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We tallied up the votes from our in-house staff, called our favorite developers, crunched the numbers, fought, argued, cursed each other, and finally calculated our list of gaming's best.
By - The GameSpy Staff
20. Castlevania: Symphony of the Night
1997 -- Konami
Floyd Grubb, Quicksilver Software: "Side scrolling action, RPG-esque stats, hundreds of cool weapons and armor to find, easter eggs, excellent gameplay and storyline. What more could you ask for? Glad you asked...one of the best musical scores of any game ever produced backs up this wonderful game."
Kevin Lambert, Monolith Productions: "Classic Castlevania action mixed with a pinch of Zelda-style adventuring? Awesome."
Scott Miller, 3DRealms: "Tetris is the most perfectly pure computer game ever made. It appeals to both genders equally, is simple to understand but nearly impossible to master, it doesn't rely on graphics technology, and it's appeal is timeless and ongoing. It's probably the most played computer game ever."
Warren Spector, Ion Storm: "Come on, how many other 10+ year old games are you still playing?"
18. Deus Ex
2000 -- Ion Storm, Austin & Eidos
David Perry, Shiny Entertainment: "The guys at Ion did a kick-ass job on this title. I think of Deus like a meal cooked by a master chef. Yes, it's just made of eggs, flour, meat, spices but in the right proportions and with enough creativity, it can taste really quite special."
Trent Oster, BioWare: "I played every night until the sun rose until I finished it."
William Abner, freelance writer: "The mid-80s for me can best be described as, 'The Quest to Win all of the Bard's Tale games." This entire series was remarkable for its time. I have spent too many hours in Skara Brae for my own good."
Michael Moore, Microsoft Games: "I play this game every few years, just to remind myself of why I liked it. When it came out it wasn't particularly original (Wizardy had established the game style long before), but what set it apart was the incredible balance it achieved. You really got a sense of progress as you cleared out the sewers, leveled your mages and fighters, and found more powerful items. The monsters in the next dungeon were always on the edge of your capabilities, which made the leveling so much more compelling because suddenly you could handle things that had been ripping you to shreds before."
Next: Age of Empires...
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