ham-Ham Heartbreak, available today.

There's trouble in paradise when a no-good Ham-Ham named Spat starts spreading lies and sparking squabbles among Hamtaro's pals. It’s up to Hamtaro and his best-girl Bijou to follow Spat, stop the arguing and get everyone back on talking terms again.

Ham-Chat! Say “hamha!” to the Ham-Hams’ secret language. Use it to meet hamsters, solve riddles and save your friends from heartbreak.

Ham-Help! Find Spat, get your friends back together again, and put a stop to the mischievious meddling once and for all.

Ham-Jam! Every Ham-Chat is also a dance step! String them together to make original Ham-Jams, then trade with your friends using a Game Boy Advance Game Link cable.

Hamtaro™ Ham-Ham Heartbreak is classified G by the Office of Film and Literature Classification.


Australia, Melbourne, May 27th 2003 – Wario™ puts your reflexes to the test in Warioware, Inc.™ Minigame Mania for the Game Boy Advance™. Never before has there been so much fast paced and frantic action on a hand held system that challenges both your physical and mental reflexes in mini game mayhem.

Wario™ wants to make a fortune – and he believes games are the way to go! Get ready for video games done Wario style in a game from Wario’s new company Warioware Inc.™ due for release on June 6th, 2003.

Prepare for lightening-quick game play as you blaze through over 200 bizarre microgames designed by a crazy crew of Wario’s cronies. There are even two-player contests that can be played on a single Game Boy Advance.

Pick up and play! Ultra-simple controls make each game easy to get into until the games start coming faster and faster in a game packed full of instant action and infinite fun.

Warioware Inc.™ Minigame Mania is classified G by the Office of Film and Literature Classification.


The New Game Boy® Player Opens Vast Game Libraries

Melbourne, Australia, May 26th, 2003 - Nintendo Australia today announces the June 20th launch of the Game Boy® Player and commitment to the worldwide retail offer of the Nintendo GameCube™ home console and the new Game Boy® Player for the regular price of the Nintendo GameCube system.

This combination allows players to enjoy more than 1,000 Game Boy games on the home TV screen, along with the full library of Nintendo GameCube titles. This bundle will be available for a SRP$329.00 and the Game Boy Player will be available as a stand-alone product for SRP$99.95.

The Game Boy Player is a platform less than an inch thick, which acts as a base for the Nintendo GameCube.  By simply inserting Game Boy cartridges into a slot in the Game Boy Player, consumers can use their Nintendo GameCube controller to direct action on the TV screen.

"This offer builds on the incredible momentum generated by our Game Boy® Advance line, which has already sold 35 million systems worldwide and sales of over 270,000 systems in Australia alone," says David Yarnton, Director of Sales & Marketing, Nintendo Australia.  "Once we saw the enthusiastic reception given to the debut of Game Boy Player on the show floor at the E3 trade show, it was an easy decision to move ahead with our plans to combine these two products for the Australian market."

Nintendo Australia is riding a wave of momentum with dominating product launches this year. Game Boy® Advance SP, Metroid® Prime, The Legend of Zelda®: The Wind Waker™ and combined Pokemon® Ruby and Pokemon® Sapphire launches saw Nintendo take top spots on the charts with many retailers in Australia reporting sell-outs shortly after each launch.


New Forms of Game Play, New Partnerships, New Hits Unleashed For E3

LOS ANGELES, May 13, 2003 – With the world's hottest-selling hardware system, Game Boy® Advance SP, and three current best-selling Nintendo GameCube™ and Game Boy® Advance games, Nintendo today unveils its strategy to continue to grow its industry leadership with a multi-tiered offensive of Nintendo exclusives.  Nintendo also reveals vastly expanded partnerships with independent publishers, and introduces bold new forms of connected-play, linking Nintendo GameCube and Game Boy Advance—innovations that only Nintendo can offer.

On the eve of the annual Electronic Entertainment Expo (E3) in Los Angeles, Nintendo outlines its plan by:
· Increasing its third-party product lineup with multiple new and exclusive games from world-class independent publishers, such as Metal Gear Solid®: The Twin Snakes from Konami and Star Wars® Rogue Squadron® III: Rebel Strike™ from LucasArts.  Dozens more games continue to multiply with the widest offerings from companies like Electronic Arts, Capcom, Namco, Sega and Square-Enix, Co. Ltd., broadly expanding the Nintendo GameCube portfolio to more than 320 titles by year's end.

