Greetings and Salivations! Welcome to System Shock issue six, in which we hope to have finally found a good and reliable format for our website. Hopefully, we should be able to update more regularly or at least more frequently in the very near future. Sorry for the delay in updating, but here you have it. With that aside, let's get the ball rolling! |
Anyone who knows a Final Fight arcade machine from a hole in the ground
will probably remember how disappointing the SNES version of this velveeta-laden game was.
Not only are there stages missing, but only two of the three characters were playable (Cody
and Haggar in the original release, and Guy and Haggar in Final Fight Guy), it was only a one-player game, it had goofy name changes (Damnd became "Thrasher" and
Sodom became "Katana"),
and the girls, Roxy and Poison, were wiped out of existence to make room for a
couple of dainty-looking guys who happen to move and act just like them. Hmm.
Capcom of America seems to be of the opinion that only men can be the bad
guys, as they've replaced the girls in every home
version of their legendary series Final Fight for this system, not to mention other games as well. What kind
of a message are they trying to convey to our kids? The dorks. I've known plenty
of bad girls in my time, so let me assure you that this fanaticism of CoA is unwarranted. If Roxy and Poison had really wanted a sex change, they probably would have dressed differently to begin with.
Also, by putting said dainty-looking guys in their places, does CoA mean to say it's okay to beat up on people who may live a different type of lifestyle than others? We don't support this view, ladies and gentlemen, but
Capcom seems to think it's just fine and dandy, like some of these people don't have enough problems to begin with. All right, let's get crackin' and take a look at this bastardized piece o' poo. On the left is the character in her more-or-less original form (even the Japanese version had some minor differences from the arcade). The picture on the right, however, is a wild departure -- a screen shot from the US version which appeared on the shelves of Blockbuster Video stores across the country fraudulently labelled as an import version "direct from Japan". When Blockbuster eventually sold these Not-for-resale carts, a lot of innocent people got sapped by this ploy, since the screen shots on the back show Japanese text and none of the butchered characters. At a single glance it is obvious that the thole thing is a pile -- Import gamers will be already aware that Japanese Super Famicom cartridges are not even shaped the same way, and this is clearly an American release from the time you slide the square cart out of its false-advertisement-plastered pack. It is my humble but firmly-held opinion that both Blockbuster Video and Capcom of America should be held accountable for their ficticious claims. I really loved the original arcade of this game, and a lot of people feel the same way. Does CoA really think that the people who played and enjoyed the arcade would not notice these things? Do they really think everybody in America is so stupid? Apparently so, because they do this sort of thing a lot. If you got smacked by their lies, or somehow otherwise ended up with a butchered version, Download the patch and play the real game! |
Check out the action in the side panels to see how differently the game was treated in each country. The original on the left was very flashy and high-powered, whereas most of the ones from the US game (and its international descendants) are just pretty out of place. I guess the attack of the butchered character Flynn might have been okay, except he was supposed to be a genetic construct -- not the son of an electric eel!
Jeez, Elfin was kinda cute before she got turned into a pissed-off mutant. Also, Prokop has a palette that makes him look like a budget Frankenstein.
Throughout the game, some other character graphics were also sloppily hacked with dime-store digitization, causing them to stick out like a sore thumb against the colorful and clean graphics left over from the real game. Even the close-up of the little girl
Amy was replaced with that of a black-haired girl obviously in her twenties. And we're not supposed to notice these things?
Various pictures of scientists and other NPC's were also replaced in a similar, dorky fashion, which is just ridiiculous since the close-up pictures don't bear anything like a remote resemblance to the characters on screen even in
The Peace Keepers, and just about every name in the game was changed... the only exception being Rick Norton, a main character from the first two Rushing Beat games (Ironically, he was bastardized into Jack Flak and then Hack in the screwed-up US versions, but they didn't change his name here). If Jaleco had kept with the program and at least given us some continuity, The Peace Keepers would be called Rival Turf 3.
Though JoA figures it's okay for them to change the names, the name and color edit in The Peace Keepers won't actually let you customize the names. In Rushing Beat Syura, of course, you can. Here's the proof. :) Note the characters "Kitsune" and "OldCarGuy" in the screen shots. Not to mention the diabolical GTE Lackey. Though a real GTE lackey is more powerful than the
Dags in Rushing Beat Syura, the editor clearly works. >:)
The Spider is a baddie from the original that seems to have been removed entirely. Was it for content? I can't begin to imagine why as there's nothing offensive about it in any way whatsoever. I suspect the sloppy JoA simply glitched the coding when they were bumbling around in the game and decided to trash the Spider because they were too incompetent to fix it.
The text in the US game is so inaccurate that it cannot be considered a translation, so the storyline suffered greatly. Cinematics which existed throughout the original were simply removed, and this damaged what was left of the plot even further.
Neither game was terribly hard if you were a bit clever, but a little cushioning never hurts. The Peace Keepers limits you to 12 continues while in Rushing Beat Syura you were allowed up to 30. Jeez! Can't these guys leave anything alone?!
Rushing Beat is a fun series, and it is too bad that Jaleco of America felt the need to destroy it. Though the series was murdered in the US, you can make yours whole again. Download the patch and play the real game now!
|
Here, we take a look at the classic run and gun that most everyone either loves or has never heard of. :) The original version of this game is
Gryzor, which was called
Contra in the US and some other countries, and finally
Probotector (another meaningless word from the sub-geniuses of Konami)
. This issue, we'll take a look at the NES / Famicom
version of these games. The figure on the left at the top is the character from Gryzor, who was
also used in Contra. On the right is the spiffy-looking but bastard
Probotector character given to the European community.
I've been working on trying to make a patch for this game, but the VROM is giving me some trouble. Stay tuned, and I'll keep banging it around until it eventually works. :) |
|