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GUESTS INCLUDE

WRITERS

Sherman Alexie
Charles D'Ambrosio
Matt Ruff
Ali Davis
Frances McCue
Doug Nufer
Brian Goedde
Vanessa deWolf
The Notorious Three

ARTISTS

Amos Latteier
Tamara Paris
Stephen Lyons
Trash-Talking Monks

MUSICIANS

Wally Shoup
SIL2K
Seattle Guitar Circle
David Knott

DANCERS

Sheri Cohen
Maureen Whiting
Foot in Mouth

PERFORMERS

Pip-n-Top
Cindy Simmons
The Avatars of Pleasure

MANY MORE

Game players
Game designers
Teachers
Academicians
Philosophers
Kids

SCHEDULE OF EVENTS
Printable Games Schedules in Graph Form

Games tickets are available in advance or at the door. Beat the rush and get your tickets in advance! Tickets are sold separately for daytime and nighttime sessions.

FRIDAY, OCTOBER 3rd, 2003

AT HUGO HOUSE:
6:45 - 7 p.m.
Trisha Ready: Welcome to Games!

7 - 7:45 p.m.
Amos Latteier: "Populations"
"Populations" is a slide lecture/performance that examines the interrelated histories and theories of statistics, gambling, population biology, capitalism, evolution, voting systems, censuses, social insects and intelligence testing. The lecture juxtaposes a series of historical and scientific vignettes in order to build a textured understanding of the idea of populations as developed in diverse disciplines. The lecture combines humor and computer animation with a whirlwind tour of scientific history. The result is a personal and idiosyncratic look at theories of groups.

8 - 8:45 p.m.
Sheri Cohen: "Tuning Scores"
Sheri Cohen and Company presents Tuning Scores, elaborate "dance games" created by Lisa Nelson that make transparent the desires of the players while creating an improvised performance. Performers direct the event from within using a toolbox of verbal calls that resemble the front of your VCR: 'hold', 'play', 'reverse', and more. The Games audience will be given a chance to play along from their seats. Tuning Scores reveal how-in an ongoing process of sensory-perception-we are all constantly composing our individual experience.

9 - 9:45 p.m.
Charles D'Ambrosio: "The Game of Dialogue"
Dialogue works best when no one wins, and derives a lot of energy from inarticulate speakers. This reading will examine successful passages from novels, stories and plays, and compare and contrast them to other, highly calculated forms of persuasion and inquiry, such as political speeches, business negotiations and police interrogations.

10 - 10:45 p.m.
SIL2K Ensemble: "L Looks Like 1"
SIL2K has always been fascinated with the combination of technology and art. The presentation of "L Looks Like 1" finds the SIL2K Ensemble divided into two types of players: Musicians and Processors. While the Musicians will use their instruments to create music, the Processors will create all sound based on sampling and resynthesis of the other players. Hand signals are used among the players to direct the group improvisation through five interactive sections: TEXTURES, SEQUENCES, GROUPS, DENSITY and DUB.

10 - 11:30 p.m.
Guide to Visitors: Story Slam
Once a month, in the moody atmosphere of the Rendezvous bar, A Guide To Visitors presents a curated selection of real life stories. You know those stories you hear at bars or dinner parties, from friends or strangers? The ones that haunt you for days? We spend all month finding those stories and then present them to you. On stage, not by actors, but by the people themselves. Tonight, enjoy six pipin’ hot new stories in the cozy ambiance of the Hugo House cabaret, and you’ll want to make the Story Slam a habit every month!

AT VELOCITY DANCE CENTER:
8 - 8:45 p.m. AND
9:15 - 10 p.m. (Two shows)

Foot in Mouth and Vanessa deWolf: Foot in Mouth, the collaborative dance voice project with choreographers Alice de Muizon and Amelia Reeber and improvisational singers Ivory Smith and Eryn Young, joins forces with writer Vanessa DeWolf in an investigation of the ideas of defeat, fate and the intensity of losing the game. Through the lens of Russian roulette and other deadly games, the group creates a performance that is intense, emotional and strangely joyful.