· Offering unique and distinguished connected-play between console and hand-held systems, unlocking special features and extending normal game play for franchise legends including Pac-Man, Final Fantasy®: Crystal Chronicles™, Nintendo Puzzle Collection™, and two new Zelda titles—The Legend of Zelda®: Four Swords™ and The Legend of Zelda®: Tetra's Trackers™.

· Allowing players to race the futuristic F-Zero® circuit, co-developed by Sega, in parallel at-home or commercial arcades.  Players will be able to race a home-built, custom machine in the arcade or using a memory card, transfer additional pilots, and all kinds of custom parts from the arcade to the Nintendo GameCube.

· Continuing to evolve its celebrated franchise characters in all-new adventures for Nintendo GameCube with games such as Mario Kart®: Double Dash!! ™ Kirby™ Air Ride, Pokémon Colosseum™, Mario Party® 5 and Mario Golf™: Toadstool Tour.  Also introducing new adventures including the exclusive, first-person shooter Geist™, from n-Space, Inc.

· Pulling the action from the small screen and placing it on the big TV screen with the Nintendo GameCube™ Game Boy® Player, which will have players revisiting more than 1,000 classic Game Boy games like never before.

· Unveiling 120 new Game Boy Advance titles this year, including Super Mario® Advance 4: Super Mario Bros. 3™, Donkey Kong Country™, Pokémon® Pinball, Final Fantasy Tactics® Advance, Mario and Luigi™, Fire Emblem™, and Sword of Mana™.
"Thanks to our tremendous contributions from our third-party partners and increasing library of connectivity titles, we're delivering more entertainment and diversity to Nintendo fans than any time since we launched our first home console 20 years ago," explains Satoru Iwata, president, Nintendo Co., Ltd.

Nintendo Australia has staff over in Los Angeles right now, ready to bring you the latest. Keep checking our special E3 Image Gallery for the latest pictures of the games being shown.


Australia, Sydney, April 29th 2003 - Criminals of Gotham City Beware!  Ubi Soft Entertainment, today announced Batman: Rise of Sin Tzu for Nintendo GameCube and GameBoy® Advance.

Batman: Rise of Sin Tzu makes history as the first video game to debut a brand new Batman character, the villain Sin Tzu. Ubi Soft, DC Comics and Warner Bros. have partnered to showcase the talents of renowned comic book artist, Jim Lee, as the creator and character designer for Sin Tzu.  Jim Lee is America’s best-selling comic book artist of all time and is currently the artist on the monthly DC comic book BATMAN, which is the world's #1 comic book.

Batman: Rise of Sin Tzu is scheduled to ship Spring 2003. For more info and screenshots click here...


Australia, Sydney, April 28, 2003 - Electronic Arts officially announced today the development of The Lord of the Rings, The Return of the King for Nintendo GameCube and Game Boy Advance. All versions of The Lord of the Rings, The Return of the King game will be released worldwide in the spring of 2003 under the EA GAMES brand.

Based on New Line Cinema's upcoming film adaptation of J.R.R. Tolkien's classic fantasy novel, The Lord of the Rings, The Return of the King video game will let players journey through multiple gameplay paths, taking control of the motion picture trilogy's heroes including Gandalf, Aragorn, Legolas, Gimli, Sam, and Frodo. Set in all of the breathtaking locations from the upcoming movie, The Return of the King's third person gameplay will include immersive action and epic adventure elements based in rich, interactive levels. An all-new multiplayer co-op mode will let players form their own Fellowship before embarking on their journey through Middle-earth.

For a look at the first screenshots click here…


Australia, Sydney, April 22nd 2003 – Activision, Inc. and Raven Software are giving gamers and Marvel fans the world over the chance to build their X-Men dream team with the announcement of X-Men: Legends for Nintendo GameCube.

In this real-time RPG, players get the chance to assemble, train and lead their own X-Men fighting force in a battle against some of the deadliest foes in the Marvel Universe including the Morlocks, the Brotherhood of Mutants and robotic Sentinels.  To be successful, players will have to draw on the powers of a diverse pool of X-Men and use teamwork to unleash the full power of their squad.  X-Men: Legends is expected to ship in 2004 and has not yet been rated by the Office of Film & Literature Classification.

