NINTENDO’S WARIO GETS GREEDY IN 3D!
Nintendo’s Bad Boy of Video Games Embarks on a Quest to Save His Wealth in Wario World for Nintendo GameCube
Australia, Melbourne, June 26th 2003 – Wario™ is bringing his need for greed to Nintendo GameCube® in Wario World™, launching July 10th, 2003. Starring in his first 3D adventure, Nintendo’s most mischievous troublemaker brawls his way through a heap of monsters to recover his beloved treasure trove.
As the game begins, Wario's treasures make him so happy he can’t stop smiling! After finally completing construction of his castle, he wallows in a stockpile of gold and jewels hidden deep within his fortress. Unbeknownst to Wario, hidden among the treasures is a strange black jewel that turns his gems into monsters, leaving him to battle and brawl with a multitude of strange creatures to regain his riches.
Wario must learn moves such as the “Piledriver” and the “Wild Swing-Ding” to help him fight an endless tide of weird and wild enemies. His arsenal of new moves includes picking up and swinging defeated foes to thrash hoards of oncoming monsters. This fast-paced game will have players chuckling at the comical injuries Wario sustains and laughing even harder at the damage he doles out to his enemies!
Wario World allows players to download samples of WarioWare, Inc. : MINIGAME MANIA™ onto the Game Boy Advance™ via the Nintendo GameCube Game Boy Advance cable. This bonus provides a taste of the lightning-fast microgames found in the Game Boy Advance title.
Wario World is rated G by the Office of Film and Literature Classification and will have a suggested retail price of $99.95.
THQ ANNOUNCES STAR WARS: FLIGHT OF THE FALCON FOR GAME BOY ADVANCE
Pilot The Millennium Falcon In A Battle Against The Empire
Melbourne, Australia, June 23th 2003 - THQ today announced Star Wars®: Flight of the Falcon for Game Boy® Advance. Flight of the Falcon is scheduled for release September 26th in Australia.
"We are extremely pleased to be publishing the latest Star Wars videogame for Game Boy Advance, Star Wars: Flight of the Falcon," said Tiffany Ternan, Senior Vice President, North American Sales and Distribution, THQ. "The broad appeal of the Star Wars franchise makes it a great addition to our leading portfolio of handheld games."
"Star Wars: Flight of the Falcon will once again offer Game Boy Advance players an opportunity to experience all the drama and exhilaration of the Star Wars universe," say Liz Allen, director of marketing for LucasArts.
"LucasArts is happy to work with THQ to bring this compelling new title to Star Wars game fans everywhere."
In Star Wars: Flight of the Falcon, gamers can pilot the Millennium Falcon, the most popular vehicle from the classic Star Wars universe, in 14 combat-filled missions interweaving the movie storylines with all new plot twists.
Featuring highly detailed environments and ships, frantic battles and high-speed flying action, Flight of the Falcon lets gamers battle the Galactic Empire in the skies of Yavin, Endor and beyond.
GO BANANA’S ON GAME BOY ADVANCE
Melbourne, Australia, June 4th 2003 – The timeless Super NES classic that introduced the Kong clan to the world is now in the palm of your hand. Donkey Kong Country™ is swinging onto the Game Boy Advance with all new bonuses!
Donkey and Diddy Kong’s epic banana hunt is a legendary platform challenge for Kong veterans and thrill seeking newcomers alike. Classic gameplay, a funky soundtrack and award-winning graphics have been faithfully recreated for this new Game Boy Advance version.
Take wild rides along treacherous mine cart tracks, gallop through thick jungles on animal friends, or take the express barrel cannon route across gaping chasms – just be careful not to leave any banana’s behind! King K. Rool and his evil Kremlings would be all too happy to keep them!
Bonus features include the time-based DK Attack mode and multi-player games starring Candy and Funky Kong.
Donkey Kong Country is rated G by the Office of Film and Literature Classification and has a suggested retail price of $69.95.
THE BLACK HOLE ARMY IS BACK – RALLY THE TROOPS!
Australia, Melbourne, June 19th 2003 – Just when you thought you’d seen the end of them, the Black Hole Army is storming back in Advance Wars™ 2: Black Hole Rising, the sequel to the award-winning Game Boy® Advance strategy game – Advance Wars™.