AT COCA:
9 - 9:20 p.m. AND
10:15 - 10:35 p.m. (Two shows)

Maureen Whiting, David Craven, and Fionn Meade: One party calls out the words, the other acts on them. But have both parties followed the same path to their shared predicament? If one directs the other and vice versa, who-in the end-is determining the outcome? "This is the king," for instance, needs no explanation, or, does it.... As part of Games In Motion, choreographer Maureen Whiting, video artist David Craven, and writer Fionn Meade explore the 'rules of the game' and make heads of tails during the process in a site-specific performance exploring the nature of 'directives'.


SATURDAY, OCTOBER 4th, 2003
DAYTIME FUN

Please note that workshops with an asterisk (*) are not included in the daytime admission price. For prices and registration information, please visit our workshops page.

AT HUGO HOUSE:
10 a.m. - 6 p.m.
Artworks, displays, games, panels, workshops, and performances throughout the house, including:

  • Jamie Gower: Hamlet meets Starcraft
  • Stephen Lyons with John Pritchard: Boundary Checker: A Situational Transaction
  • Tamara Paris and Matt Fontaine: Risky Proposition, or, How to Lose a Million
  • The Zine Archives and Publishing Project (ZAPP): Bizarre interactive displays of zines and games
  • Ray Pompon: Carnival Games of Blood and Dust
  • Trash-Talking Monks: Games of Sticks and Stones
  • Matt Levin: Team Fortress Logos (Display from the game Quake)
  • Cheapass Games

    10 a.m. - noon
    * Charles D'Ambrosio: Workshop: "A New Approach to Dialogue"
    This class will focus on dialogue as a sort of gamesmanship. The class will be broad enough to interest anyone who writes dialogue, but we'll focus the discussion by using ideas that normally belong to games, including opponents, tactics and goals. (Separate registration required)

    10 a.m. - 2 p.m.
    * Ali Davis: Workshop: "Spolin Games"
    Improvisation is useful both as a performance tool and for developing interpersonal skills like listening and agreement. This workshop is geared towards students who are new to the world of improv. We'll start with the development of Group Mind through group games, then progress to learning improv basics and performing simple scenes through the games developed by Viola Spolin. (Separate registration required)

    Noon - 1 p.m.
    Gary Jones: "Playing Games with Games"
    A discussion of the nature of games, their roles in the lives of individuals, groups, and cultures, and their connections with other human activity such as the arts.

    1 - 3 p.m.
    * Amos Latteier: Workshop: "Art and Information: A Workshop on Research"
    The workshop covers research methods from a novel point of view. To me, information gathering is a structuring part of creating artwork. This workshop will cover research techniques and how to use information in artwork. I am especially interested in work that has a commitment to information and at the same time explores experimental ways of engaging with and presenting information. (Separate registration required)

    1 - 2 p.m.
    Cheapass Games: Game design workshop
    Cheapass Games will teach the basics of game design and encourage participants to use basic elements of chance, pieces, and layouts to cooperatively create a game and test it out.

    1:30 - 3 p.m.
    Panel discussion: "Video Games: Death of Story or Brave New Storytelling Medium?"
    The line between storytelling and computer games gets blurrier every day. The developers of the computer game "Half-Life" hired a novelist to help them flesh out the "backstory" of the game. And "Half-Life" went on to win just about every award a computer game can possibly win. Will video games become the next evolutionary leap for storytelling" Or will the next generation have hypertrophied thumbs and no literature?

    1:30 - 2:30 p.m.
    SmartMonsters: "What is SmartMonsters?"
    Text-based role-playing games have traditionally been thought of as kill-the-dragon environments written for teenagers. What happens if you take them seriously as a literary form? Mark Phillips and Gary Smith, founders of SmartMonsters, discuss the literary techniques behind TriadCity, their experimental multiuser RPG.

    3:30 - 4 p.m.
    James Ernest: "Serious Poker"
    A lecture and discussion about professional and high-stakes poker playing from an insider perspective.

    3 - 3:45 p.m.
    Seattle Guitar Circle: Musical Games for Guitars
    Performance of multiple pieces for guitar ensemble, with an emphasis on improvised circulation games.

