In Response to Your Memo
by Rich Thomas
Thank you for your design ideas, but I would like to refer you to our
own UI testing.
Control Room UI:
Our detectives helped design the interface 3D data center. They think
it helps with the creativity needed to work with the information. With
there experience of working with crime scenes, the large movements helps
them immerse themselves in the data. While smaller movements would seem
more efficient, we get better results with our detectives using the
large interfaces. It might get trying after a while, but we are not
talking about data processors here, we are talking about a few
pre-murders a week.
While the current 802.11.z protocol does broadcast in the 2.3 Tb range,
the high data holograms we are using are somewhere around 5.2 Tb for
real-time data. Using a transfer disk is actually an efficient method.
Safety Escape Valve
The huge drain at the bottom of the pre-cog pool was designed for that
very reason. If case of an emergency where we would have to evac the
pre-cogs, the pool was designed that a person would team with each
pre-cog to get them out of the building quickly.
They are wearing kevlar under the leather. The leather is more
As for the security and why we did not cut Chief Anderton's securty
clearance, that is an issue for someone else to deal with.
Former pre-crime design manager.
Back to Essays directory.
If you're going to have a war, at least do it right
3.21.03 In some of the examples, the objective is to apply brutal levels of power and force to achieve Shock and Awe. In the attempt to keep war "immaculate," at least in limiting collateral damage, one point should not be forgotten. Above all, war is a nasty business or, as Sherman put it, "war is hell." While there are surely humanitarian considerations that cannot or should not be ignored, the ability to Shock and Awe ultimately rests in the ability to frighten, scare, intimidate, and disarm. The Clausewitzian dictum concerning the violent nature of war is dismissed only at our peril.Shock and Awe: Achieving Rapid Dominance
3.20.03 Long article
analyzing the U.S. agenda in this war, from the Asia Times. (Thanks, Rob!)
with military analyst Vladimir Slipchenko (via randomwalks
- call a spade a spade.
classified top secret
L*V Takashi Murakami Pop
has the artist sold out?
of Tom Clancy's Splinter Cell for Mindjack
The Destiny of Games
report of the GDC's Academic Summit
article written with Justin.
of my favorite game on Mindjack
brief portrait of my favorite cousin
Tahoe, for a birthday party
Austin, Texas, for SXSW
Nebraska .... for love
a whole lotta nothing
silk velvet asylum
everything copyright jane pinckard 2001 and beyond