Advance Wars™ 2: Black Hole Rising expands on the original title with even more strategic action and all-new features that take the game to the next level. Sturm, the leader of the Black Hole Army, has created a new base of operations and now he’s set his sights on Cosmo Land.
It's up to you to unite the armies of Cosmo Land and work with your allies to drive off the otherworldly invaders. The turn-based strategy action of Advance Wars™ 2 will put your brain to the test in the ultimate battle of good versus evil!
· Encounter new Commanding Officers and feel the effects of their devastating CO Powers. Use all-new Super CO Powers like Typhoon and Airborne Assault to rain destruction upon your enemy.
· Master the command of new units like the massively powerful Neotank as you tackle new terrain features and devise original battle strategies.
· Use the customisable Map Editor to create the most complex and challenging battle maps ever, then trade them with a friend!
· Test your strategic skill against your friends with either Single - or Multi-Pak multiplayer modes.
Advance Wars™ 2: Black Hole Rising will be available on July 10th for a suggested retail price of $69.95. This title has been classified G8+ Low Level Animated Violence by The Office of Film & Literature Classification.
THE GAME BOY ADVANCE SP RANGE EXPANDS
Australia, Melbourne, June 11th 2003 - Due to the enormous success of the Game Boy® Advance SP launch, Nintendo Australia announces the addition of a new colour. From June 20th, 2003, the Game Boy Advance SP will be available in Onyx (Black) joining the Colbalt (Blue) and Platinum (Silver) units on shelves nation-wide.
After reaching sales of just over two units per minute in the first ninety-two retail hours in Australia, the new addition to the Game Boy® brand has enjoyed world-wide success with sales already over 1 million units in America after less than 10 weeks on sale.
In Australia the Game Boy Advance and Game Boy Advance SP have achieved combined sales of over 300,000 units of hardware and over 700,000 units of Game Boy Advance software since launching in June 2001. (Figures courtesy Inform).
Since its introduction in 1989, Nintendo's portable Game Boy® line has been responsible for sales of over 150 million units and more than half a billion games worldwide.
HEAL THE HEARTBREAK!
Australia, Melbourne, May 30th 2003 – Hamtaro, Bijou and the rest of the Ham-Ham crew will be scurrying onto Game Boy Advance to star in an all-new adventure, Hamtaro™ Ham-Ham Heartbreak, available today.
There's trouble in paradise when a no-good Ham-Ham named Spat starts spreading lies and sparking squabbles among Hamtaro's pals. It’s up to Hamtaro and his best-girl Bijou to follow Spat, stop the arguing and get everyone back on talking terms again.
Ham-Chat! Say “hamha!” to the Ham-Hams’ secret language. Use it to meet hamsters, solve riddles and save your friends from heartbreak.
Ham-Help! Find Spat, get your friends back together again, and put a stop to the mischievious meddling once and for all.
Ham-Jam! Every Ham-Chat is also a dance step! String them together to make original Ham-Jams, then trade with your friends using a Game Boy Advance Game Link cable.
Hamtaro™ Ham-Ham Heartbreak is classified G by the Office of Film and Literature Classification.
PORTABLE GAMING ON THE BIG SCREEN
The New Game Boy® Player Opens Vast Game Libraries
Melbourne, Australia, May 26th, 2003 - Nintendo Australia announces the release of the Game Boy® Player and commitment to the worldwide retail offer of the Nintendo GameCube™ home console and the new Game Boy® Player for the regular price of the Nintendo GameCube system.
This combination allows players to enjoy more than 1,000 Game Boy games on the home TV screen, along with the full library of Nintendo GameCube titles. This bundle is available for a SRP$329.00 and the Game Boy Player is available as a stand-alone product for SRP$99.95.
The Game Boy Player is a platform less than an inch thick, which acts as a base for the Nintendo GameCube. By simply inserting Game Boy cartridges into a slot in the Game Boy Player, consumers can use their Nintendo GameCube controller to direct action on the TV screen.
"This offer builds on the incredible momentum generated by our Game Boy® Advance line, which has already sold 35 million systems worldwide and sales of over 270,000 systems in Australia alone," says David Yarnton, Director of Sales & Marketing, Nintendo Australia. "Once we saw the enthusiastic reception given to the debut of Game Boy Player on the show floor at the E3 trade show, it was an easy decision to move ahead with our plans to combine these two products for the Australian market."