X-Men: Legends is the first game to capture the complete essence of the X-Men by allowing players to control multiple characters that fight together as a team,” states Larry Goldberg, executive vice president, Activision Worldwide Studios.  “The game will blend the best parts of the movies and comic books in a fantastic new adventure that allows you to develop your specialised powers as you succeed through your missions.”


Australia, Melbourne, April 14th 2003 - Nintendo Australia aces the Top 10 gaming charts across all platforms for week ending April 6th 2003.

After just four days of retail sales Pokémon™ Ruby and Pokémon™ Sapphire for the Game Boy Advance™ and Metroid® Prime for the Nintendo GameCube™ took out the Top 3 spots on the charts.

"This result is confirmation that the Pokémon phenomena is still alive and kicking in Australia", says David Yarnton, Director of Sales and Marketing, Nintendo Australia. "We are receiving reports from retail that stores are sold out or close to selling out. The demand for these much anticipated titles has been so high that re-orders started flowing through early Monday morning".

Pokémon Ruby and Pokémon Sapphire have become the highest selling Game Boy Advance titles on launch to date, with sales of 9,236* units and 8,154* units respectively in only four days. 

Metroid Prime for the Nintendo GameCube has debuted as the biggest GameCube launch title this year with launch sales of 4,145* units.

*Figures Courtesy of Inform


Australia, Melbourne, April 10th 2003 - After ninety-two hours of retail selling time, the Game Boy Advance SP™ has accumulated sales of just over 2 units per minute.

From 9:00am Friday 28th March to close of business Sunday April 6th at 5:00pm the Game Boy Advance SP sold through a staggering 11,587* units to consumers eager to own the latest in portable gaming.

"We saw an amazing response from consumers in the lead-up to the Game Boy Advance SP launch", says Steve Wilson, Managing Director, Electronics Boutique Australia and New Zealand. "The Game Boy Advance SP figures we have witnessed in just over one week have further cemented our commitment to providing our Consumers with a full range of what is the leading brand in portable gaming".

The Game Boy Advance SP is the second addition to the next generation in hand-held consoles from Nintendo, boasting a slick new compact design with flip-top screen and in-built rechargeable battery. The Game Boy Advance SP also comes with a front light that can be switched on or off, allowing gameplay almost anywhere.

Since its introduction in 1989, Nintendo's portable Game Boy® line has been responsible for sales of over 140 million units and more than half a billion games worldwide.

Since launching in Australia in June 2001, the Game Boy Advance™ has sold, at retail, over 270,000** units with software sales of over 620,000** units.

* Figure Courtesy of Phil Burnham - Inform
**  Figures Courtesy Inform


The Pokémon Event was to take place over six hours, players were to compete to the best of their skills and abilities in order to raise their Pokémon to the highest level and win the ultimate prize of a trip to Singapore and a year’s supply of Nintendo games.  The Pokémon Trainers were divided into two separate teams – Team Magma and Team Aqua – where they were to pitt their skills against one another in the hope of becoming the greatest Pokémon Trainer of the day. It was going to be a long and hard day, the competitors arrived, the excitement grew and the event began.

Jade and Ryan from Cheez TV were hosting the event and as the seventy players competed the crowd grew and were presented with some great entertainment and some even greater prizes.  Small crowd pleasing competitions were held in which everyone seemed to be involved.  There was a Pokémon Rap contest, a Mario Kart: Super Circuit challenge played on the big screen using the yet to be released Game Boy Player and many other giveaways.  There were Pokémon everywhere and the excitement of the crowd built as more and more prizes were given away.

The competition was drawing too a close and the last round began.  At the conclusion of the final round there would be only two trainers remaining to battle it out in a super Pokémon Deathmatch to the finish.

