Yves Guillemot, CEO
After completing his business studies, Yves launched out into
the video games business with his four brothers and in 1986, at the
age of 26, founded Ubi Soft Entertainment. At that point in time,
Ubi Soft was a third party publishers' game distribution company.
Between 1989 and 1990, Yves set up the first subsidiaries outside
France, first in the United Kingdom, then in the United States and
Germany; the three countries which represented the largest video
games market in the West. In 1994 the first integrated production
studio was opened in France, aimed at producing high quality games
within a limited time-scale. In 1996, the company was introduced on
the Paris Stock Exchange and the two major production studios opened
in Shanghai and Montreal. In July 2000 Ubi Soft, still eager to expand,
bought out Red Storm Entertainment, the game publisher holding
the Tom Clancy license. In 2000 Yves became the overall production
and distribution manager of Ubi Soft. Currently, he heads a company
of more than 1700 employees that has become one of the world leaders
in the video games business. The turnover for 1999-2000 exceeded FF 1
billion. Besides his responsibilities as Chief Executive Officer, Yves
is a sailing and horse-riding enthusiast. He is married with three
children, who are the harshest judges of Ubi Soft games.
Laurent Detoc, President
Laurent joined Ubi Soft Entertainment in 1991 and in 1993, he left
the France headquarters to begin the Belgium-Netherlands subsidiary.
One year later, Laurent took charge of the San Francisco office,
where he currently resides. One of 18 international offices, the
San Francisco office publishes quality interactive entertainment
for all platforms, including Rayman® Revolution for the PlayStation®2
computer entertainment system. Under Laurent's leadership, this
North American office forecasts revenues of $100 million for the
present fiscal year. As evidenced by this success, Laurent, Red
Storm and the San Francisco staff share Ubi Soft Entertainment's
mission of being a top 5 worldwide publisher by 2005.
Steve Reid, Vice President of Product Development
Steve was promoted to this position in January 2001 to lead the
company's production efforts. Reid collaborates with Chris Olson
(VP Operations) on running the day-to-day business at Red Storm.
Reid is a founder of Red Storm Entertainment, having been the Director
of Creative Design since the company's formation in 1996.
Chris Olson, Vice President of Operations
Chris has served as Controller of Red Storm since 1999 and as VP
of Operations will retain his Finance-related duties with added
responsibilities of human resources, legal and administration issues.
Prior to working for Red Storm Chris served as division controller
for Housecall Medical Resources, Inc, directing all accounting and
financial reporting functions for two multi-branch divisions of
the $200 million publicly-traded home health care organization.
Chris also served as assistant controller for Greenbriar Corp./
American Care Communities, Inc. in Cary, managing the monthly accounting
financial reporting and analysis for assisted living centers. There,
he also supervised Medicaid billing and accounts payable processes
and prepared financial information for SEC reporting. Earlier in
his career, Chris was a senior associate for Coopers & Lybrand,
L.L.P. working for their audit department in Raleigh, NC. Chris
holds both a BS in Business Administration and a Masters of Accounting
degree from the University of North Carolina at Chapel Hill, and
is also a CPA.
Todd Lewis, Director of Engineering
Todd coordinates all engineering functions from technical design
to final implementation and oversees the technical vision of the
company. He has nine years of gaming industry experience and came
to Red Storm three years ago. Prior to coming to Red Storm, he spent
six years at Softdisk Publishing and amassed over 60 published titles.
During his tenure at Red Storm, Todd has acted as an Interface Engineer
for Rainbow Six, Lead Engineer for Rogue Spear and was Lead Engineer
for a second-generation console project before taking on the responsibilities
of Director. He attended North Carolina State University.
Elizabeth Loverso, Director of Product Development
Many people can claim knowledge about one aspect of the entertainment
software industry, but Elizabeth's career has spanned so many crucial
facets of the business that she has a very unique perspective. She
first acquired skills in the console market in 1994 when she began
working for Acclaim Entertainment in product development on titles
for Sega Genesis, Game Gear, Super Nintendo, Gameboy and PlayStation.
She then moved on to Southpeak Interactive where she worked on PC
products, establishing QA testing procedures, coordinating packaging
design, point-of-purchase merchandising and manufacturing of products.
Elizabeth then brought her wide range of skills to Red Storm, first
as our Operations Manager directing the packaging, manufacturing
and inventory control of RSE products, then as External Development
Manager working closely with Sega, Nintendo and Sony, as well as
external developers, to ensure product approval at each stage of
production. Her vast experience is perfectly suited for her current
position where she is responsible for all aspects of Red Storm's
product development. Elizabeth directs all internal and external
teams through the life of a project, beginning with initial treatment
approval and continuing through localization and review certification.
Elizabeth holds a Bachelor of Science in Communication from Appalachian
Jonathan Peedin, Director of Art
After receiving his BFA in Painting and Drawing at East Carolina
University, Jonathan started doing graphics and illustration work
at Fringe Multimedia, the same company that Steve Cotton (Red Storm
Producer). After hearing about a job opportunity as an artist at
Red Storm, he initially wasn't sure he was interested. "I was
a bit taken aback because I had never actually considered a career
in the games industry. Then I remembered all the late nights my
mom and I stayed up until midnight competing with each other in
Asteroids (I was nine), and all the money I blew (invested) on Street
Fighter 2. I then decided that I might actually be a good fit in
the industry." Jonathan landed the job as an entry level artist
and was quickly promoted to the role of lead artist, serving in
that position for both Rainbow Six and Rogue Spear. He is excited
about his producer role so he can help problem solve and assist
in keeping the schedules realistic and achievable.
Stieg Hedlund, Creative Director
With a lifelong interest in games and visual storytelling, Stieg Hedlund became a professional designer of pen-and-paper role-playing games in his teens before beginning a career in interactive entertainment in 1987. Since then he has designed games of nearly every genre for a wide variety of computers, consoles, and arcade machines. He has successfully adapted to many diverse game development and production styles in environments ranging from small and entrepreneurial studios to some of the biggest publishers in the business, including working extensively in Japan. The list of companies he has worked for include such well-respected names as Blizzard, Konami, SEGA, and Electronic Arts. In addition to being the sole designer of Diablo II, which has sold some twelve million copies worldwide and received many of the industry’s most prestigious awards, he also worked on Blizzard’s other huge hits Diablo, StarCraft, and the Diablo II Expansion Pack, the acclaimed arcade action game, Die Hard Arcade, a Lord of the Rings-based action game, and a 3D Sonic the Hedgehog game, among many others. All told, he has shipped more than thirty games. As the Creative Director of Red Storm Entertainment, he defines game visions and guides the company’s development teams in the creation of innovative and ambitious content and gameplay for the best possible user experiences.