Nintendo Australia is riding a wave of momentum with dominating product launches this year. Game Boy® Advance SP, Metroid® Prime, The Legend of Zelda®: The Wind Waker™ and combined Pokemon® Ruby and Pokemon® Sapphire launches saw Nintendo take top spots on the charts with many retailers in Australia reporting sell-outs shortly after each launch.
KEY DEVELOPERS THROW THEIR WEIGHT BEHIND NINTENDO
New Forms of Game Play, New Partnerships, New Hits Unleashed For E3
LOS ANGELES, May 13, 2003 – With the world's hottest-selling hardware system, Game Boy® Advance SP, and three current best-selling Nintendo GameCube™ and Game Boy® Advance games, Nintendo today unveils its strategy to continue to grow its industry leadership with a multi-tiered offensive of Nintendo exclusives. Nintendo also reveals vastly expanded partnerships with independent publishers, and introduces bold new forms of connected-play, linking Nintendo GameCube and Game Boy Advance—innovations that only Nintendo can offer.
On the eve of the annual Electronic Entertainment Expo (E3) in Los Angeles, Nintendo outlines its plan by:
· Increasing its third-party product lineup with multiple new and exclusive games from world-class independent publishers, such as Metal Gear Solid®: The Twin Snakes from Konami and Star Wars® Rogue Squadron® III: Rebel Strike™ from LucasArts. Dozens more games continue to multiply with the widest offerings from companies like Electronic Arts, Capcom, Namco, Sega and Square-Enix, Co. Ltd., broadly expanding the Nintendo GameCube portfolio to more than 320 titles by year's end.
· Offering unique and distinguished connected-play between console and hand-held systems, unlocking special features and extending normal game play for franchise legends including Pac-Man, Final Fantasy®: Crystal Chronicles™, Nintendo Puzzle Collection™, and two new Zelda titles—The Legend of Zelda®: Four Swords™ and The Legend of Zelda®: Tetra's Trackers™.
· Allowing players to race the futuristic F-Zero® circuit, co-developed by Sega, in parallel at-home or commercial arcades. Players will be able to race a home-built, custom machine in the arcade or using a memory card, transfer additional pilots, and all kinds of custom parts from the arcade to the Nintendo GameCube.
· Continuing to evolve its celebrated franchise characters in all-new adventures for Nintendo GameCube with games such as Mario Kart®: Double Dash!! ™ Kirby™ Air Ride, Pokémon Colosseum™, Mario Party® 5 and Mario Golf™: Toadstool Tour. Also introducing new adventures including the exclusive, first-person shooter Geist™, from n-Space, Inc.
· Pulling the action from the small screen and placing it on the big TV screen with the Nintendo GameCube™ Game Boy® Player, which will have players revisiting more than 1,000 classic Game Boy games like never before.
· Unveiling 120 new Game Boy Advance titles this year, including Super Mario® Advance 4: Super Mario Bros. 3™, Donkey Kong Country™, Pokémon® Pinball, Final Fantasy Tactics® Advance, Mario and Luigi™, Fire Emblem™, and Sword of Mana™.
"Thanks to our tremendous contributions from our third-party partners and increasing library of connectivity titles, we're delivering more entertainment and diversity to Nintendo fans than any time since we launched our first home console 20 years ago," explains Satoru Iwata, president, Nintendo Co., Ltd.
Nintendo Australia has staff over in Los Angeles right now, ready to bring you the latest. Keep checking our special E3 Image Gallery for the latest pictures of the games being shown.
NINTENDO ACES THE GAMING TOP TEN
Australia, Melbourne, April 14th 2003 - Nintendo Australia aces the Top 10 gaming charts across all platforms for week ending April 6th 2003.
After just four days of retail sales Pokémon™ Ruby and Pokémon™ Sapphire for the Game Boy Advance™ and Metroid® Prime for the Nintendo GameCube™ took out the Top 3 spots on the charts.
"This result is confirmation that the Pokémon phenomena is still alive and kicking in Australia", says David Yarnton, Director of Sales and Marketing, Nintendo Australia. "We are receiving reports from retail that stores are sold out or close to selling out. The demand for these much anticipated titles has been so high that re-orders started flowing through early Monday morning".
