Masters of Doom
How Two Guys Created an Empire and Transformed Pop Culture
By GameSpy Staff | April 28-30, 2003
GameSpy takes a three-day journey through chapter nine -- The Coolest Game -- of David Kushner's forthcoming book. This chapter chronicles DOOM's development, from John Romero's wickedly evil demon designs to Carmack's late-night marathons testing multiplayer to the final moment id's Jay Wilbur uploaded the shareware version and released it upon the world.
Along with the exclusive, we've managed to roundup an interview with author David Kushner; another with John Romero, Tom Hall, Jay Wilbur, Sandy Peterson, and Mike Wilson; and have assembled our own retrospective of id's games.
So, if you're like the rest of us, impatiently awaiting the release of DOOM III, our feature should whet your appetite for a while (three days at least), and give you some background on how it all began.
Chapter 9: Part III
John Carmack codes multiplayer, and Jay Wilbur uploads the shareware version of DOOM, forever altering the gaming landscape.
Interview: Where Are They Now
We track down John Romero, Sandy Petersen, Jay Wilbur, Mike Wilson and Tom Hall and talk about their days at id.
Chapter 9: Part II
Crafting a money-making business model, id innovates a marketing scheme designed to reap lots of rewards.
Retrospective: The Games of id
Our own Fargo looks back at over a decade of id games, from the olden days of CGA graphics to the carnage of Doom and Quake. Tons of screens and downloads!
Chapter 9 -- Part I
John Carmack plays with his Ferrari's engine, Sandy Petersen is hired, and John Romero gets evil with creature designs.
Interview: Kushner Speaks
Author David Kushner talks about what went into writing Masters of Doom, the research and how it all came together.
Contest: Win Signed Copies!
Want to win a copy of the book? We'll be holding a drawing where five lucky winners can get a signed copy of the Masters of Doom. Enter before May 5!
Download: Great id Demos and Files
id has released some spectacular products during its existance. Check out all the movies, demos and files available.
Chat: Talk with The Author
There will be a chat with David Kushner on May 12 at 4 p.m. PDT in GameSpy Arcade. Join in to ask questions about the book! Stay tuned for details.
These screenshots of classic id Software games offer a glimpse back at what was history in the making. Take a look and see if these shots bring back any haunting memories.
Next: Start Reading! »