The final trainers were –

· Matthew Bungard
· Rajesh Grounder
· Robert Selveraj
· Vlad Veljacic
· Neil Naujok
· Jared Watts
· Peter Watts
· Chris Selveraj
· James Shanahan
· Dylan Smith

The final competitors battled it out during the final round and the end of the competition really came down to the wire.  There weren’t many Pokémon levels seperating the cream of the crop.  The final scores were tallied and two remaining competitors were chosen.  The two greatest trainers for the day were –

Dylan Smith


Neil Naujok

The sun had dissapeared and the Final Battle began.  Both trainers were on the highest level for their respective team.  The battle was intense and the crowd were on the edge of their seats.  Neil had all but his last two Pokémon knocked out, his next choice was a Swellow, which made short work of Dylans Grovyle.  Dylan still had four Pokévmon remaining, Neil was using a Roselia.  Swellow’s flying type made short work for Dylans Roselia, because Flying is strong against Grass Type Pokemon.  Unfortunately Dylans tactic in which he had four Roselia’s at high levels back fired and he was swiftly defeated by Neils Swellow, proclaiming Neil the winner of the day.

The day was over and the people that had been standing in the crowd realised that they had just spent the entire duration of the competition receiving and competing for prizes. The entire day was a huge success and everyone thoroughly enjoyed themselves.

Congratulations to Neil who received two return Economy Class tickets to Singapore flying Singapore Airlines. On the way, he'll enjoy KrisWorld, the world's most advanced inflight entertainment system featuring over 30 Nintendo games.

Both Neil and Dyalan won a year's supply of software from Nintendo Australia and the brand new Game Boy Advance SP.


Australia, Melbourne, March 24th 2003 - Nintendo Australia are celebrating the best games of 2002 by introducing the Player’s Choice range on April 2nd, 2003. Nintendo has selected some of the best-selling NINTENDO GAMECUBE games of 2002 and is offering them to gamers at a recommended retail price of $49.95.

Games in the Player’s Choice range will include some of Nintendo’s top selling classics Luigi’s Mansion, Super Smash Bros. Melee and Pikmin with many more great games to be added in the near future.

Remember Luigi’s Mansion? Now it is part of the Player’s Choice range and is ready to be enjoyed once more. Explore a frightening ghost-filled mansion with Luigi as he hunts for his brother, Mario. Whether it’s the spooky shadows or the lightening bolts illuminating the house, the creepy atmosphere will keep you alert from room to room and draw you straight into this game. With a host of appealing characters, great special effects and compelling gameplay, Luigi’s Mansion delivers the quality of entertainment for which Nintendo is famous.

Also included in this choice collection is the legendary Super Smash Bros. Melee, the game that sold over half a million copies across Europe and that saw the likes of Mario, Pikachu, Link and Yoshi come to blows. Players can select to stage these fights in some of the most famous backdrops in video gaming history. Grab Pikachu and send him rocketing into the skies at Mushroom Kingdom or slap Link on the perilous F-Zero racing tracks.

Or enter the weirdly wonderful world of the Pikmin. Players take the role of Captain Olimar, an astronaut whose spacecraft is forced to crash-land onto a new planet. You have 30 short days to rebuild the broken ship before the life-support system runs out and you have eager little plant-like creatures called Pikmin to help you do it. This multi-tasked army will search for your ship, build bridges, knock walls downs with their heads, carry equipment and fend off nasty giant enemies by the dozen. Allow the boundaries of your imagination to be pushed to the limit!

Gameplay with Nintendo guarantees great visuals, cool soundtracks and familiar faces. And now you can play the best games for around $49.95.


Ubi Soft Australia has confirmed the exclusive connectivity features for Tom Clancy’s Splinter Cell.

This game takes full advantage of your GameCube and Game Boy Advance systems in a way that will immerse you like never before, in the high tech world of espionage.

Features exclusive to Nintendo include up to 5 extra maps you can unlock on the Game Boy Advance version and the ability to use your Game Boy Advance as a remote extension for your OPSAT when playing on the GameCube, featuring mini map, sticky bomb, remote access (to computers, lifts, turrets, wall mine…)

For screenshots and more info on these games visit our Games Matrix…


Nintendo Australia is pleased to confirm that, for a limited time, The Legend of Zelda®: The Wind Waker™ will include a limited edition two game Bonus Disc.

This limited offer will give Zelda® fans the opportunity to play the full version of The Legend of Zelda®: Ocarina of Time™ and the never-before-released The Legend of Zelda®: Ocarina of Time™ Master Quest.

To date, worldwide sales of The Legend of Zelda® series have surpassed 36 million software units.