Pokémon Ruby and Pokémon Sapphire have become the highest selling Game Boy Advance titles on launch to date, with sales of 9,236* units and 8,154* units respectively in only four days.
Metroid Prime for the Nintendo GameCube has debuted as the biggest GameCube launch title this year with launch sales of 4,145* units.
*Figures Courtesy of Inform
CONSUMERS BUY TWO GAME BOY ADVANCE SP'S A MINUTE
Australia, Melbourne, April 10th 2003 - After ninety-two hours of retail selling time, the Game Boy Advance SP™ has accumulated sales of just over 2 units per minute.
From 9:00am Friday 28th March to close of business Sunday April 6th at 5:00pm the Game Boy Advance SP sold through a staggering 11,587* units to consumers eager to own the latest in portable gaming.
"We saw an amazing response from consumers in the lead-up to the Game Boy Advance SP launch", says Steve Wilson, Managing Director, Electronics Boutique Australia and New Zealand. "The Game Boy Advance SP figures we have witnessed in just over one week have further cemented our commitment to providing our Consumers with a full range of what is the leading brand in portable gaming".
The Game Boy Advance SP is the second addition to the next generation in hand-held consoles from Nintendo, boasting a slick new compact design with flip-top screen and in-built rechargeable battery. The Game Boy Advance SP also comes with a front light that can be switched on or off, allowing gameplay almost anywhere.
Since its introduction in 1989, Nintendo's portable Game Boy® line has been responsible for sales of over 140 million units and more than half a billion games worldwide.
Since launching in Australia in June 2001, the Game Boy Advance™ has sold, at retail, over 270,000** units with software sales of over 620,000** units.
* Figure Courtesy of Phil Burnham - Inform
** Figures Courtesy Inform
NINTENDO’S POKéMON EVENT GOES OFF WITH A BANG!
The Pokémon Event was to take place over six hours, players were to compete to the best of their skills and abilities in order to raise their Pokémon to the highest level and win the ultimate prize of a trip to Singapore and a year’s supply of Nintendo games. The Pokémon Trainers were divided into two separate teams – Team Magma and Team Aqua – where they were to pitt their skills against one another in the hope of becoming the greatest Pokémon Trainer of the day. It was going to be a long and hard day, the competitors arrived, the excitement grew and the event began.
Jade and Ryan from Cheez TV were hosting the event and as the seventy players competed the crowd grew and were presented with some great entertainment and some even greater prizes. Small crowd pleasing competitions were held in which everyone seemed to be involved. There was a Pokémon Rap contest, a Mario Kart: Super Circuit challenge played on the big screen using the yet to be released Game Boy Player and many other giveaways. There were Pokémon everywhere and the excitement of the crowd built as more and more prizes were given away.
The competition was drawing too a close and the last round began. At the conclusion of the final round there would be only two trainers remaining to battle it out in a super Pokémon Deathmatch to the finish.
The final trainers were –
· Matthew Bungard
· Rajesh Grounder
· Robert Selveraj
· Vlad Veljacic
· Neil Naujok
· Jared Watts
· Peter Watts
· Chris Selveraj
· James Shanahan
· Dylan Smith
The final competitors battled it out during the final round and the end of the competition really came down to the wire. There weren’t many Pokémon levels seperating the cream of the crop. The final scores were tallied and two remaining competitors were chosen. The two greatest trainers for the day were –
The sun had dissapeared and the Final Battle began. Both trainers were on the highest level for their respective team. The battle was intense and the crowd were on the edge of their seats. Neil had all but his last two Pokémon knocked out, his next choice was a Swellow, which made short work of Dylans Grovyle. Dylan still had four Pokévmon remaining, Neil was using a Roselia. Swellow’s flying type made short work for Dylans Roselia, because Flying is strong against Grass Type Pokemon. Unfortunately Dylans tactic in which he had four Roselia’s at high levels back fired and he was swiftly defeated by Neils Swellow, proclaiming Neil the winner of the day.
The day was over and the people that had been standing in the crowd realised that they had just spent the entire duration of the competition receiving and competing for prizes. The entire day was a huge success and everyone thoroughly enjoyed themselves.
Congratulations to Neil who received two return Economy Class tickets to Singapore flying Singapore Airlines. On the way, he'll enjoy KrisWorld, the world's most advanced inflight entertainment system featuring over 30 Nintendo games.
