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In Response to Your Memo
by Rich Thomas

Dear Lily:

Thank you for your design ideas, but I would like to refer you to our own UI testing.

Control Room UI:

Our detectives helped design the interface 3D data center. They think it helps with the creativity needed to work with the information. With there experience of working with crime scenes, the large movements helps them immerse themselves in the data. While smaller movements would seem more efficient, we get better results with our detectives using the large interfaces. It might get trying after a while, but we are not talking about data processors here, we are talking about a few pre-murders a week.

File Transfer:

While the current 802.11.z protocol does broadcast in the 2.3 Tb range, the high data holograms we are using are somewhere around 5.2 Tb for real-time data. Using a transfer disk is actually an efficient method.

Safety Escape Valve

The huge drain at the bottom of the pre-cog pool was designed for that very reason. If case of an emergency where we would have to evac the pre-cogs, the pool was designed that a person would team with each pre-cog to get them out of the building quickly.

Body Armor:

They are wearing kevlar under the leather. The leather is more aerodynamic.

As for the security and why we did not cut Chief Anderton's securty clearance, that is an issue for someone else to deal with.

Bob
Former pre-crime design manager.

Back to Essays directory.

game girl advance

the war
4/1/03 If you're going to have a war, at least do it right.
3.21.03 In some of the examples, the objective is to apply brutal levels of power and force to achieve Shock and Awe. In the attempt to keep war "immaculate," at least in limiting collateral damage, one point should not be forgotten. Above all, war is a nasty business or, as Sherman put it, "war is hell." While there are surely humanitarian considerations that cannot or should not be ignored, the ability to Shock and Awe ultimately rests in the ability to frighten, scare, intimidate, and disarm. The Clausewitzian dictum concerning the violent nature of war is dismissed only at our peril.Shock and Awe: Achieving Rapid Dominance, CCRP
3.20.03 Long article analyzing the U.S. agenda in this war, from the Asia Times. (Thanks, Rob!)
Interview with military analyst Vladimir Slipchenko (via randomwalks).
03.19.03 Realpolitik - call a spade a spade.

classified top secret
L*V Takashi Murakami Pop has the artist sold out?
Review of Tom Clancy's Splinter Cell for Mindjack
The Destiny of Games report of the GDC's Academic Summit
Mo' Smut article written with Justin.
Review of my favorite game on Mindjack
Yuji brief portrait of my favorite cousin


fly away
3.7-3.9 Tahoe, for a birthday party
3.10-3.14 Austin, Texas, for SXSW
4.11-4.14? Nebraska .... for love


oh, and
8bit joystick
aiyah
anil dash
anne
a whole lotta nothing
bad things
blue dawn
bluishorange
boing boing
bookslut
boy kani
bred crumbs
caterina
cheese dip
ch.am.p
david chess
david grenier
ftrain
gen kanai
jish
joi ito
justin hall
kottke
lawrence lessig
little.yellow.different.
massless
megnut
metafilter
metagrrl
perry's wife
peterme
plurp
random walks
rebecca's pocket
saima says
silk velvet asylum
slander
taciturnity
technicolor
textism
torrez
whedonesque
wil wheaton


everything copyright jane pinckard 2001 and beyond