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Electronic Gaming Monthly : PS2 : Amplitude
Amplitude (PS2)
Also On: n/a
Publisher: SCEA
Developer: Harmonix Music Systems
Genre(s): n/a
ESRB Rating: n/a
Release Date: 3/24/2003 (USA)
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Sequel to: Frequency (PS2)

Best Feature: Great selection of music

Worst Feature: Getting to faraway music tracks

Score:7.5 (out of 10)

As with any music game, how much you enjoy Amplitude really depends on whether or not you like the music included on its soundtrack. Luckily, it's a diverse mix here: a hodgepodge of techno, alternative rock, and club mixes that includes songs from the likes of Garbage, Papa Roach, Slipknot, and Run-DMC. If you like those artists and can successfully tap your fingers to a beat, you should give Amplitude a shot. Of course, it'd help even more if you're familiar with 2001's Frequency, as this is its direct sequel. Gameplay-wise, you still rock out using the DualShock's shoulder buttons to "play" the music, but Amplitude pumps it up with more music than the original, a higher degree of difficulty, a new power-up, and an Online mode out of the box. It's still not perfect, though, and despite a few cosmetic changes, this is still basically the same game. One seemingly innocuous tweak, however, does make a serious impact. The plane that represents the music is now flat rather than cylindrical (as it was in Frequency), which makes it easier to keep track of everything but actually hinders gameplay. Now, there's really no fast way to go from one side to the other—a big problem in more difficult songs where keeping your combos up is key. Despite that, Amplitude is really fun, especially in its Versus and Online modes.

Score:8 (out of 10)

Don't go slam dance in traffic if you tuned out the thumping-good rhythm game Frequency. Instead, jam over to sequel Amplitude, which refines the first game's button-beating gameplay (score multipliers are easier to spot) while adding music from mightier supergroups. It's this hit list of 20-plus tunes—from bubbly pop to whiplashing metal—that makes Amplitude a music game for the masses (though with 10 more songs, it would be perfect). Even all-thumbs players will open most of the music. Win an online duel or get into your zone to complete the trickier hits, and Amplitude becomes a rockin' rush. Plus, chicks dig it, making it great for couples play.

Score:7 (out of 10)

When playing Amplitude, if at any point you start to feel that doing well in this game means you've actually got soul, please stop immediately, go buy a Busta Rhymes or Stevie Wonder album—a Janet Jackson video will do in a pinch— and take a few minutes to see what real groovin' is about. Pressing a couple buttons on a controller just isn't my idea of true rhythm-action. Amplitude works well for what it is—and the soundtrack contains some of my favorites (Weezer, Blink 182, and even the new Bowie song is cool)—but as Olivia Newton-John said in a similarly soulless but catchy number, I wanna get physical! Samba de Amigo (DC), where have you gone?

Compare Reviews from Ziff Davis Magazines SCORE
Electronic Gaming Monthly

scale: 1 - 10
Official U.S. PlayStation Magazine
Get your FreQ on.

scale: 1 - 5
Game Now
If it's too loud, you're too old

scale A - F
GMR Magazine
Pump up the volume

scale: 1 - 10
DETAILED INFO for Amplitude
Release Date: 3/24/2003 (USA)
Official Website: n/a
Players: 1-4 Multiplayer: n/a
Audio: n/a HDTV Support: n/a
System Requirements: n/a

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