Both Neil and Dyalan won a year's supply of software from Nintendo Australia and the brand new Game Boy Advance SP.
QUALITY GAMING FOR LESS
Australia, Melbourne, March 24th 2003 - Nintendo Australia are celebrating the best games of 2002 by introducing the Player’s Choice range on April 2nd, 2003. Nintendo has selected some of the best-selling NINTENDO GAMECUBE games of 2002 and is offering them to gamers at a recommended retail price of $49.95.
Games in the Player’s Choice range will include some of Nintendo’s top selling classics Luigi’s Mansion, Super Smash Bros. Melee and Pikmin with many more great games to be added in the near future.
Remember Luigi’s Mansion? Now it is part of the Player’s Choice range and is ready to be enjoyed once more. Explore a frightening ghost-filled mansion with Luigi as he hunts for his brother, Mario. Whether it’s the spooky shadows or the lightening bolts illuminating the house, the creepy atmosphere will keep you alert from room to room and draw you straight into this game. With a host of appealing characters, great special effects and compelling gameplay, Luigi’s Mansion delivers the quality of entertainment for which Nintendo is famous.
Also included in this choice collection is the legendary Super Smash Bros. Melee, the game that sold over half a million copies across Europe and that saw the likes of Mario, Pikachu, Link and Yoshi come to blows. Players can select to stage these fights in some of the most famous backdrops in video gaming history. Grab Pikachu and send him rocketing into the skies at Mushroom Kingdom or slap Link on the perilous F-Zero racing tracks.
Or enter the weirdly wonderful world of the Pikmin. Players take the role of Captain Olimar, an astronaut whose spacecraft is forced to crash-land onto a new planet. You have 30 short days to rebuild the broken ship before the life-support system runs out and you have eager little plant-like creatures called Pikmin to help you do it. This multi-tasked army will search for your ship, build bridges, knock walls downs with their heads, carry equipment and fend off nasty giant enemies by the dozen. Allow the boundaries of your imagination to be pushed to the limit!
Gameplay with Nintendo guarantees great visuals, cool soundtracks and familiar faces. And now you can play the best games for around $49.95.
NINTENDO ANNOUNCES STRONG 2003 LINE-UP
AUSTRALIA, Melbourne, January 30th 2003 – These days, gamers have insatiable appetites – and Nintendo GameCube™ and Game Boy Advance™ consoles fill that hunger. The Nintendo game library continues to broaden its appeal to video game players of all ages, interests and lifestyles. This reflects an increasing amount of support from third-party publishers, adding to a strong calvary of first- and second-party selections.
With more upcoming exclusive additions, including the most anticipated GameCube titles to date, Metroid® Prime launching on April 3rd, Capcom’s thrilling, mature-rated Resident Evil series, the high-speed action of F-Zero® and the role-playing adventures of The Legend of Zelda®: The Wind Waker, the Nintendo GameCube offers a plethora of titles for everyone. Older gamers will drool over titles such as Tom Clancy’s Ghost Recon from UbiSoft and new versions of Resident Evil, proving Nintendo has the stuff to thrill the souls of men.
“Nintendo’s growing list of diverse video games is what hard-core and recreational gamers desire,” says David Yarnton, Director of Sales and Marketing, Nintendo Australia. “Nintendo has the games and hardware to provide consumers young and old the best game-play experience”.
In the exciting portable gaming arena, the announcement of both the Game Boy Advance™ SP launching March 28; and the Nintendo GameCube™ Game Boy® Player, launching in June, will support the continuing popularity of the Game Boy franchise. With new versions of popular games available this year such as Golden Sun™: The Lost Age, Pokémon® Ruby, Pokémon® Sapphire and Advance Wars 2™, Nintendo will continue to sell Game Boy Advance units and games at lightning speed.
