Master Keaton (TV)
NIGHT HEAD (TV)
Very strange tale (TV)
Kowloons Gate (PSone)
Raystorm (remixed two songs
on Sndtrk zttl 0002)
When did you become
interested in composing?
Hikichi: I don't exactly recall when I started.
RB: Why did you
do before joining Shade?
Since I finished music school, I have been involved with game
music. I worked at a company that deals with game music and game
development. I joined Shade in 1999 at the invitation of the staff.
RB: What is it
like being a staff composer?
I can concentrate on the project which I am composing. They let
me work freely about composing. Although, sometimes I feel I want
to make loud sounds in the office.
us about working on Orphen?
wrote about thirty tunes in eight months on my keyboard.
I use the keyboard for composing while I try to play in many different
styles watching some of the games images. After I get good ideas
that match the image, I input them in the computer. That is my
procedure for making melodies. I sometimes write the scores.
RB: What kind of
environment did you create your music?
I work in the office where I have my equipment set up. I'm satisfied
with it because I have to work with some moderate tension.
RB: How do you
think the music for Orphen turned out?
I like them. But if I look back at the music now, I feel that
most tunes were melodious. Even if there were tunes which had
only the mood of the sounds, I think it might be good.
RB: What are your
strong points as a composer?
I like playing by using the sounds. But, since I compose by using
keyboard instruments, the compositions tend to be music for keyboards
RB: Why do you
Because when I compose music, I feel like I can go to a different
RB: Who do you
want to make music with?
With guitarists. Because I can't play guitar.
RB: What are your
thoughts about the PSX2?
I feel the possibility of music is increased.
RB: Okay, let us
travel back to Granstream Saga.
I worked on Granstream Saga for one and half years. I composed
fifteen songs. Although I only composed a few songs I had to keep
the music balanced as a whole.
RB: Did you work
well with the other composers (Takako Ochiai, Miyoko Kobayashi
and Kohe Tanaka)?
We have a lot of freedom on this project. I got inspirations from
the other composer's who had unique music.
RB: How does the
music of Orphen compare to Granstream Saga?
In the case of Granstream Saga,
the music is focused in the sound of the game. But there was hardly
any SE sounds (ex. sounds of environment ). Music was played in
most of the scenes. Because four people take care of the music
the variations of the music are abundant. On the other hand Orphen
concentrates on using the sounds of environment or SE rather than
RB: What is the
future of game music?
I think that the sound effects will be more important.
RB: Of the games
you worked on, which is your favorite?
Granstream Saga. Because this was my first work for using PC,
I worked very hard by trial and error. I have a lot of memories
about that. I like the music for the title screen best.
RB: Any advice
for those who want to create music?
It is useful to analyze the music you like.
Translation by Yuko
RocketBaby would like
to thank Masanori Hikichi for taking the time to answer our questions.
Special thanks to Shade's Webmaster, Shade, Yuko Takahashi, and
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