Magazines: EGM | OPM | CGW | XBN | GMR
search:
Sections: Games  |  News  |  Spin  |  Previews  |  Reviews  |  Replay  |  Boards  |  Buy Games Now
Become a Member |  Sign In Subscribe to Official US PlayStation Mag -- 63% off
Official U.S. PlayStation Magazine : PS2 : Tenchu: Wrath of Heaven
Tenchu: Wrath of Heaven (PS2)
boxptenchu_wrath_of_heaven
Also On: n/a
Publisher: Activision
Developer: K2
Genre(s): Action, Role Playing Game > Action
ESRB Rating: Mature
Release Date: 3/3/2003 (USA)
 Rate It Yourself 
Overview    Reviews    Cheats & Strategies    Previews     Features    News    Downloads
SCREENSHOTS (12)
Slideshow | All Shots


If you're anything like me, you'll have a serious love-hate relationship with Tenchu: Wrath of Heaven. When it works, it works incredibly well—you can't top dropping in on an evil ninja and executing a stealth kill. Beyond a cool animation sequence, it's extremely satisfying. But for every moment of virile exhilaration you get from pulling off a series of stealth kills (ironically, more so as Ayame, the female character), you have to deal with a lot of shoddiness for much of the game.

The worst part? It almost seems like the developers knew they could have improved things to make Wrath compete with the Metal Gear Solids of the world. But rather than fixing what's broken, they just offer tips, which themselves are faulty.

"Consult map when lost," says Wrath. Great. So, are you saying this game was designed to make you get lost? I don't doubt it, as I spent far too much time going around in circles—and the map rarely helped.

"Enemies will become alert when they spot dead bodies," the game advises. Um, so why can't I hide said bodies like in MGS? Oh, I know! It's because they forget about the body in just a few seconds...only to rediscover the corpse moments later. Even when they do spot you, enemies don't bother catching you past a certain range—they almost always lose you if you zipline straight up, even if they watch you do so.

"Hunt for Ninja Rebirth items" I'm told, as these are supposed to make things easier by creating restart points from where I died. Great, but what if I fall into a huge, gaping pit that the horrendous camera doesn't reveal until I'm on my way down? Guess I'll just have to remember its location the next time I come across it—in about 20 minutes, after I replay the section up to that point. In some levels, that means I get a boss fight to start the mission. Joy! That's where a lousy combat engine really comes in handy.

The game makes a halfhearted attempt at a story, but the plot is mostly described through narration rather than acted out, making it boring and a little confusing. A multiplayer mode is also tacked on, but "tacked on" is about all I can say about it. Wrath has "rush job" written all over it.

All Reviews from Ziff Davis Publications SCORE
Electronic Gaming Monthly

scale: 1 - 10
Official U.S. PlayStation Magazine

scale: 1 - 5
Game Now
Not quite a Sushi-X simulator

scale A - F
GMR Magazine
Why, you sneaky sonova...

scale: 1 - 10
AVERAGE SCORE FROM ZIFF DAVIS:   
 69%
DETAILED INFO for Tenchu: Wrath of Heaven
Release Date: 3/3/2003 (USA) Players: 1-2
Multiplayer: Split Screen Audio: Pro Logic

Buy This Game
Track This Game
Message Board
Printer Friendly
Email a Friend

Customer Service | Contact Us | Advertise | Magazine Subscriptions | PC Magazine | ExtremeTech | Buy Games Now

Ziff Davis Logo
Use of this site is governed by our Terms of Use and Privacy Policy.
Copyright © 2002-2004 Ziff Davis Media Inc. Reproduction in whole or in part in any form or medium without express written permission of Ziff Davis Media Inc. is prohibited. PlayStation and the PlayStation logos are registered trademarks of Sony Computer Entertainment, Inc. For reprint information: click here.