Silent Hill 3

In the tradition of exclamatory movie titles like “Dude, Where’s My Car?” and “Stop! or My Mom Will Shoot,” I hereby petition Konami to change the name of this horror series to “The Lock is Broken, I Can’t Open the Door.” As Heather, the latest victim to explore the macabre municipality of Silent Hill, you’ll utter these two phrases again and again.

TLIB, ICOTD (aka Silent Hill 3) adheres to the standard survival-horror formula: beautifully creepy graphics and sound effects dragged down by awkward camera angles, sluggish combat, and way too many broken locks. The catch is that most doors can’t be opened, ever — a fact that makes Konami’s decision to set the first level inside a door-laden shopping mall border on sadistic.

As is the hallmark of this series, the plot is morose and incomprehensible. Heather, a rebellious teenager with daddy issues, abruptly enters a nightmarish, blood-stained dose of alternate reality where she’s haunted by strange notes and even stranger zombie-like creatures. The thread linking this game to the previous ones is Silent Hill, the town in which she was raised and must again revisit if she’s going to un-funk the world.

Streaked with blood and grit — and presented with a distressed, grainy visual style — the chilling atmosphere will have you itching for a shower to remove the filth. The horror of the game, however, lies solely in the ambience: the evil mutant things after you aren’t so much frightening or menacing as they are inevitable. Announced in advance by static and monstrous squeals, they plod toward you, ever so slowly. And you, nearly as glacial, slay the ghoulies with conveniently mislaid swords, maces, and firearms (including a new submachine gun).

Though scarier than Silent Hill 2, this effort still reeks of a paint-by-numbers design so blatant that the digits are visible. Shockingly un-shocking, it’s too much mood and little “boo.”

— Chuck Osborn


 FINAL VERDICT
PC Gamer 57%

   

100% - 90%
EDITORS' CHOICE - We're battening down the hatches and limiting our coveted Editors' Choice award to games that score a 90% or higher. It's not easy to get here, and darn near impossible to get near 100%. Games in this range come with our unqualified recommendation, an unreserved must-buy score.

89% - 80%
EXCELLENT - These are excellent games. Anything that scores in this range is well worth your purchase, and is likely a great example of its genre. This is also a scoring range where we might reward specialist/niche games that are a real breakthrough in their own way.

79% - 70%
GOOD - These are pretty good games that we recommend to fans of the particular genre, though it's a safe bet you can probably find better options.

69% - 60%
ABOVE AVERAGE - Reasonable, above-average games. They might be worth buying, but they probably have a few significant flaws that limit their appeal.

59% - 50%
MERELY OKAY - Very ordinary games. They're not completely worthless, but there are likely numerous better places to spend your gaming dollar.

49% - 40%
TOLERABLE - Poor quality. Only a few slightly redeeming features keep these games from falling into the abyss of the next category.

39% - 0%
DON'T BOTHER - Just terrible. And the lower you go, the more worthless you get. Avoid these titles like the plague, and don't say we didn't warn you!


Airborne Assault: Highway to the Reich 89%
Armed and Dangerous 78%
Beyond Good & Evil 73%
Chaos Legion 24%
Combat Mission: Afrika Korps 92%
Ford Racing 2 69%
Lords of EverQuest 58%
Magic: The Gathering Battlegrounds 54%
Mysterious Journey II 36%
NBA Live 2004 84%
Neverwinter Nights: Hordes of the Underdark 83%
One Must Fall: Battlegrounds 58%
Prince of Persia: The Sands of Time 79%
R.C. Cars 80%
Silent Hill 3 57%
Silent Storm 83%
Space Empires: Starfury 82%
Teenage Mutant Ninja Turtles 69%
Vega$ Tycoon 61%
Victoria: An Empire Under the Sun 62%
X-Plane 77%
X2: The Threat 77%
eXtreme Paintbrawl 6%