Tribes: Vengeance
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Starsiege: 2845 Goodies
Tribe |E|volution Interview
Dark Horizon's Victory has opened
Tribes: Vengeance Interview
SS:2845 Update

  Thursday · January 1 · 2004
Starsiege: 2845 Goodies Comment!
1/1/04 11:44 PST | Starsiege | Gryphon
Trajan sends a New Years update on Starsiege: 2845
We have just released a small public update to celebrate the new year. In this release, you will find pics of 2 all new playable Cybrid HERCs that are in development, and an introduction to 3 new members joining our 3d modeling crew.

You can check it out here: starsiege2845.com/forums

Best regards and happy new year,
-The Starsiege: 2845 development team

Main website: www.starsiege2845.com
FAQ: starsiege2845.com/index.php?page=faq
IRC: Join us in IRC on irc.dynamix.com, channel #ss2845pu

  Sunday · December 28 · 2003
Tribe |E|volution Interview Comment!
12/28/03 11:37 PST | TRIBES 2 | Rifter
CLIMaX from LadyGamers.com sends word about a new interview they have done with Knightro, of Tribe |E|volution.
[CLIMaX] What is Tribes 2? How is it unique in comparison to other FPS multiplayer games? Isn't Halo for PC a better Tribes 2?

[Knightro] Tribes 2 in my opinion is the best first person shooter game out there. It can run servers that can hold up to 64 players and run smoothly. There are so many different aspects to the game that make it one of the most complex and interesting multiplayer shooters out there. Let me give you an example of what I am talking about...

  Tuesday · December 23 · 2003
Dark Horizon Victory has opened Comment!
12/23/03 13:43 PST | Torque Engine | Rifter
I am proud to announce our latest hosted site, dedicated to the TORQUE engine game, Dark Horizons: Lore. Victory is the latest site to be hosted on Planettribes. This is a great resource for the new game, coming soon from Max Gaming.

  Thursday · December 18 · 2003
Tribes: Vengeance Interview Comment!
12/18/03 13:39 PST | TRIBES: Vengeance | Gryphon
HomeLAN interviews VUGames producer Chris Mahnken to get an update on Tribes: Vengeance and find out more about it.
HomeLAN - Some people were surprised that Irrational Games would be creating the next game in the Tribes series. How did it come about that the developer got the gig to handle the game's creation?

Chris Mahnken - We talked with over 20 different developers when we were searching for a team to make Vengeance. We slowly whittled our list down to one very big name developer and two smaller developers and started working with them. They all turned in design docs and we went thru a round of revision and it became obvious that none of them got it. The big name wanted to make the same game they had just finished, but in Space instead of Europe. The others made improvements like less of that difficult jet packing stuff, etc… So after several months of searching we were back to square one. I had just finished playing the Freedom Force demo and so I took a wild shot and called Ken Levine and asked him if he would be interested in having his Freedom Force team start work on Tribes once they shipped. Everything clicked from the very beginning and it has been one of the best projects I’ve ever worked on.
Head to www.homelanfed.com to read the whole interview.

  Saturday · December 13 · 2003
SS:2845 Update Comment!
12/13/03 14:02 PST | Starsiege | Gryphon
The Starsiege 2845 team has just released a new update.
We have just released a new public update. In this release, you will find links to 4 new tunes and a wealth of pictures, including the introduction of an all new playable vehicle. There are also 3 new wallpapers for your desktop enjoyment. Check it out here: starsiege2845.com/forums/?showtopic=3362

In addition, we've also posted the next in our series of staff interviews. This week Excelsiore and CENOBITE share their views on a variety of subjects. Check it out here: starsiege2845.com/forums/?showtopic=3322

In addition to this update, please note that we are currently looking for several more 3d artists to join our dedicated staff. If you could help us in any way in this regard (i.e. posting news about it) it would be much appreciated. For more info check here: starsiege2845.com/forums/?showtopic=3199

Best regards,
-The Starsiege: 2845 development team

Head over to www.starsiege2845.com for all the goodies.

  Wednesday · December 10 · 2003
Rifter in the Spotlight Comment!
12/10/03 11:58 PST | Community | Gryphon
Rifter, your PlanetTribes site director, has been featured in the-Junkyards spolight section. Head over to www.the-junkyard.net and check it out.