    4 - 6 p.m.
    * Frances McCue: Workshop: "Playing Games"
    Sooner or later, writing becomes a process of gamesmanship. Writers invent games to keep interested in their work, to make decisions about form and to engage language in a robust, complex way. Have you ever rewritten a sonnet into a sestina, or constructed a fiction out of words of one syllable? Like Georges Perec, the French writer and member of OuLiPo (Ouvroir de Littérature Potentielle, or "Workshop of Potential Literature") who wrote a story in which the only vowel allowed was A, or poet Dara Wier who writes poems of exactly 81 lines, we'll try our hand at some writing games to generate and sustain work. (Separate registration required)

    4 - 5 p.m.
    Doug Nufer: "By Kelman Out of Pessoa"
    A reading and lecture that will transform into a tout session where the artist urges each participant to deploy a personalized gambling mob. Together, the artist and his heteronyms will guide the audience through the Daily Racing Form for the next day of races.

    4:30 - 6 p.m.
    Panel discussion: "Video Games and Violence"
    It's been said that video games are much more engaging than movies or books. What happens when the primary content of that experience is aggression and fear? A panel of veteran video-game authors will discuss the violence in contemporary works and its influence on the art of game production.

    5 - 6 p.m.
    Cheapass Games: Game design workshop
    Cheapass Games will teach the basics of game design and encourage participants to use basic elements of chance, pieces, and layouts to cooperatively create a game and test it out.

    5 - 6 p.m.
    Brian Goedde: "Full Count"
    A story of two contests crucial to Everett: the 2003 AquaSox (Class-A affiliate of the Mariners) vs. the rest of the Northwest League and for a shot at the majors, and Washington State vs. 22 others for the Boeing 7E7 "Dreamliner" contract. In both there were great hopes, clutch plays, and several errors.


    SATURDAY, OCTOBER 4th, 2003
    NIGHTTIME INTRIGUE

    AT HUGO HOUSE:
    7 - 7:30 p.m.
    Matt Ruff: "Mind Games"
    "I suppose I should tell you about the house.... The house, along with the lake, the forest, and Coventry, are all in Andy Gage's head, or what would have been Andy Gage's head if he had lived...." Author Matt Ruff reads from and discusses his novel Set This House in Order: A Romance of Souls, which concerns a Seattle-area man with multiple personality disorder who discovers that one of his coworkers at a virtual-reality software company is also a multiple.

    7:45 - 8:45 p.m.
    Sherman Alexie: "How D&D Saved My Life"
    Sherman Alexie comes out of the closet as a D&D addict in this original piece created for Games. Says Alexie, "We all know (or maybe couldn't) that men use sports to display emotion (love, hope, faith, etc.), but really geeky guys use D&D to express the same. Let's talk about them."

    9 - 9:45 p.m.
    Wally Shoup and Project W: "Finite and Infinite Games"
    Project W will play a set of freely improvised music pieces, each reflecting various aspects of the shifting rules of free inter-play. The music will also serve as a demonstration of an "infinite game" as defined by James Carse in his "Finite and Infinite Games", a book delving into human activity as being intrinsically either competitive or co-operative.

    10 - 10:45 p.m.
    Amos Latteier: "Populations"
    "Populations" is a slide lecture/performance that examines the interrelated histories and theories of statistics, gambling, population biology, capitalism, evolution, voting systems, censuses, social insects and intelligence testing. The lecture juxtaposes a series of historical and scientific vignettes in order to build a textured understanding of the idea of populations as developed in diverse disciplines. The lecture combines humor and computer animation with a whirlwind tour of scientific history. The result is a personal and idiosyncratic look at theories of groups.

    10:30 - midnight
    Late-Night Lying Game and Games Exchange
    Late-Night Lying: Gamenight kicks off with a rousing round of The Extraordinary Adventures of Baron Munchausen, a drinking game of competitive lying. Join us in the theater as five accomplished storytellers relate astounding and 100% for-real tales, such as the time one of them convinced the Grand Old Duke of York to swap 10,000 soldiers men for a small terrier called Oswald, or another discovered how to turn mashed potatoes into gold.
    ALSO: Games Exchange: If board games are more your thing, bring in one of your old favorites and trade it for another! Just think, if your Candyland catches somebody's eye, you might learn to play Chutes and Ladders!