Resident Evil Zero is now in stores throughout Australia and it’s exclusive to the Nintendo GameCube. The game takes place on 23rd July 1998, the day before the deadly virus is unleashed upon Racoon City.

You get to find out how the disturbing events of Resident Evil all started and how the virus was created and released. So grab a copy - shut the doors - turn off the lights - pump up the volume and relive the horrors that occurred before the infamous Mansion incident.

Read more about this wicked game in our games matrix...


More Than 20 Titles in Development for Nintendo GameCube and At Least Four to Link With Game Boy Advance

AUSTRALIA, March 11, 2003 – The world’s two foremost video game developers, Nintendo and Electronic Arts, today announced a collaboration on games that will include exclusive features for connected play between the Nintendo GameCube™ console and the portable Game Boy® Advance system.  The creative effort will be led by EA, with Nintendo’s legendary game producer, Shigeru Miyamoto, providing input on technical game play elements.

The first three EA titles to support connectivity between the two systems will be Madden NFL™ 2004, FIFA 2004 and Tiger Woods PGA TOUR® 2004Madden NFL 2004 will launch on the Nintendo GameCube and Game Boy Advance simultaneously in August.  FIFA 2004 will be available on both systems when the game launches in Europe this autumn and Tiger Woods PGA TOUR 2004 is scheduled for launch in October.  Over the next 12 months, EA plans to introduce approximately 20 Nintendo GameCube titles from their EA SPORTS™, EA GAMES™, and EA SPORTS BIG™ brands.  Some of the additional Nintendo GameCube titles are also expected to support connectivity with Game Boy Advance.

A Game Boy Advance can be connected to the Nintendo GameCube system using a cable that links the two systems.  Connectivity, depending on each software design, can allow users to exchange various forms of data, unlock new game levels, or use the Game Boy Advance as a supplemental game screen or controller.

“This is the year when the full potential of our exclusive ability to connect console and handheld gaming becomes clear with the delivery of unique game entertainment,” says David Yarnton, Director of Sales and Marketing, Nintendo Australia Ltd.  “This bold alliance to build connectivity into some of the world’s most popular entertainment franchises will underscore that in unique and powerful ways.”

“This agreement means that three of the world’s most popular sports games – FIFA soccer, Tiger Woods PGA TOUR golf, and Madden NFL football – are going to include a new way to play, and new way to compete on Nintendo systems,” said EA President for the Asia Pacific, Nigel Sandiford.


Seven Top Awards; Wins Demonstrate Innovation Still Captures Gamers' Hearts

LAS VEGAS, NV, Feb. 28, 2003 -  In a city known for high stakes wins, Nintendo walked away with seven major coveted awards for superior achievement in the multi-billion dollar video game entertainment business at the 2003 Interactive Achievement Awards at the Hard Rock Hotel in Las Vegas.

The gala ceremony, held by the Academy of Interactive Arts and Sciences (AIAS), is attended by the industry's elite and is the one annual event where creators are recognized for their works of art and voted on by their peers.

Despite the stiff competition - many of them top-selling games - it was clear by the votes that Nintendo's continued ability to innovate and create new ways of experiencing gaming is still held in the highest regard.

Nintendo's Animal Crossing™ for the Nintendo GameCube™, earned three awards, including: 'Innovation in Console Gaming;' 'Console RPG Game of the Year;' and 'Outstanding Achievement in Game Design.'  In addition, AIAS honored Metroid® Prime, also for Nintendo GameCube, in the 'First Person Action Game of the Year' category.  Mario Party® 4 a hysterical multi-player game, won 'Family Game of the Year,' and Eternal Darkness™: Sanity's Requiem, the first true psychological thriller, received the 'Outstanding Achievement in Character or Story' award.  In the portable category, Metroid Fusion blasted its way to 'Handheld Game of the Year.'

"As an artist, the only way I know how to make a great game is to go by my intuition and heart," explains Nintendo's Shigeru Miyamoto, the world's renowned video game master and senior managing director of all software for the company.  "To win over and over in just one evening stunned our whole team.  We're overwhelmed."

Nintendo takes extra pride in the recognition of its second-party development partners, Retro Studios of Austin, Texas, developer of Metroid Prime; and Silicon Knights of Ontario, Canada, developer of Eternal Darkness: Sanity's Requiem.  Both titles are exclusive to Nintendo GameCube and earned critical acclaim in a variety of print and online publications during 2002.