  Thursday · December 4 · 2003
T:V Preview at Gamespot 1 Comments
12/4/03 16:11 PST | TRIBES: Vengeance | Gryphon
Gamespot has and updated preview of Tribes: Vengeance and along with it comes some new sshots and information.
First-person shooters started out as simple games that put you into a first-person perspective, armed you with a weapon, and let you blast away at your enemies before they could blast you. But over the years, they became more refined and new features were added, and they began to place more emphasis on teamwork and team-based strategies. The original Starsiege Tribes from 1998 was among the first first-person shooters to focus almost exclusively on team-based gameplay. It featured multiple character classes, futuristic weapons, jetpacks that let you fly for brief periods of time, and "skiing"--a technique that let you skate over the surfaces of the game's alien worlds at high speeds. In 2001, Tribes 2 improved on the formula and added a race of "bioderm" aliens, but it also launched with some technical problems that have since been largely worked out by the game's remaining production team, and publisher Sierra Entertainment (also known as VU Games Northwest) and developer Irrational Games are now at work on the third game in the series.

You can read the whole preview at www.gamespot.com and find out more about the 'Sniper rifle' ;)

Jeff Tunnell Interview at Warcy Comment!
12/4/03 10:40 PST | Torque Engine | Gryphon
Warcy has put up a two part interview with Jeff Tunnell, CEO of GarageGames.
Warcry: Is the GarageGames story one that's already had a number of happy financial endings, or is that ending still yet to come?

Jeff: Not sure what you mean. Indies making the big time or GG itself?

Warcry: Well, a little of both: GarageGames as a company, and the indie marketplace as, well, a marketplace (from your view of it).

Jeff: We've been working on GarageGames for nearly four years now, and it has gone from a money sink, to break even, to bringing in enough money to hire a couple of employees. In just the past six months the founders have been able to take out minimum wage, which is $6.80 per hour in Oregon:) We are extremely proud of those small checks. So, I'm driving a 1996 Geo Metro with 90,000 miles instead of a BMW M3, but I'm loving every minute of it!

There are indies making a living, but barely. At our annual IndieGamesCon that we hold here in Eugene, OR, my keynotes for the past two years have been a variation on a theme that goes something like this-- right size your life, don't quit your day job, join up with like minded individuals, innovate, and build a portfolio of products.

Some companies have been able to quit their day jobs now and are surviving. Once you get to the point of survival, you've made it! Think about it. In today's economy, where most companies are tanking, you have figured out a way to carve out a living doing something you love without compromise. No pandering to newbie producers at the big publishers, no giving up your intellectual property rights, no creative arguments with people that could care less.

Once you have achieved this state, what happens if one of your products hits?
Part one can be found here and part two of the interview here.

Realm Wars: Revived at the Junkyard Comment!
12/4/03 10:10 PST | Torque Engine | Gryphon
the Junkyard interviews the Lead Designer for Realm Wars, Logan Foster, about the community project that is currently being developed with the Torque Game Engine.
tJY: So, what has been going on with the Realm Wars process for the past six months?

Logan: Well actually there was a bit of hiatus after the WWDC build went out the door, this lasted until IGC. This obviously didn’t sit comfortably well with anyone but it happened. Around September I began to talk to Garage Games and other developers that I know about getting the project moving again. Once the introductions were out of the way, I gathered together all the “core guys", people who were key developers during previous builds, and we sat down and discussed a phase list and an updated design document that I tabled. We have since moved on from there towards getting things ramped up again for production. This included getting some new development tools ready for the team, logging bugs, and assigning the first list of tasks. Currently we are working towards getting our first phase completed.
Head to the Junkyard for the full interview.

T:V Designer Diary at IGN Comment!
12/4/03 9:55 PST | TRIBES: Vengeance | Gryphon
A Tribes: Vengeance Designer Diary by Marc Atkin, AI Programmer at Irrational Games Australia, is up at IGN.
Artificial Intelligence (AI) - the art of making computer controlled characters look smart. In games, though, the goal isn't so much to give them human-like intelligence (which is one of the Holy Grails of computer science research and is what mad scientists are currently working on in their labs around the world), but to make them entertaining to play with and against (which is still "difficult", but certainly more doable). It's just that when a computer opponent does something really dumb, like just standing motionless while taking damage, it immediately breaks the game's immersiveness. You the player are reminded that it's all just computer game.

Read the full Diary at pc.ign.com.


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