    AT VELOCITY DANCE CENTER:
    8 - 8:45 p.m. AND
    9:15 - 10 p.m. (Two shows)
    Foot in Mouth and Vanessa deWolf: Foot in Mouth, the collaborative dance voice project with choreographers Alice de Muizon and Amelia Reeber and improvisational singers Ivory Smith and Eryn Young, joins forces with writer Vanessa DeWolf in an investigation of the ideas of defeat, fate and the intensity of losing the game. Through the lens of Russian roulette and other deadly games, the group creates a performance that is intense, emotional and strangely joyful.

    AT COCA:
    9 - 9:20 p.m. AND
    10:15 - 10:35 p.m. (Two shows)
    Maureen Whiting, David Craven, and Fionn Meade: One party calls out the words, the other acts on them. But have both parties followed the same path to their shared predicament? If one directs the other and vice versa, who-in the end-is determining the outcome? "This is the king," for instance, needs no explanation, or, does it…? Choreographer Maureen Whiting, video artist David Craven, and writer Fionn Meade examine the 'rules of the game' and make heads of tails during the process in a site-specific performance exploring the nature of 'directives'.


    SUNDAY, OCTOBER 5th, 2003

    AT HUGO HOUSE:
    10 a.m. - 5 p.m.
    Artworks, displays, games, panels, workshops, and performances throughout the house, including:

  • The Notorious Three: Language Events
  • Sarah Lane: Writing Games
  • Ray Pompon: Carnival Games of Blood and Dust
  • Paul Osborne: Theme Rolls, a dice game
  • Oliver Wyckoff: Living Role-Playing Games
  • ZAPP: Zine Games
  • Jamie Gower: Hamlet meets Starcraft
  • Stephen Lyons with John Pritchard: Boundary Checker: A Situational Transaction
  • Cheapass Games

    10 a.m. - noon
    Matthew Baldwin: Treasure Hunt
    A treasure hunt for Games attendees, to take place along Capitol Hill's Broadway Avenue.

    10 a.m. - noon
    Sara Miller: Treasure Hunt for Kids
    A treasure hunt for Games attendees, especially children. May include found objects, hidden objects, or both.

    11 a.m. - 2 p.m.
    Clearwater School: "A School of Games"
    Multimedia exhibit documents gaming at The Clearwater School where students freely determine how to spend their time. As a result play is taken seriously and gaming lies at the heart of the curriculum. The presentation and discussion focus on the controversial and complex nature of contemporary gaming culture.

    11 a.m. - noon
    Kid's readings: Original works

    noon - 1
    SCRIBES youth readings
    Readings by teens from Hugo House's summer intensive writing program

    1 - 2:30 p.m.
    Sandy Cioffi: Lecture

    1 - 3 p.m.
    Open Hugo House Book Group

    2:30 - 4:30 p.m.
    Cindy Simmons: "Girl Games"
    Demonstration of how girl games such as "Truth or Dare" deepen levels of intimacy and create a setting to discuss taboo subjects.

    2:30 - 3:15 p.m.
    David Knott: "Cobra for Kids"
    Introduction to music therapy and its "game strategy," and a demonstration session for kids. Includes a theme-based performance of John Zorn's Cobra, with some original pieces.

    3 - 4:30 p.m.
    Lucy Dougall: Learn to play forgotten games
    Yep, these are your grandmother's games! Come learn a few and bring some old traditions back to life.

    3:30 - 4:15 p.m.
    Charla Grelz: Better than Chocolate: Exploring the Influence of Leather, Metal and Balls on Contemporary Billiards
    In 30 easy payments of ONE MINUTE OF YOUR LIFE, you will know almost everything about POOL! But wait, there's MORE! For an additional 30 minutes, you will receive questions complete with answers! HURRY while your life lasts!

    4:30 - 5:30 p.m.
    Frances McCue: Longing is A Game
    A participatory game in which we identify places in the city from stories and poems set in Seattle. Since longing also shows up in the compulsion to collect souvenirs, the impulse to change jobs, and the urge to create narratives, we'll investigate these through the societal sickness that is nostalgia and the "churning urn of burning funk" that is desire. Twine will be involved. Bring friends. You'll know them better when you leave.

    5:30 - 6:30 p.m.
    Writing contest winners announced, prizes given, closing remarks

  • RICHARD HUGO HOUSE 1634 Eleventh Avenue Seattle, WA 98122 (206) 322-7030
    welcome@hugohouse.org