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In the its final stages of development, Joby Otero gives us word on the what's left to be done on Sacrifice.
By - Joby Otero
Here's a quick summary of the status of the major elements of the game:
Art: 99.5%. We're totally ready to go. I held back that last 1 percent because there's always something that can be cleaned up or re-rendered if time permits.
Engine: 99%. Just a little more optimization needed.
AI: 99%. Dan's getting a lot of feedback right now, so I expect we'll see some subtle changes still. Nothing major though, as it's all working very well at this point. That last 1 percent will be accounted for as the beta test winds down.
Sound: 97.5%. All the final VO and 95% of the SFX are in. This has made a huge improvement. Since most of that was already in when we sent out the beta test and press preview builds we can expect a slightly better impression to be made.
Animation: 99.5%. What can I say, Manjit just kicked ass and got done way ahead of time. Now he's helping the level layout guys spitshine the in-game cinematics.
Single Player missions: 99%. Just balancing, graphical fine tuning, adjusting cinematics, pacing. We're VERY close on this.
Multi-Player maps. 99%. As I've said before, there's always a little room for improvement.
Don't bother asking about the final release date. Until all the comments wind down we won't really know how much longer it might be. I can say that I've never seen a PC game this solid prior to beta. :-)
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