Located in Los Angeles, CA, the Academy of Interactive Arts and Sciences (AIAS) is an official professional academy of the $9+ billion interactive entertainment software industry.  AIAS is supported by the industry's leading companies and counts among its board of directors representatives from Activision, Bioware Entertainment, Electronic Arts, Ensemble Studios, Infogrames, Insomniac Games, the Interactive Digital Software Association, Microsoft, Nintendo of America, Oddworld Inhabitants, Sony Computer Entertainment America, Sierra Entertainment, and Carnegie Mellon University.


Electronic Arts (Nasdaq: ERTS) announced last week that The Sims is now in development for Nintendo’s GameCube™ at the company’s Walnut Creek-based Maxis™ studio in conjunction with Austin-based, Edge of Reality, Ltd.  Players will be able to create and control their Sims with level-based game play, two-player modes, and dynamic 3D graphics.  The Sims will be available in Autumn 2003.

The Sims skyrocketed to the top of the charts when it began shipping to stores in February 2000 and quickly became a universal gaming and cultural phenomenon.  The Sims was the best selling PC game of both 2000 and 2001 and is now the best selling PC game of all time.  Translated into 16 different languages, The Sims has inspired five expansion packs; The Sims™ Livin’ Large, The Sims™ House Party, The Sims™ Hot Date, The Sims™ Vacation and The Sims™ Unleashed. Combined sales for the franchise have topped 20 million units life-to-date.

For more on The Sims, visit our Games Matrix here...


AUSTRALIA, Melbourne, January 30th 2003 These days, gamers have insatiable appetites – and Nintendo GameCube™ and Game Boy Advance™ consoles fill that hunger. The Nintendo game library continues to broaden its appeal to video game players of all ages, interests and lifestyles. This reflects an increasing amount of support from third-party publishers, adding to a strong calvary of first- and second-party selections.

With more upcoming exclusive additions, including the most anticipated GameCube titles to date, Metroid® Prime launching on April 3rd, Capcom’s thrilling, mature-rated Resident Evil series, the high-speed action of F-Zero® and the role-playing adventures of The Legend of Zelda®: The Wind Waker, the Nintendo GameCube offers a plethora of titles for everyone. Older gamers will drool over titles such as Tom Clancy’s Ghost Recon from UbiSoft and new versions of Resident Evil, proving Nintendo has the stuff to thrill the souls of men.

 “Nintendo’s growing list of diverse video games is what hard-core and recreational gamers desire,” says David Yarnton, Director of Sales and Marketing, Nintendo Australia.  “Nintendo has the games and hardware to provide consumers young and old the best game-play experience”.

In the exciting portable gaming arena, the announcement of both the Game Boy Advance™ SP launching March 28; and the Nintendo GameCube™ Game Boy® Player, launching in June, will support the continuing popularity of the Game Boy franchise.  With new versions of popular games available this year such as Golden Sun™: The Lost Age, Pokémon® Ruby, Pokémon® Sapphire and Advance Wars 2™, Nintendo will continue to sell Game Boy Advance units and games at lightning speed. 

To illustrate, here are just some of the new Nintendo GameCube and Game Boy Advance offerings for 2003:

Nintendo GameCube™

· Shrek Extra Large – February 7, 2003 (TDK Mediactive)
· Mortal Kombat: Deadly Alliance – February 14th, 2003 (Acclaim)
· Rayman 3: Hoodlam Havoc – February 2003 (UbiSoft)
· Evolution Worlds – February 2003 (UbiSoft)
· Lord of the Rings: The Two Towers – March 10, 2003 (Electronic Arts)
· Resident Evil Zero – March 14, 2003 (THQ)
· The Sims – March 27, 2003 (Electronic Arts)
· Tom Clancy’s Ghost Recon – March 2003 (UbiSoft)
· Zapper – March, 2003 (Infogrames)
· Phantasy On-line – March, 2003 (Infogrames)
· Sega Sports Series – March, 2003 (Infogrames)
· Monsters Screamarena – March, 2003 (THQ)
· Metroid Prime – April 3, 2003 (Nintendo)
· Robotech Battlecry – April 11, 2003 (TDK Mediactive)
· Def Jam Vendetta – April 27, 2003 (Electronic Arts)
· X-MEN 2: Wolverine’s Revenge – April 2003 (Activision)
· The Legend of Zelda: The Wind Waker – May, 2003 (Nintendo)
· Wakeboarding Unleashed featuring Shaun Murray – May, 2003 (Activision)
· Tom Clancy’s Splinter Cell – May 2003 (UbiSoft)
· Mace Griffin: Bounty Hunter – May, 2003 (Vivendi Universal)
· RTX Red Rock – May, 2003 (Electronic Arts)
· Burnout 2 – May, 2003 (Acclaim)
· Enter That Matrix – May, 2003 (Infogrames)
· Shrek Super Party – June 5, 2003 (TDK Mediactive)
· The Hulk – June, 2003 (Vivendi Universal)
· AFL 2004 – August, 2003 (Acclaim)
· Harvest Moon: A Wonderful Life – October 2003 (UbiSoft)
· True Crimes: Streets of L.A. – Spring 2003 (Activision)
· Lost Kingdoms II – Winter 2003 (Activision)
· WWE Crush Hour – Q2, 2003 (THQ)
· Red Faction 2 – Q2, 2003 (THQ)
· WWE Wrestlemania X9 – Q3, 2003 (THQ)
· Finding Nemo – Q3,2003 (THQ)
· The Hobbit – Q3, 2003 (Vivendi Universal)
· Starcraft: Ghost – Q4, 2003 (Vivendi Universal)
· 1080 Avalanche – 2003 (Nintendo)
· Animal Crossing – 2003 (Nintendo)
· F-Zero – 2003 (Nintendo)
· Mario Golf – 2003 (Nintendo)
· Mario Kart – 2003 (Nintendo)
· Wario World – 2003 (Nintendo)

Game Boy Advance™

· Rayman 3: Hoodlum Havoc – February, 2003 (UbiSoft)
· James Bond: Nightfire – March 21, 2003 (Electronic Arts)
· TOCA World Touring Cars – March, 2003 (UbiSoft)
· Crash Bandicoot: N-Tranced – March, 2003 (Vivendi Universal)
· Sonic Advance 2 – March, 2003 (Infogrames)
· Super Monkey Ball Jnr – March, 2003 (Infogrames)
· Zapper – March, 2003 (Infogrames)
· Pokémon® Ruby – April 3, 2003 (Nintendo)
· Pokémon® Sapphire – April 3, 2003 (Nintendo)
· Golden Sun : The Lost Age – April, 2003 (Nintendo)
· X-MEN 2: Wolverine’s Revenge – April, 2003 (Activision)
· Tom Clancy’s Splinter Cell – May, 2003 (UbiSoft)
· Crouching Tiger Hidden Dragon – May, 2003 (UbiSoft)
· Hamtaro – May, 2003 (Nintendo)
· Sega Arcade Gallery – May, 2003 (Infogrames)
· Warioware Inc. Mega Microgames – June, 2003 (Nintendo)
· The Hulk – June, 2003 (Vivendi Universal)
· Harvest Moon: Friends of Mineral Town – October 2003 (UbiSoft)
· Wild Thornberries The Movie – Q1, 2003 (THQ)
· SpongeBob: Revenge of the Flying Dutchman – Q1, 2003 (THQ)
· GT Advance 3 – Q2, 2003 (THQ)
· Disney Princesses – Q2, 2003 (THQ)
· The Hobbit – Q3, 2003 (Vivendi Universal)
· Finding Nemo – Q3, 2003 (THQ)
· Spyro III (working title) – Q4, 2003 (Vivendi Universal)
· Advance Wars 2 – 2003 (Nintendo)
· Kirby: Nightmare in Dream Land – 2003 (Nintendo)


For access to the latest official information, reviews, special offers and exclusive competitions, be sure to register on the Members Club, in the Connect section. Be first with the latest news, direct from Nintendo Australia.



The main character of the game Pikmin. Captain Olimar crash-lands on a mysterious planet after his spaceship malfunctions. In order to get off the planet, he must gather the pieces of his broken ship, but the atmosphere of the planet is poisonous to Olimar. As a result, he has to enlist the help of the native Pikmin.