Fun co-op component; Cool character abilities
Cut-scenes are vomit inducing; No Xbox Live support
Brute Force was being hyped for a while as a Halo killer. Guess what? It ain't.
What it is, though, is a fun, silly shooter that's best enjoyed alongside your whole crew. Despite some hardcore A.I., the single-player experience is unlike Halo's; it's pretty repetitive and unimaginative, so you won't feel the urge to play it through more than once. A significant multiplayer mode could have picked up the slack here, but unfortunately, Brute Force isn't too strong in that department. Compared with what's already out there for Xbox, the game's deathmatches are weakand even more so when you consider that there's no Xbox Live support.
What saves the game is its cooperative component. Brute Force excels in cooperative play, since each of the four characters you play has genuinely unique combat roles. Each has a special ability that you can activate at any time, which totally beefs up his or her offensive potential.
But apart from all the cool stuff they do when they're fighting, the characters are lame and one-dimensional. The cut-scenes will make you feel seriously embarrassed for the people who wrote them. All the mission objectives are given to you on the fly, Halo style, so skipping the cinemas won't hurt.
I was expecting something much more varied and polished than what Brute Force delivered, but truth be told, it's serviceable enough. You'll be able to blast through it in a couple of days, and barring some of the more repetitive missions, it's pretty fun the first time through. If you're bored, go outside. If you're still bored when you get back, then rent Brute Force.