International > North America > Challenge 2003 > Missions

MISSIONS




Exit the Tetrahedron Base


For this mission, starting position is with the robot touching only the rectangular platform. The robot must lower the ramp and move completely off the platform and the ramp before the match or the Mission Attempt is ended, otherwise the referee resets the ramp. The platform is considered a valid alternative Base for other missions, but the ramp is not.
:: Point Value
Ramp Permanently Down 39 pts.

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Launch The Sample Canister


The Sample Canister must be launched from the MAV Launcher. Activating the Launcher while it's empty is considered a no load test, and is worth partial points.
:: Point Value
Canister Launched 39 pts.
Launcher Activated Empty 27 pts.

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Clear The Solar Panel


The dust must be cleared from the top surfaces of the Solar Panel. Any amount of partial clearing is worth partial points.
:: Point Value
Dust Completely Cleared 43 pts.
Dust Partially Cleared 31 pts.

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Connect The 180° and 90° Habitation Modules


There are two 180° Habitation Modules in Base. They must be connected to the 90° Habitation Module, such that the magnets or their holding forks are in contact. Two connections in line are worth more than one, and a V-shaped arrangement is worth even more.
:: Point Value
V-Shaped Module Connection 49 pts.
Two Module Connections In Line 31 pts.
One Module Connection 27 pts.

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All Terrain Vehicle Test Boulders Ice Cores The Rover Alliance Habitation Modules Habitation Modules Solar Panel Sample Canister Tetrahedron Base










Complete The Alliance Habitation Module


The Alliance Habitation Module halves must be connected, such that the magnets or their holding forks are in contact. Once connected, the Alliance Habitation Module is worth equal points for both teams in the match.
:: Point Value
Alliance Modules Connected 43 pts.

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Free The Rover


The Rover is stuck on a Sand Dune. The Rover must be freed so that it remains on its wheels but no longer touches the Sand Dune. More points can be earned if the Rover is moved to Base, on or off it’s wheels.
:: Point Value
Rover In Base43 pts.
Rover Off Dune + On Wheels 31 pts.

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  Move Ice Cores to base


Three Ice Cores must be moved to Base. Moving fewer is worth partial points.
:: Point Value
3 Ice Cores In Base 49 pts.
2 Ice Cores In Base 31 pts.
1 Ice Core In Base 27 pts.

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Move Boulders Into The Launch Circle


The Boulders (Bonus Objects) are worth free points as long as they remain anywhere on the field, but Boulders that end up in the Launch Circle are worth the most. Each time the Robot has to be transported to Base by hand for a restart, Boulders will be taken off the field (Bonus Loss) one at a time, in order of increasing distance from Base.
:: Point Value
Boulders In The Launch Circle (the match starts with two already there) 14 pts. each
Boulders On The Field Outside The Circle (the match starts with two already there) 8 pts. each

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All Terrain Vehicle Test


The robot must prove its ability to move across rugged terrain by moving into the Crater (where the Ice Cores are sampled). At the end of the match, the robot must end up completely in or on the Crater, such that nothing is touching the field outside the Crater.
:: Point Value
Robot In Crater 39 pts.

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