To illustrate, here are just some of the new Nintendo GameCube and Game Boy Advance offerings for 2003:
· Shrek Extra Large – February 7, 2003 (TDK Mediactive)
· Mortal Kombat: Deadly Alliance – February 14th, 2003 (Acclaim)
· Rayman 3: Hoodlam Havoc – February 2003 (UbiSoft)
· Evolution Worlds – February 2003 (UbiSoft)
· Lord of the Rings: The Two Towers – March 10, 2003 (Electronic Arts)
· Resident Evil Zero – March 14, 2003 (THQ)
· The Sims – March 27, 2003 (Electronic Arts)
· Tom Clancy’s Ghost Recon – March 2003 (UbiSoft)
· Zapper – March, 2003 (Infogrames)
· Phantasy On-line – March, 2003 (Infogrames)
· Sega Sports Series – March, 2003 (Infogrames)
· Monsters Screamarena – March, 2003 (THQ)
· Metroid Prime – April 3, 2003 (Nintendo)
· Robotech Battlecry – April 11, 2003 (TDK Mediactive)
· Def Jam Vendetta – April 27, 2003 (Electronic Arts)
· X-MEN 2: Wolverine’s Revenge – April 2003 (Activision)
· The Legend of Zelda: The Wind Waker – May, 2003 (Nintendo)
· Wakeboarding Unleashed featuring Shaun Murray – May, 2003 (Activision)
· Tom Clancy’s Splinter Cell – May 2003 (UbiSoft)
· Mace Griffin: Bounty Hunter – May, 2003 (Vivendi Universal)
· RTX Red Rock – May, 2003 (Electronic Arts)
· Burnout 2 – May, 2003 (Acclaim)
· Enter That Matrix – May, 2003 (Infogrames)
· Shrek Super Party – June 5, 2003 (TDK Mediactive)
· The Hulk – June, 2003 (Vivendi Universal)
· AFL 2004 – August, 2003 (Acclaim)
· Harvest Moon: A Wonderful Life – October 2003 (UbiSoft)
· True Crimes: Streets of L.A. – Spring 2003 (Activision)
· Lost Kingdoms II – Winter 2003 (Activision)
· WWE Crush Hour – Q2, 2003 (THQ)
· Red Faction 2 – Q2, 2003 (THQ)
· WWE Wrestlemania X9 – Q3, 2003 (THQ)
· Finding Nemo – Q3,2003 (THQ)
· The Hobbit – Q3, 2003 (Vivendi Universal)
· Starcraft: Ghost – Q4, 2003 (Vivendi Universal)
· 1080 Avalanche – 2003 (Nintendo)
· Animal Crossing – 2003 (Nintendo)
· F-Zero – 2003 (Nintendo)
· Mario Golf – 2003 (Nintendo)
· Mario Kart – 2003 (Nintendo)
· Wario World – 2003 (Nintendo)
Game Boy Advance™
· Rayman 3: Hoodlum Havoc – February, 2003 (UbiSoft)
· James Bond: Nightfire – March 21, 2003 (Electronic Arts)
· TOCA World Touring Cars – March, 2003 (UbiSoft)
· Crash Bandicoot: N-Tranced – March, 2003 (Vivendi Universal)
· Sonic Advance 2 – March, 2003 (Infogrames)
· Super Monkey Ball Jnr – March, 2003 (Infogrames)
· Zapper – March, 2003 (Infogrames)
· Pokémon® Ruby – April 3, 2003 (Nintendo)
· Pokémon® Sapphire – April 3, 2003 (Nintendo)
· Golden Sun : The Lost Age – April, 2003 (Nintendo)
· X-MEN 2: Wolverine’s Revenge – April, 2003 (Activision)
· Tom Clancy’s Splinter Cell – May, 2003 (UbiSoft)
· Crouching Tiger Hidden Dragon – May, 2003 (UbiSoft)
· Hamtaro – May, 2003 (Nintendo)
· Sega Arcade Gallery – May, 2003 (Infogrames)
· Warioware Inc. Mega Microgames – June, 2003 (Nintendo)
· The Hulk – June, 2003 (Vivendi Universal)
· Harvest Moon: Friends of Mineral Town – October 2003 (UbiSoft)
· Wild Thornberries The Movie – Q1, 2003 (THQ)
· SpongeBob: Revenge of the Flying Dutchman – Q1, 2003 (THQ)
· GT Advance 3 – Q2, 2003 (THQ)
· Disney Princesses – Q2, 2003 (THQ)
· The Hobbit – Q3, 2003 (Vivendi Universal)
· Finding Nemo – Q3, 2003 (THQ)
· Spyro III (working title) – Q4, 2003 (Vivendi Universal)
· Advance Wars 2 – 2003 (Nintendo)
· Kirby: Nightmare in Dream Land – 2003 (Nintendo)
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